Pengembangan Media Permainan Ular Tangga Baruklinting (ULTRABARKLIN) untuk Meningkatkan Efikasi Diri pada Siswa SMK
DOI:
https://doi.org/10.29407/s04r7075Keywords:
Ultrabarklin game media, self-efficacy, guidance and counselingAbstract
This research is motivated by low student self-efficacy, characterized by students' attitudes that show self-doubt, give up easily, and lack of confidence in making decisions, so that guidance and counseling services have not optimally developed student potential. The purpose of this study is to develop a prototype of the Ultrabarklin game media as an interesting, interactive, and educational guidance and counseling service media to improve the self-efficacy of vocational high school students. The study used the Research and Development method with the Borg & Gall model modified into five stages, including potential and problems, data collection, initial product design, product design validation, and design revision. The validation results showed that the media obtained a score of 93.33% from material experts, 86.11% from media experts, and 77.08% from BK teachers, which is included in the very valid category. It can be concluded that the Ultrabarklin prototype is suitable for use as a BK service innovation to strengthen student self-efficacy.
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