https://proceeding.unpkediri.ac.id/index.php/semdikjar/issue/feedProsiding SEMDIKJAR (Seminar Nasional Pendidikan dan Pembelajaran)2024-08-13T20:24:40+07:00Dr. Mumun Nurmilawati, M.Pdsemdikjar@unpkdr.ac.idOpen Journal Systems<blockquote> <p>Prosiding SEMDIKJAR (Seminar Pendidikan dan Pembelajaran) ini merupakan kumpulan artikel yang dipresentasikan Pada Seminar Pendidikan dan Pembelajaran (SEMDIKJAR) level Nasional. Artikel yang dipublikasikan ini merupakan artikel ilmiah yang merupakan hasil penelitian dan kajian konseptual oleh para author dari berbagai penjuru Nusantara. Prosiding ini telah terdaftar pada LIPI dengan ISSN: <a title="issn semdikjar" href="http://issn.pdii.lipi.go.id/issn.cgi?daftar&1507107207&1&&" target="_blank" rel="noopener">2598-6139</a> sejak tahun 2017. Sampai sekarang ini SEMDIKJAR telah dilaksanakan 7 Kali</p> </blockquote>https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5118Analisis Validitas, Reabilitas Dan Tingkat Kesukaran Soal Pada Materi Siklus Air2024-07-29T11:42:26+07:00Kharisma Ismu AmaliaKharismaismu123@gmail.comNovi Nitya Santinovinitya@gmail.comMumun Nurmilawatimumunnurmila68@gmail.com<p>Analysis of question items is a very important activity to do in order to improve the quality of the questions created. The aim of this research is to describe the analysis of validity, reliability and level of difficulty of questions based on the results of test items on water cycle material. The sample in this study was class VI at SDN Sukorame 2 Kediri, totaling 10 students. This research method is a quantitative descriptive method. Based on the data processing results obtained, the results of the validity test stated that of the 20 questions there were 12 valid questions and 8 invalid questions. Meanwhile, the results of the reliability trial stated that the questions tested had very high reliability, namely 0.88. In the results of the difficulty level, the easy category was 95% and the moderate category was 5%. So it can be concluded that the 20 questions on water cycle material can be used, but the question items still do not meet the proposed level of difficulty and require updating</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Kharisma Ismu Amalia, Novi Nitya Santi, Mumun Nurmilawatihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5156Eksistensi Tradisi Baritan Sebagai Budaya Lokal Serta Nilai Gotong Royong Dalam Masyarakat Desa Dongko Kecamatan Dongko Kabupaten Trenggalek2024-08-01T22:01:55+07:00Ela Nurul Hidayahmia3.elanurul@gmail.comYatminyatmin@unpkediri.ac.idAgus Budiantobudianto@unpkediri.ac.id<p>The Baritan tradition is carried out by the people of Dongko Village every year in the month of Sura. Dongko Village Community Most of the residents work as farmers. The Baritan tradition is carried out as an expression of gratitude from the people to God Almighty who has protected their livestock and crops from pests and other intruders. The Baritan tradition can also increase mutual cooperation and togetherness in the Dongko Village community. The aim of this research is to find out 1) What is the history of the Baritan tradition in Dongko Village? 2) How is the Baritan tradition procession in Dongko Village? 3) What are the forms of mutual cooperation in implementing the Baritan tradition in Dongko Village? This research uses a qualitative approach and ethnographic research type. Researchers obtained data through observation, interviews and documentation. The conclusion reached by researchers is that the Baritan tradition began with a tragic incident that befell the farmers of Dongko Village. Many farmers' livestock died. In the baritan tradition there is a procession that takes place from start to finish. The aim of the Baritan tradition is not only to preserve culture, but also as a means of increasing mutual cooperation for the Dongko community.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Ela Nurul Hidayah, Yatmin, Agus Budiantohttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5157Upaya Meningkatkan Kemampuan Motorik Kasar Anak Melalui Tari Bermain Pada Anak Usia 5-6 Tahun 2024-08-01T22:25:28+07:00Erfina Vernandika Valensiaerfinavv23@gmail.comAyu Titis Rukmana Sariayutitis@unpkediri.ac.idAnik Lestariningrumaniklestariningrum@gmail.com<p>Based on the results of observations on the achievement of gross motor development of children aged 5-6 years at RA Islam Salafiyah Padangan, Kayen Kidul District, Kediri Regency is still low. It was found that gross motor stimulation used gymnastics with a long duration so that students experienced boredom. The formulation of the problem in this study is How is the development of gross motor skills of children aged 5-6 years at RA Islam Salafiyah Padangan before and after being given learning activities through Play Dance?. The gross motor skills of children aged 5-6 years at RA Islam Salafiyah Padangan developed well. This is indicated by an increase in the results of completeness from pre-action to cycle III, namely pre-action of 30%, cycle I 40%, cycle II 60%, and cycle III 90%. Based on the conclusions of the results of this study, it is recommended that the use of play dance learning activities can be used as an alternative choice to stimulate gross motor skills. Through play dance, children can raise their hands above their heads, walk on the spot, swing their hands to the left and right, and jump right and left.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Erfina Vernandika Valensia, Ayu Titis Rukmana Sari, Anik Lestariningrumhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5158The Effect of Project-Based Learning to The Tenth Grade Students’ Speaking 2024-08-01T22:36:43+07:00Erika Ermi Sentiyasarisentiyas10@gmail.comAgung Wicaksonoagungwicaksono@unpkediri.ac.idMahendra Puji Permana Ajimahendra.puji@gmail.com<p>Speaking is important in education because students need to master speaking skills to be proficient in English. Speaking is an interactive way to produce word to express meaning. In speaking learning, the students face problems there are several problems such as vocabulary, pronunciation, grammar, and fluency. The purpose of this study is to determine the effect in students’ speaking after they are taught using Project Based Learning in the tenth grade at SMAN 4 Kediri. In this study, a pre-experimental design is used with a quantitative approach to assess students' speaking. The techniques of collecting data used were pre-test, treatment, and a post-test. The sample in this study consists of 35 students. The obtained data was analyzing by using SPSS version 20, its used paired sample t-test. The mean score of the pre-test is 55. The mean score for the post-test is 71.9643. The correlation is 0.818 and the significance is 0.000. It means that the project-based learning had a significant effect on the students’ speaking.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Erika Ermi Sentiyasari, Agung Wicaksono, Mahendra Puji Permana Ajihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5166Pengembangan Multimedia Interaktif Materi Gerhana Matahari dan Bulan untuk Siswa Kelas VI Sekolah Dasar2024-08-02T13:22:43+07:00Evilia Rindayatieviliarindayati45@gmail.comAan Nurfahrudiantoaan@unpkediri.ac.idSutrisno Saharisutrisno@unpkediri.ac.id<p>Technological advances in the field of education are used by teachers to create interesting and effective learning media. However, the reality in the school environment is that teachers are not yet optimal in utilizing technology in the media. This research aims to (1) determine the validity of the development product, (2) determine student responses after using interactive multimedia and (3) determine student learning outcomes after using interactive multimedia. This research uses the R&D (Research and Development) method. The development model used in this research is ADDIE. Data was obtained through validation questionnaires, student responses and tests. The data processing techniques used are qualitative and quantitative. The results of this research show that (1) interactive multimedia gets an average percentage score of 93% with a very valid category, (2) interactive multimedia gets a very good student response with a percentage of 94%. (3) interactive multimedia improves student learning outcomes. Based on the N-gain test, the criteria were "medium" with an increase of 0.59. This was obtained from pretest data getting an average of 67.3 and posttest getting an average of 85.6. Thus, the development of interactive multimedia is said to be valid, gets very good student responses, and can improve student learning outcomes.