Media Permainan Smart Box Mobel Untuk Meningkatkan Motivasi Belajar Siswa SMK

Authors

  • Nila Auliana Nur Farikhah Universitas Nusantara PGRI Kediri
  • Sri Panca Setyawati Universitas Nusantara PGRI Kediri
  • Atrup Universitas Nusantara PGRI Kediri

DOI:

https://doi.org/10.29407/jzjk5c33

Keywords:

Guidance & Counseling Media, Smart Box Mobel, Motivation to learn

Abstract

Learning motivation is an internal drive that exists in an individual to achieve the desired learning goals. Motivation plays a fairly important role in the student learning process, so students must have a strong enough learning motivation to achieve success. Strong learning motivation can maximize students' potential and academic achievement, and create an effective and enjoyable learning process. Based on the phenomena found in one of the vocational schools in Kediri, including: students do not pay attention to the teacher's explanation in class, sleep during lessons, play games, and skip school. Seeing this phenomenon, BK teachers need to develop interesting BK media. One of the media developed in this study is the smart box mobile which contains aspects of learning motivation. The purpose of this study is to describe the prototype of the smart box mobile game media to increase the learning motivation of vocational school students. The method used in this study is the Research and Development (R&D) research and development method with the Borg and Gall development model with stages up to the creation of a product prototype.

References

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Published

2025-07-22

Issue

Section

Articles

How to Cite

Media Permainan Smart Box Mobel Untuk Meningkatkan Motivasi Belajar Siswa SMK. (2025). Prosiding SEMDIKJAR (Seminar Nasional Pendidikan Dan Pembelajaran), 8, 937-944. https://doi.org/10.29407/jzjk5c33

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