Pengembangan Media BK BOX Card Games Werewolf Untuk Meningkatkan Motivasi Belajar Siswa SMA

Authors

  • Izma Nur Azizah Universitas Nusantara PGRI Kediri
  • Yuanita Dwi Krisphianti Universitas Nusantara PGRI Kediri

Keywords:

Learning Motivation, Box Card Games Werewolf, Student

Abstract

Learning motivation is the driving force as a whole that comes from within the student which creates a learning activity, and is a guarantor for students in the classroom of learning activities and provides direction for learning activities, so that the desired learning goals will be achieved. Based on the results of observations related to low learning motivation carried out by the author during the introduction to the school field, students showed behavior that did not pay attention to the teacher when explaining the material, sleeping in class, skipping subjects, stealing to be able to play mobile phones, and enthusiasm for learning decreased drastically. so that boredom occurs because the learning system is monotonous, resulting in decreased learning outcomes. So it is necessary to make innovative werewolf box card games learning media that can be used to increase students' low learning motivation. So the author also has a goal, namely to produce BK box card games werewolf media products to increase low learning motivation that meets the criteria of acceptance.

References

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Published

2023-08-05

How to Cite

Nur Azizah, I., & Dwi Krisphianti, Y. (2023). Pengembangan Media BK BOX Card Games Werewolf Untuk Meningkatkan Motivasi Belajar Siswa SMA. Prosiding SEMDIKJAR (Seminar Nasional Pendidikan Dan Pembelajaran), 6, 1436–1444. Retrieved from https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/3902

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