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Evilia Rindayati, Aan Nurfahrudianto, Sutrisno Saharihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5167Magang MBKM Sebagai Sarana Meningkatkan Adaptabilitas Karir Mahasiswa Teknik Mesin2024-08-02T13:33:47+07:00Fadliyanti FirdausiaFadliyantifirda@gmail.com<p>Improving quality Human Resources can be done through quality education and the competencies that will equip students for the sustainability of the career level they will choose. Through the independent curriculum and the internship system that has been created and aims to provide skills according to competencies, especially for students at the career level that will be pursued, it can be observed through one of the processes of work practices in the field. This study examines the role of MBKM internships related to the career adaptability of vocational students. As well as career adaptability that needs to be prepared, the output of the MBKM program, and the MBKM internship program in the independent curriculum with the regular internship program or Industrial Practice (PI) has long been realized. The method used is the Systematic Literature Review (SLR) which was published in the period between 2013 and 2023 according to relevant topics and supported by relevant information in the Department of Mechanical Engineering at the State University of Malang. This SLR method article aims to find a more effective internship program with potentially higher quality output through observations with better development potential so that it becomes superior among related parties, namely students, universities, and industry.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Fadliyanti Firdausiahttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5159Pengembangan Media Pembelajaran Scrapbook Cuaca Materi Pengaruh Perubahan Cuaca Terhadap Kehidupan Manusia Pada Siswa Kelas III Sekolah Dasar Negeri Kwagean2024-08-01T22:46:36+07:00Fajrul BerliantiFajrulberlianti12@gmail.comMuhamad Basorimuhamadbasori@unpkediri.ac.idNovi Nitya Santinovinitya@gmail.com<p>This study aims to determine the level of validity, practicality and effectiveness of the development of Weather Srapbook media that focuses on the material of the Effect of Weather Changes on Human Life in class III SD Negeri Kwagean. This type of research is development research using the ADDIE model and data collection techniques through observation, tests, and questionnaires. The results showed that the Weather Scrapbook media developed had a very valid level of validity with an average of 88% and a very practical level of practicality with 87% and a very effective level of effectiveness of 90%. Based on these results, it can be concluded that the Weather Scrapbook media is very valid and very practical to use in the process of learning science material on Weather Changes to Human Life. The suggestion in this research is that weather scrapbook media be used as one of the media applied in learning activities at SD Negeri Kwagean.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Fajrul Berlianti, Muhamad Basori, Novi Nitya Santihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5131Analisis Kebutuhan Media Pembelajaran Interaktif Ipa Pop Up Book Berbasis Digital Materi Ekosistem Kelas V Sdn Karangtengah2024-07-30T14:05:52+07:00Khoshishti Shofin Farihatkhoshishtishofinfarihat@gmail.comNovi Nitya Santinovinitya@gmail.comMumun Nurmilawatimumunnurmila68@gmail.com<p>One of the characteristics of implementing quality learning is the use of learning media. This research aims to describe the results of an analysis of the need for digital-based <em>pop up book</em> interactive science learning media on ecosystem material. This type of research is descriptive qualitative. The research subjects were 28 students in class V of SDN Karangtengah, consisting of 13 students of SDN Karangtengah 3 and 15 students of SDN Karangtengah 4. Data collection was carried out by distributing questionnaires to students and interviews with teachers. The results of this research showed that 67,8% of students stated that they still had difficulty understanding ecosystem material. As many as 64,2% of students stated that teachers did not use interesting learning methods. Apart from that, as many as 67,8% of students stated that the reason they still had difficulty understanding ecosystem material was that the teacher did not use learning media. And it was found that 96,4% of students needed learning media that could be used to study ecosystem material. Based on the results of this analysis, the results obtained were that students needed learning media and agreed that learning media for ecosystem material was developed.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Khoshishti Shofin Farihat, Novi Nitya Santi, Mumun Nurmilawati https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5152Tradisi Rebo Wekasan Di Akhir Bulan Shafar Sebagai Ritual Keagamaan Masyarakat Desa Suci Tahun 20232024-08-01T18:55:48+07:00Lailatul Maghfirohlailatulmaghfiroh.fi@gmail.comYatminyatmin@unpkediri.ac.idZainal Afandizafandis69@unpkediri.ac.id<p>Indonesia is a country that is rich in diversity, which has many cultures, customs and languages that go hand in hand with each other. Traditions play an important role in the continuity of life in society, such as the Rebo Wekasan Tradition which is a concrete expression of the religious values and spirituality that are firmly held by the people of Suci Village, Manyar District, Gresik Regency. This research describes the history of the Rebo Wekasan Tradition and the meaning contained therein, as well as how the Rebo Wekasan Tradition is implemented in the modern era. This research uses a qualitative approach and ethnographic research which produces extensive research and covers many things. The Rebo Wekasan tradition is a tradition in Java that received direct orders from Sunan Giri to his students when spreading Islam in the Gresik area. This tradition has several meanings contained in it, namely as an expression of gratitude or Tasyakuran, Tabarrukan or hoping for blessings, as a place for friendship, and also as a place for giving alms.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Lailatul Maghfiroh, Yatmin, Zainal Afandihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5168Implementasi Multimedia Interaktif Berbasis Model Problem Based Learning Materi Perubahan Wujud Benda Untuk Meningkatkan Hasil Belajar2024-08-02T13:39:16+07:00Fanny Rif’atul Hidayahfannyrifa03@gmail.comKarimatus Saidahkarimatus@unpkediri.ac.idNurita Primasatyanurita.prima@gmail.com<p>This research is motivated by the results of observations and interviews at SDN Maduretno regarding low student learning outcomes due to the lack of use of learning media and learning models in the learning process so that students did not understand the material which resulted in learning outcomes. So it is necessary to develop learning media that can attract students' attention and appropriate learning models so that students can be more active and understand the material. To overcome the problem, researchers developed "Interactive Multimedia Based on Problem Based Learning Models, Material for Changes in Form of Objects to Improve Learning Outcomes". This research is aim to describe the effectiveness of the product from student learning outcomes which are measured through evaluation questions, then look at the differences between the pretest and post test and then test the T-Test. The method used in this research is qualitative description. The results of the effective interactive multimedia research are from the results of the Paired Samples T-Test which shows a significance result of <0.05, which means there is a difference in the results of the pre-test and post-test.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Fanny Rif’atul Hidayah, Karimatus Saidah, Nurita Primasatyahttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5172Pengalaman Siswa SMK Korban Bullying dalam Menghadapi Perilaku Bullying2024-08-02T13:58:32+07:00Firdanta Rizki Pratamafirdanta22@gmail.comRisaniatin Ningsihrisadyne@gmail.comYuanita Dwi Krisphiantiju.wahyu@gmail.com<p>This research was motivated by the results of researchers regarding the phenomenon of bullying in vocational school environments. The aim of this research is to find out what the bad and good experiences are, to find out the impact received by the victim, to find out the victim's actions, and to find out the current condition of the victim of bullying. This research uses a qualitative approach with phenomenological techniques. The subject was 1 class X student with a purposive sampling technique. Data collection through interview guidelines and observation guidelines. The conclusion of this research is (1) Bad experiences make victims sad and hurt. (2) Good experience: the victim is able to learn from his experience. (3) The negative impact is fear, anxiety, decreased self-confidence and mental disorders, the positive impact is becoming stronger, braver, eager to show one's potential, and more confident. (4) His actions express being firm, not afraid or sad, making many friends, showing achievements, building self-confidence, practicing self-defense and asking for help when in need. (5) The condition of victims of bullying is now improving.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Firdanta Rizki Pratama, Risaniatin Ningsih, Yuanita Dwi Krisphiantihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5173Tradisi Upacara Bersih Desa Di Desa Mojokambang Kecamatan Bandar Kedungmulyo Kabupaten Jombang Tahun 20232024-08-02T14:04:06+07:00Fisah Imelda Kartikasarifisahimelda44@gmail.comSigit Widiatmokosigitwidiatmoko@unpkediri.ac.idAgus Budiantobudianto@unpkediri.ac.id<p>This research was motivated by a sense of interest in traditions in the area, because the implementation of village clean-ups experienced many changes from the previous year. This is what prompted researchers to conduct research on village clean ceremony traditions. The focus of research on the village clean ceremony tradition is (1) How is the village clean ceremony carried out in Mojokambang Village? (2) What is the purpose of holding a village clean ceremony in Mojokambang Village? (3) What is the community's view of the village clean ceremony tradition in Mojokambang Village? This research uses a qualitative approach. Data collection procedures use observation guidelines, interviews, documentation, literature review. The village cleaning ceremony itself is carried out once a year during the first harvest on Friday Pahing. The village cleansing ceremony is carried out by bringing the tumpeng/ambeng to the punden which is followed by the village community and a kenduri is held which will be led by the punden caretaker to convey wishes and recite prayers. In this case, the author hopes that the village community will continue to carry out this tradition to preserve the traditions that have existed for a long time</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Fisah Imelda Kartikasari, Sigit Widiatmoko, Agus Budiantohttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5174Pengembangan Media Pembelajaran Komik Wayang Materi Menguraikan Pesan dalam Dongeng Siswa Kelas III SDN Lirboyo 2 Kota Kediri2024-08-02T14:34:02+07:00Galih Apriliyan Permanagalihap27@gmail.comRian Damariswarariandamar08@unpkediri.ac.idIlmawati Fahmi Imronilmawati@unpkediri.ac.id<p>The research and development carried out was based on the learning process, teachers only provided student worksheets with minimal reading of fairy tales and during the learning process they were not accompanied by interesting media so that students were not able to decipher the messages in fairy tales well. This can be seen from the learning results of students, the majority of whom still get low scores. The aim of developing wayang comic learning media is to determine the validity, effectiveness and practicality of the wayang comic learning media being developed. This research uses a Development Research (R&D) approach with the ADDIE development model which has five stages, namely (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation (Evaluation). The subjects of this research were teachers and students of class III at SDN Lirboyo 2, Kediri City. The data analysis technique used is quantitative in the form of a Likert scale and qualitative. The results of research and development of wayang comic learning media are (1) the results of the validity of the learning media by learning media and material experts are 86.25%; (2) the results of the effectiveness of using learning media through limited trials and extensive trials show an increase in student learning outcomes reaching 89.5%; and (3) the results of the practicality of using wayang comic learning media through teacher and student responses received a score of 91.3%. Based on these results, it can be seen that the wayang comic learning media developed is declared to be very valid, effective and practical, so it is suitable for use in supporting the learning process.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Galih Apriliyan Permana, Rian Damariswara, Ilmawati Fahmi Imronhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5175Pengaruh Pembelajaran Matematik Kontekstual Melalui Penggunaan Aplikasi GeoGebra terhadap Kemampuan Berpikir kritis Siswa SMP di Era Digital2024-08-02T14:58:41+07:00Ade Meyra Rahmaademeyrar@gmail.comDarsono DarsonoDarsono@unpkdr.ac.id<p>Utilizing applications or computer programs in learning mathematics in the current era is a necessity. One application or computer program that can be used in learning mathematics is GeoGebra. GeoGebra is a dynamic program which, with its various facilities, can be used as a mathematics learning medium to demonstrate or visualize mathematical concepts and as a tool to construct mathematical concepts, thus making learning easier for both teachers and students. This research uses a literature study method. Data collection techniques are by reviewing books, journals, notes, literature. It can be concluded that the achievement of student learning outcomes in critical thinking using the geogebra-assisted contextual learning (CTL) method is higher than conventional learning methods. From this description, the researcher will conduct research with the aim of finding out the effect of implementing the CTL (Contextual Teaching and Learning) learning model using the GeoGebra application on students' critical thinking abilities.</p>2024-08-02T00:00:00+07:00Copyright (c) 2024 Ade Meyra Rahma, Darsonohttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5177Pengembangan Media Pembelajaran E-Komik Untuk Meningkatkan Minat Belajar Siswa Pada Materi Nilai-Nilai Pancasila Mata Pelajaran PPKn2024-08-02T15:31:39+07:00Adi Rizaadiriza23@gmail.comSutrisno Saharisutrisno@unpkediri.ac.idNur Salimnursalim@unp.ac.id<p>The use of learning media is very important. However, there are still teachers who do not use learning media when teaching. This results in low student learning outcomes. This research aims to determine the effectiveness of using e-comic learning media on the values contained in Pancasila to improve student learning outcomes. This research uses R&D (Research and Development) research with the ADDIE development model. The subjects of this research were 29 class V students at SDN Tarokan 3. The data collection technique uses test questions. Data analysis techniques use quantitative data analysis and qualitative descriptive analysis. The results of this research show that the results of students' classical learning completeness from post test scores after using E comic learning media obtained a percentage score of 80% of students getting a score of ≥75. Based on these results, it can be concluded that E-comic learning media on the values contained in Pancasila is very effective in improving student learning outcomes on the values contained in Pancasila.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Adi Riza, Sutrisno Sahari, Nur Salimhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5183Pengembangan E-Hand Out Berbasis Microsoft Sway Didukung Game Edukasi Word Wall Materi Sifat dan Perubahan Wujud Benda Siswa Kelas 3 di SDN 3 Balonggebang2024-08-02T19:37:39+07:00Giesby Nur Ikasarigiesbynur86@gmail.comKukuh Andri Akakukuh.andri@unpkediri.ac.idFrans Aditia Wigunafrans@unpkediri.ac.id<p>This research is motivated by the results of research in 3 elementary school, in general, they are required to be more creative in designing and implementing learning while creating an interesting and enjoyable learning process. This research to 1) describe the validity of E-Hand Out based on Microsoft Sway supported by educational Word Wall games regarding the nature and changes in shape of objects for grade 3 students at SDN 3 Balonggebang. 2) describe the practicaly of E- Hand Out, and 3) describe the effectiveness of E-Hand Out. This research uses the development method or Research and Development (R&D). The development model is borg and gall with 10 stages: Research and data colletion, Planning, Initial product development, initial field trials, Revision of initial field tests, Operational product revisions, Wide scale field tests, Final product revisions, Deployment and implementation. The result of this research were declared valid by getting a percentage of 88% from media experts and 96% from material experts. It was stated that it was practical to get 90% of teacher responses and students 97,39%. Found to be highly effective in extensive trials getting 100%.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Giesby Nur Ikasari, Kukuh Andri Aka, Frans Aditia Wigunahttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5185Pengembangan Program Pendidikan Sejarah Berbasis Kepariwisataan Sejarah melalui Program Magang Museum dan Studi Observasi2024-08-02T20:09:12+07:00Gusti Garnis Sasmitagustigarnis@gmail.comNara Setya Wiratamanaraswiratama@unpkediri.ac.idAgus Budiantoabudianto@unpkediri.ac.idSigit Widiatmokosigitwidiatmoko@unpkediri.ac.idHeru Budionoherbud@unpkediri.ac.idYatminyatmin@unpkediri.ac.idZainal Afandizafandis69@unpkediri.ac.id<p>This research aims to identify the development of a history education program that focuses on historical tourism through museum internship programs and observation studies at Universitas Nusantara PGRI Kediri. Qualitative research methods were used to gain an in-depth understanding of the aims and implementation of this program in order to improve the skills and employment opportunities of history education graduates. This research involved participant observation, in-depth interviews with stakeholders, and content analysis of related courses in the program. The research results show that the successful implementation of the program is closely related to collaboration between campus institutions and museums, curriculum development, especially in several courses supporting museum internships and skills through observation training at several historical sites both locally and regionally.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Gusti Garnis Sasmita, Nara Setya Wiratama, Agus Budianto, Sigit Widiatmoko, Heru Budiono, Yatmin, Zainal Afandihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5143Utilizing Canva Application to Teach Writing at SMAN 2 Kediri2024-08-01T13:43:49+07:00Laili Nur Qodariyahlailinq4@gmail.comDiani Nurhajatidianihamzah@unpkediri.ac.idSuhartonosuhartono.unp@gmail.com<p>English teachers must update their teaching strategies because their students live in the VUCA (Volatility, Uncertainty, Complexity and Ambiguity) era. Learning should be adapted to students belonging to Generation Z because Generation Z is very close to technology. So, teachers can use teaching media that are appropriate and familiar to students, such as the Canva application. This research aims to determine whether the Canva application effectively teaches writing in Class XI-2 at SMAN 2 Kediri. This research used a pre-experimental quantitative research method, a one-shot case study with a sample of 36 students, which was carried out when the researcher carried out internship 2. Data collection was carried out through essay tests, and there are 5 aspects to give score; namely content, organization, grammar, vocabulary and creativity. The results shows that the average student score is 88.16. With the lowest average score on grammar 17.25 and the highest on creativity 18. Knowing the results of the average score, it can be concluded that Canva application is effective media for teaching writing.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Laili Nur Qodariyah, Diani Nurhajati, Suhartonohttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5146The Effect of Visual Thinking Strategies on Students Viewing Skills in Learning English 2024-08-01T14:01:19+07:00Lisha Ayu PratiwiLisaayupratiwi605@gmail.comSulistyanisulistyani@unpkediri.ac.idKhoiriyahkhoiriyah@unpkediri.ac.id<p>Viewing skills are skills whose use focuses on active activities of paying attention to and understanding visual media, such as the use of images and videos. Viewing Skills can help students develop knowledge and skills in analyzing visual text. The aim of this research is to determine students' viewing skills with visual thinking strategies using video media when applied in English language teaching. The method used in this research is a quantitative method. Based on research data, it is found that visual thinking strategies using video media were effective in understanding students' viewing skills. This is also supported by the results of data calculations which show that the results of the post test scores have increased.</p> <p>The results of this research show that there is a very positive influence of the effectiveness of visual thinking strategies using video media on students' viewing skills. This strategy helps students understand English better on students' viewing skills.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Lisha Ayu Pratiwi, Sulistyani, Khoiriyahhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5149Tradisi Ogoh-Ogoh Dalam Rangkaian Nyepi Sebagai Bentuk Eksistensi Umat Hindu Pura Agung Dewi Savitri Di Dusun Sawur Desa Bulusari Kecamatan Tarokan Kabupaten Kediri2024-08-01T15:00:26+07:00M. Ipung Zainul Islam SumarwotoMohammadipungbisnis20@gmail.comHeru Budionoherbud@unpkediri.ac.idYatminyatmin@unpkediri.ac.id<p>Nyepi is a Hindu religious holiday which has a series of activities carried out. The Ogoh-ogoh tradition is one of the activities that occurs before Nyepi as a form of yadnya to the Bhuta Kala so that they do not destroy the universe. The focus of this research consists of 1. What are the various religious ceremonies and implementation in the Pura Agung Dewi Savitri Hindu community ? 2. What is the meaning of the Nyepi Ceremony and the Ogoh-ogoh tradition which is the culture of the Hindu community at Pura Agung Dewi Savitri ? 3. How is the Ogoh-ogoh tradition in the Nyepi ceremony a form of existence of the Hindu community at Pura Agung Dewi Savitri ? The research method used is descriptive qualitative to obtain information related to the culture and traditions of the Hindu people. Research results 1. There are ten main ceremonies carried out at Pura Agung Dewi Savitri 2. Nyepi and Ogoh-ogoh are a means for people to purify themselves from negative things for one year. 3. The Ogoh-ogoh tradition is a means and symbol of the existence of the Hindu community in the Sawur Hamlet community, Bulusari Village. These traditions and ceremonies are a symbol of the existence of the Hindu people</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 M. Ipung Zainul Islam Sumarwoto, Heru Budiono, Yatmin, https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5150Pengembangan Multimedia Interaktif SAC Materi Ekosistem Dan Jaring-Jaring Makanan Siswa Kelas 5 SDN Tulungrejo2024-08-01T15:09:30+07:00 M. Nasikhun Aminm.nasikhunamin200303@gmail.comEndang Sri Mujiwatiendangsri@unpkediri.ac.iSutrisno Saharisutrisno@unpkediri.ac.id<p>This research was motivated by the results of observations of learning activities in class 5 of Tulungrejo State Elementary School, Bojonegoro, that in the learning process there was no media used by the teacher, the teacher only used textbooks from the Ministry of Education and Culture, so that students only used one teaching material. The aim of this research and development is to determine the validity, practicality and effectiveness of interactive multimedia based on Smart Apps Creator (SAC) on ecosystem and food web materials. The type of research used in this research is Research and Development (R&D). The development model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results of this research are (1) SAC interactive multimedia was declared very valid because it obtained recapitulation results of validation of media, materials and learning tools, obtained a recapitulation of assessment scores of 86,75%., (2) SAC-based interactive multimedia was declared very practical because it obtained a recapitulation of teacher response results, and student response was 90,5%., (3) SAC-based interactive multimedia was declared very effective because it obtained limited and extensive trial results with a classical learning completion percentage of 100%. Thus, SAC-based interactive multimedia is declared to be very valid, practical and effective.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 M. Nasikhun Amin, Endang Sri Mujiwati, Sutrisno Saharihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5153Pengembangan Media Pembelajaran Snader Game Untuk Meningkatkan Keterampilan Membaca Suku Kata Siswa Kelas 1 Di SDN Jatirejo2024-08-01T19:05:24+07:00Mahesa Dwi Andriantimahesaandrianti533@gmail.comIta Kurniaitakurnia@unpkediri.ac.idWahyudiwahyudi@unpkdr.ac.id<p>Based on the results of observations and interviews with the class 1 teacher at SDN Jatirejo, Rejoso District, Nganjuk Regency on October 23 2023, class 1 students experienced difficulties with syllables. This is due to the lack of innovation in media creation and the lack of use of learning models. This research aims to describe the development of learning media. As well as testing the validity, practicality and effectiveness of the media. The development method used in this research is Research and Development (R&D) using the ADDIE model. Procedures from the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Data collection techniques in this research were interviews and distributing needs assessment questionnaires. The data analysis technique used is validity criteria. From the results of media and material validation in the Snader game learning media, scores were obtained at 80% and 87%. Thus, the Snader game learning media is suitable to be used to improve syllable reading skills for grade 1 SDN Jatirejo.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Mahesa Dwi Andrianti, Ita Kurnia, Wahyudihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5154Improving Students’ Speaking Skill Using Multimodal Text On Phase E At SMAN 3 Kediri2024-08-01T19:34:02+07:00Maria Alfina Christabellalfinachristabell@gamail.comlMahendra Puji Permana Ajimahendra.puji@gmail.comAgung Wicaksonoagungwicaksono@gmail.com<p>Multimodal text serves as an illustration of the various modes of learning and teaching. Multimodal text involves the utilization of different media, such as audio, visual, and kinesthetic, to enhance the learning process. Common examples of multimodal text in education include online learning platforms, YouTube, Google Classroom, Google Meet, Zoom, TikTok, and the emerging trend of artificial intelligence (AI). Among the four language skills, speaking is considered the most significant for effective communication in a global context. This study aims to examine and compare students' speaking skills using multimodal text, as well as to identify the factors influencing the development of speaking skills through multimodal text activities. Employing a quantitative approach, this research seeks to provide a comprehensive understanding of the use of multimodal text to enhance students' speaking skills in phase E. The findings of this study demonstrate the effectiveness of utilizing multimodal text to enhance students' speaking abilities. This media not only enhances the learning experience but also positively impacts students' motivation, engagement, and comprehension. Therefore, integrating multimodal text in language learning is recommended to support the holistic development of students' speaking skills.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Maria Alfina Christabell, Mahendra Puji Permana Aji, Agung Wicaksonohttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5162Popular Songs: Teaching Media to Enhance Students’ Listening Comprehension2024-08-02T08:00:51+07:00Maria Gabriella Nawangwulan Putrimgabzzz02@gmail.comSuhartonosuhartono.unp@gmail.comSulistyanisulistyani@unpkediri.ac.id<p>Listening Comprehension is one of four skills that students need to master.<br>However, many students face difficulties in mastering listening comprehension due<br>to several problems such as a lack of practice making them difficult to understand<br>the meaning in recorded oral texts. This research aims to find out the effect of<br>popular songs as the media to teach listening comprehension on students’ listening<br>comprehension. Employing quantitative approach, the researchers carried out an<br>experiment to know the students’ listening comprehension score before and after<br>being taught using popular song. The result of this research proves that student<br>listening comprehension skill increased after being taught using popular songs. The<br>finding of the research indicates that the popular songs can be used in improving<br>students’ listening comprehension especially in finding meaning from oral texts.<br>Therefore, English teachers are recommended to apply popular songs for listening<br>practices to enhance students’ listening comprehension skill.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Maria Gabriella Nawangwulan Putri, Suhartono, Sulistyanihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5160Implementasi Manajemen Program BK Dengan Alokasi Waktu Terbatas di SMK 17 Agustus 1945 Surabaya 2024-08-02T07:53:18+07:00Maria Sri Vandriyanisrivandriyani@gmail.comMaghfirotul Lathifahmaghfirotul@unipasby.ac.id<p>Guidance and counseling management is any effort to optimize all components or resources (power, funds, infrastructure) and information systems (data collection). The aim of this research is to find out data and information regarding the process of implementing the guidance and counseling service program with limited time allocation at SMK 17 August 1945 Surabaya. This study used descriptive qualitative method. The respondents of this research were counselors or guidance and counseling teachers using data collection techniques in the form of interviews and observations. The results of the research show that the implementation of BK management at SMK 17 August 1945 Surabaya was carried out quite well</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Maria Sri Vandriyani, Maghfirotul Lathifahhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5164Pengembangan Media Video Animasi Berbasis Kearifan Lokal Kediri Pada Materi Indonesiaku Kaya Budaya Untuk Siswa Kelas 4 SD Negeri Tiron 22024-08-02T08:33:05+07:00Miftah Ayu Dea Oktavianiamifta100@gmail.comIlmawati Fahmi Imronilmawati@unpkediri.ac.idKarimatus Saidahkarimatus@unpkediri.ac.id<p>The research background is based on the results of observations at SD Tiron 2 grade 4, where the choice of learning media was adjusted to student characteristics. As well as making innovations in learning media to improve student learning outcomes. The objectives of this research are 1). To determine the validity of local wisdom-based animated video media on student learning outcomes. 2). To find out the practicality of animated video media based on local wisdom on student learning outcomes, 3). To determine the effectiveness of local wisdom-based animated video media on student learning outcomes. This research uses the Research and Development (R&D) method with the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. The conclusion of this research is that a presentation score was obtained of 94.2% for media validation and 95.5% for material validation. The animated video learning media based on local wisdom is stated to be very practical, this is proven by the teacher response questionnaire percentage score of 96% and the student response questionnaire percentage score of 97%. Meanwhile, animated video learning media based on local wisdom was stated to be very effective, this was proven by obtaining a KBK (Classical Learning Completeness) percentage score of 95%.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Miftah Ayu Dea Oktaviani, Ilmawati Fahmi Imron, Karimatus Saidahhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5165Pengembangan Media Ular Tangga Materi Bangun Datar Siswa Kelas I SDN Kunjang 32024-08-02T08:45:35+07:00Mochammad Nur Alif Hidayatullohmnuralifhidayatulloh@gmail.comKukuh Andri Akakukuh.andri@unpkediri.ac.idkhoiriyahkhoiriyah@unpkediri.ac.id<p>This research aims to develop learning media, knowing feasibility of mathematical snakes and ladders media, and learning the development of mathematical media in class 1 flat figures material at SDN Kunjang 3. This research is a type of development research or Research and Development (R&D), using the ADDIE model which consists of 5 stages, namely: Analysis, Design, Development, Implementation and Evaluation. The assessment results from media experts received an average score of 90% in the "Very Good" category. Results The assessment from material experts received an average score of 86% in the "Very Good" category. Feasibility assessment by small group trial students was 86% in the "Very Good" category. Feasibility assessment by large group trial students was 88% in the "Very Good" category. This mathematics snakes and ladders media can improve learning as seen from the increase in scores from 55% to 88%. In the "High" category test results. Thus, this flat snake and ladder media is suitable for use as a learning medium and can improve mathematics learning</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Mochammad Nur Alif Hidayatulloh, Kukuh Andri Aka, Khoiriyahhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5195PROFIL PEMAHAMAN SISWA KELAS V SDN SUKOIBER 1 PADA MATERI SISTEM PERNAFASAN MANUSIA2024-08-03T13:16:26+07:00Adinda Kaurisma Oktavia PutriKhaurismaadindaaa16@gmail.comMumun Nurmilawatimumunnurmila68@gmail.com<p>Education is a conscious and planned effort to create a learning atmosphere and learning process so that students actively develop their potential to have religious spiritual strength, self-control, personality, intelligence, noble morals, and the skills they need. To achieve maximum learning goals, teachers must be able to carry out their duties and functions well. Teachers must be able to create quality, creative and enjoyable learning for students. The aim of this research was to determine the understanding profile of class V students at SDN Sukoiber 1 regarding the human respiratory system. This type of research is descriptive qualitative. The data collection methods used were questionnaires, interviews and document studies. This research was conducted at SD Sukoiber 1 by distributing questionnaires to 23 class V students and conducting interviews with class V teachers. The results of the research showed that 31% of students had difficulty understanding the material on the human respiratory system, students had seen special tools or media related to the material. digestive organs 20%, students' understanding of 70% of the digestive organs material is still lacking. The conclusion of this research is that students' understanding of the respiratory system material is still lacking and innovation is needed in the learning process, one of which is the use of learning media.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Adinda Kaurisma Oktavia Putri, Mumun Nurmilawatihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5178Perkembangan Arsitektur Masjid Agung An Nur Kecamatan Pare Kabupaten Kediri Tahun 1996-20162024-08-02T18:40:06+07:00Mohammad Isrofil Musamuqammadmusa@gmail.comNara Setya Wiratamanaraswiratama@unpkediri.ac.idAgus Budiantobudianto@unpkediri.ac.id<p>The development of mosque architecture is increasingly rapid and closely linked to culture. One of the cultures in question is Islam, Hinduism and Javanese. One of the mosque architectures in question is the Great An Nur Mosque, Pare District, Kediri Regency. The aim of this research is to find out: 1). history of the founding of the An Nur Great Mosque, Pare District, Kediri Regency: 2). architectural development of the An Nur Grand Mosque, Pare District, Kediri Regency in 1996-2016: 3). architectural significance of the An Nur Great Mosque, Pare District, Kediri Regency: 4). The reason the An Nur Grand Mosque, Pare District, Kediri Regency does not have a dome. This research uses historical research methods with a qualitative approach. The research results show that the An Nur Great Mosque was built in 1975 with developments in 1996-2016 and has an excess congregation capacity of 10,983 people. Apart from that, the architecture also has symbols to convey Islamic law and advice to do good deeds. The An Nur Great Mosque has an overlapping roof and does not have a dome as a form of cultural preservation</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Mohammad Isrofil Musa, Nara Setya Wiratama, Agus Budiantohttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5179Studi Komparatif Tentang Kesenian Wayang Gandrung Di Kediri Dan Wayang Topeng Di Jombang Sebagai Sarana Ruwatan Masyarakat2024-08-02T18:48:18+07:00Muhamad Fajrul Al Fauzialfauzimfajrul@gmail.comZainal Afandizafandi569@unpkediri.ac.idHeru Budionoherubud@unpkediri.ac.id<p>Wayang is an art that has existed since ancient times as an art that is performed for the community. Puppet art tells the stories of the Mahabharata and Ramayana puppets as well as the panji story. Apart from being a performance, puppet art can also be used as a means of ruwatan in society because it is considered to have sacred and magical powers. Kediri gandrung puppets and Jombang masked puppets are considered by the community as suggestions for ruwatan in society. This research aims to determine the differences and similarities between wayang gandrung Kediri and wayang mask Jombang as a suggestion for ruwatan in society. This data collection method uses a descriptive qualitative approach, by conducting research on Kediri wayang gandrung and Jombang masked wayang. Then data collection uses observation, interviews and documentation. The source of the research data is the Kediri wayang gandrung nurse and the Jombang mask puppet heir. The conclusion of this research is that the Kediri gandrung wayang is in the form of a wooden puppet and the Jombang mask wayang is in the form of a mask and are both believed to be suggestions for ruwatan in the community.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Muhamad Fajrul Al Fauzi, Zainal Afandi, Heru Budionohttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5180Kebudayaan Megalitik Di Desa Tritik Kecamatan Rejoso Kabupaten Nganjuk2024-08-02T18:56:25+07:00Muhamad Margi Anggoro PutraMuhamadmargi94@gmail.comZainal Afandizafandis69@unpkediri.ac.idYatminyatmin@unpkediri.ac.id<p>Megalithic culture is a large stone structure with religious significance. Nganjuk Regency, East Java, has many megalithic remains such as kalang graves and the Watu Ulo site. These sites depict layers of prehistoric times. The aim of this research is to discuss (1) megalithic cultural heritage objects in Tritik Village (2) the distribution of megalithic cultural remains in Tritik Village (3) a description of the socio-cultural life system during the megalithic period in Tritik Village, Rejoso District, Nganjuk Regency. The research method used is an archaeological research method with a qualitative approach. This research data was obtained from exploration sources, interviews, and documentation. The results and discussion of this research are megalithic cultural heritage objects in Tritik Village as well as socio-cultural life during the megalithic era in Tritik Village. The conclusions of this research are (1) it revealed interesting and rich findings, including stone grave coffins, menhirs, dakon stones, mortar stones, sarcophagi, stone balls and crescent fragments. (2) archaeological remains of megalithic culture are scattered in forest areas, some in groups and single ones (3) These findings provide an overview of the social, cultural and technological life of megalithic communities.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Muhamad Margi Anggoro Putra, Zainal Afandi, Yatminhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5181Pengembangan Buku Cerita Bergambar Pada Materi Dongeng Untuk Meningkatkan Hasil Belajar Siswa Sekolah Dasar2024-08-02T19:27:15+07:00Muhamad Sukron Msyukron.makmun201@gmail.comKukuh Andri Akakukuh.andri@unpkediri.ac.idKhoiriyahkhoiriyah@unpkediri.ac.id<p>This research is based on observations and interviews at SDN Jajar 1, there is a problem that students experience low learning outcomes. In learning fictional fairy tale text material, students experience a decrease in learning outcomes due to the lack of variation in learning and the absence of teaching materials to support learning. The purpose of this study is to develop picture story books on fictional fairy tale text material to improve the learning outcomes of elementary school students. This study uses the research and development (R&D) method. This development research uses the ADDIE model (Analysis, Development, Design, Implementation, Evaluation). The subjects of this study were class II of SDN Jajar 1, totaling 20 students. This product obtained results through the validation test stage from teaching material experts, material experts, teacher and student response questionnaires and post-test results. The validation test of teaching material experts obtained 86% with very valid criteria and the validation of material experts obtained 92% with very valid criteria. The teacher's response obtained a score of 92% with very practical criteria and the student's response obtained a score of 89% with very practical criteria. The student's extensive trial obtained a score of 92% which was declared very effective.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Muhamad Sukron M, Kukuh Andri Aka, Khoiriyahhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5186Sejarah dan Perkembangan Makanan Nasi Jagung Sedudo Khas Sawahan di Kabupaten Nganjuk2024-08-02T20:19:47+07:00Ari Widiantoariwidianto358@gmail.comNara Setya Wiratamanaraswiratama@unpkediri.ac.idSigit Widiatmokosigitwidiatmoko@unpkediri.ac.id<p>Indonesia is a country rich in traditional culinary delights. There are many traditional foods that have their own characteristics in each region. One of them is corn rice as a traditional Nganjuk food which can be found in the Sedudo area, Sawahan District. Judging from the research focus, the aim of this research is to find out the history of the Sawahan specialty Sedudo Corn Rice in Nganjuk Regency and its development. The research method used is a historical research method with a qualitative approach. Historical research methods have heuristic, criticism, interpretation and historiography stages. The data sources for this research were obtained from observation, literature study, interviews and documentation. From this research, it can be concluded that corn rice is a typical Majapahit food that was acculturated by many of its subordinate regions and over time, differences in the composition of side dishes became different for each region and each region had its own characteristics. The development of corn rice in the 2000s until now, corn rice has become a side food used by residents as a second food after rice (the staple food). Nowadays, corn rice has become rare because the price of the raw material is relatively expensive compared to staple foods.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Ari Widianto, Nara Setya Wiratama, Sigit Widiatmokohttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5187Implementasi Pendidikan Karakter Melalui Program Kampus Mengajar Angkatan 7 Sebagai Upaya Membumikan Nilai-Nilai Pancasila2024-08-03T09:28:36+07:00Herdian Tria Wulan Sariherdiantriaws@gmail.comIrawan Hadi Wiranatawiranata@unpkdr.ac.idGuruh Sukma Hanggarakangguruh@gmail.comWikan Sasmitawikan.sasmita@unpkdr.ac.id<p>Character education is one effort to improve the quality of education in Indonesia. The Program Kampus Mengajar Batch 7 at SD Negeri Gayam 3 was implemented as an effort to instill Pancasila values through character education. This research aims to analyze the implementation of character education through the Program Kampus Mengajar Batch 7 at SD Negeri Gayam 3. The research method used is a qualitative descriptive method through direct observation and interviews with teachers and students. In implementing this program, Kampus Mengajar Batch 7 students work together with teachers and students to develop students' abilities to actively participate in learning and build character in accordance with Pancasila values. The results of the research show that the Program Kampus Mengajar is able to help instill Pancasila values in students, as well as increase students' awareness of the importance of Pancasila values in everyday life. The conclusion of this research is that the Program Kampus Mengajar Batch 7 can be used as an effort to instill Pancasila values in Indonesia.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Herdian Tria Wulan Sari, Irawan Hadi Wiranata, Guruh Sukma Hanggara, Wikan Sasmitahttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5193Penanaman Nilai Agama dan Moral Anak Usia Dini melalui Metode Bercerita Kelompok A di TK Dharma Wanita Dandangan Kota Kediri2024-08-03T13:07:11+07:00Herlin Agustinaherlinagustina9436@gmail.comRidwanridwan@unpkediri.ac.idAnik Lestariningrumaniklestariningrum@gmail.com<p>This research is motivated by the results of the researcher's observations and experience, that the cultivation of religious and moral values requires a method that is appropriate to the stages of early childhood development. The problem of this research is how to instill religious and moral values in early childhood through the group A storytelling method at Dharma Wanita Dandangan Kindergarten.</p> <p>This research uses a qualitative approach with a descriptive approach. Data collection techniques use observation, interviews, documentation. Data analysis uses data reduction, data presentation, drawing conclusions, once the conclusions are found they will be explained by combining relevant theoretical studies. The research results that have been obtained in instilling religious and moral values in early childhood through the storytelling method at Dharma Wanita Dandangan Kindergarten include: 1) planning to instill religious and moral values in children through the storytelling method, namely preparing learning plans, determining story themes, media used 2) implementation, the teacher applies the storytelling learning method to instill religious and moral values by including positive values in the story. 3) evaluation, the obstacles experienced in instilling religious and moral values in children through the storytelling method</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Herlin Agustina, Ridwan, Anik Lestariningrumhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5194Efektivitas Penerapan Media Edugame Star untuk Anak Usia Dini2024-08-03T13:14:52+07:00Imroatus Sholihahimroatussholihah433@gmail.comIntan Pratihastari Wijayaintanwijaya@unpkediri.ac.id<p>The introduction of numeracy is very important from an early age, because numeracy will always be related in everyday life. For this reason, appropriate stimulation is needed to develop children's potential in numeracy skills. Initial observations at TK Aisyiyah Bustanul Athfal VII Kota Kediri showed that children's numeracy skills and stimulation during learning were lacking, and the learning media used by teachers was limited, even though technology continues to develop, so researchers used the application of Edugame Star media to improve early childhood numeracy skills. The purpose of this study was to determine the effectiveness of the application of Edugame Star media in improving children's numeracy skills. This research uses a quantitative descriptive method with a Quasi Experimental Design approach. This study consists of an experimental group and a control group with a pre-test post-test design. The results of the study are expected that Edugame Star media is effective in improving children's numeracy skills at TK Aisyiyah Bustanul Athfal VII Kota Kediri</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Imroatus Sholihah, Intan Pratihastari Wijayahttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5196Analisis Efektifitas Media Flashcard terhadap Peningkatan Kemampuan Membaca Siswa Kelas I SDN Karangtengah 3 Kediri2024-08-03T13:22:10+07:00Indah Try Lestariindah3lestarii@gmail.comNovi Nitya Santinovinitya@gmail.comMumun Nurmilawatimumunnurmila68@gmail.com<p>The reality found by the researcher is that there are still many students who have low reading skills in grade I students of SDN Karangtengah 3. This study was conducted to determine the effectiveness of Flashcard learning media to recognize letters of the alphabet on students' reading learning outcomes. This study used a quantitative approach. The evaluation questions were carried out as data collection. The results of a limited trial on the effectiveness of Flashcard learning media to recognize letters of the alphabet obtained a score percentage of 90% with the category "very effective". Based on the data from the limited trial results, it can be concluded that Flashcard learning media to recognize letters of the alphabet is effective for use in grade I students of SDN Karangtengah 3 to improve reading skills.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Indah Try Lestari, Novi Nitya Santi, Mumun Nurmilawatihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5201Nilai-Nilai Sosial dalam Novel Panji Asmarabangun: Kajian Sosiologi sastra2024-08-03T13:36:11+07:00Isna Nur Lailiisnanulali@gmail.comMarista Dwi Rahmayantismaristadwirahmayantis@gmail.comNur Lailiyahnurlailiyah737@gmail.com<p>The Panji Asmarabangun story doesn't just tell a love story, the philosophy of the Panji Asmarabangun story is "search and find" like the story of the moon and the sun. This research aims to (1) describe the forms of social values contained in the novel Panji Asmarabangun. (2) Implementation of social values in the novel Panji Asmarabangun in Indonesian language learning in class XII high school. This research uses a descriptive method with a qualitative approach. The data taken is in the form of sentences and paragraphs. The technique used is the note-taking technique. Next, data analysis uses data reduction, data presentation, then verification or drawing conclusions. A total of 68 data were found regarding devotion, mutual assistance, loyalty, care, sense of belonging, discipline, empathy, justice, tolerance, cooperation, democracy. The implications of social values in learning Indonesian for class The conclusions of this research are (1) 68 social values have been found from the novel Panji Asmorobangun. (2) This research can have implications for class XII Indonesian language learning at KD 3.9, namely discussing the language of novels.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Isna Nur Laili, Marista Dwi Rahmayantis, Nur Lailiyahhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5202Kajian Historis Brug Over Den Brantas Te Kediri (Jembatan Lama Kediri) Pada Tahun 1855 - 20192024-08-03T13:43:16+07:00Ivrada Setiya Budiivradasetiya01@gmail.comAgus Budiantobudianto@unpkediri.ac.idNara Setya Wiratamanaraswiratama@unpkediri.ac.id<p>This research discusses the development of the <em>Brug Over den Brantas te Kediri </em>(Old Bridge) from 1855-2019. The Old Bridge is said to be the first iron construction bridge in Java. This bridge became a silent witness to historical events in the city of Kediri until it was finally designated as a cultural heritage. This research explains several things related to the Old Bridge, first, the development of the Old Bridge from 1855-2019. Second, the existence of the Old Bridge as the identity of the citizens of Kediri City. The method used in this research is a historical research method with a qualitative approach. Historical research methods have stages of data collection or heuristics, source criticism, interpretation and historical writing or historiography. The data sources for this research were obtained from primary sources in the form of old photos of the bridge, books, magazines and newspapers related to the Old Bridge. The results of the first research, <em>Brug Over den Brantas te Kediri </em>(Old Bridge) which was built by the Dutch East Indies Government as a Groote Postweg (Main Post Road) connecting Surabaya-Madiun. Second, the existence of the Old Bridge in the middle of the city makes the bridge have historical value which provides identity for the residents of Kediri City.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Ivrada Setiya Budi, Agus Budianto, Nara Setya Wiratamahttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5207Pengaruh Metode Outdoor Study Terhadap Keterampilan Menulis Teks Puisi Siswa Kelas X Ma Hasan Muchyi Pagu Tahun Pelajaran 2023/20242024-08-03T19:06:48+07:00Juwita Eka Permatasarijuwitaekapermatasari12@gmail.comAndri Pitoyoandripitoyo@unpkediri.ac.idEndang Waryantiendangwariyanti@unpkediri.ac.id<p>This research is based on the results of the researcher's observations and experience, that learning Indonesian at Madrasah Aliyah Hasan Muchyi Pagu in learning to write poetry texts requires attention because there are still many students who find it difficult to write poetry texts. The aim of this research is to determine the effect of the outdoor study method on the poetry text writing skills of class X MA Hasan Muchyi Pagu students. This research uses a descriptive quantitative approach, this type of research includes experimental research with a research population of 86 class X students at MA Hasan Muchyi Pagu. Sample selection used the Simple Random Sampling technique. This sampling technique was written with the consideration that the research population class is not uniform. This research uses descriptive statistical analysis techniques and inferential statistics with t-test using the SPSS version 26.0 for Windows program. Based on the research results, it can be concluded that the experiment using the outdoor study method was declared successful, because it experienced an increase in students' scores in writing poetry texts, namely the students' initial score was 66.67 and the final score was 86.94.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Juwita Eka Permatasari, Andri Pitoyo, Endang Waryantihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5208Pengaruh Penggunaan Platfrom Media Sosial Terhadap Perilaku Remaja2024-08-03T19:11:42+07:00Karisma Amanda Putriputrir943@gmail.comAtrupatrup@unpkediri.ac.idKhususiyahKhususiyah@unpkediri.ac.id<p>Social media invites anyone who is interested to participate by giving feedback openly, making comments, and sharing information quickly and without limits. With the existence of social media, there has been a cultural shift among teenagers, for example they do not hesitate to upload all kinds of personal activities via social media. When these teenagers post a side of their life that is full of fun, it is not uncommon for them to feel lonely in reality. Teenagers often think that the more active they are, they are considered cool and trendy, while teenagers who don't have social media are usually considered old-fashioned or outdated and less social. Therefore, the purpose of taking this title itself is to conduct research with the aim of being able to find out what factors influence changes in adolescent behavior due to the use of social media and how to handle it so that the negative impacts that arise do not become even worse.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Karisma Amanda Putri, Atrup, Khususiyahhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5191The Effect Of “The English We Speak” Podcast To The Eleventh Grade Students Listening Ability SMAN 6 Kediri 2023/20242024-08-03T12:09:35+07:00Raynata Alfis Firmansyahraynata.alfis@gmail.comYunik Susantiyuniksusanti@unpkediri.ac.idSuhartonosuhartono.unp@gmail.com<p>Listening is a crucial skill for beginners to learn a new language, and podcasts with the theme "The English we Speak" can improve classroom learning atmospheres. This study uses quantitative methods, which are inductive, objective, and scientific, to analyze data in the form of scores, values, or statements. The students' average pre-test score was 63.57, and post-test score was 79.57. The results indicate a significant effect of treatment on students' listening skills, according to the three aspects discussed in chapter two: main idea, explicit meaning, and implied meaning. Podcasts are considered a significant learning support media, as they encourage students to practice and learn how to practice correctly. The use of podcasts for listening skills is highly significant, as they help students improve their listening skills and enhance their overall language learning experience.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Raynata Alfis Firmansyah, Yunik Susanti, Suhartonohttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5199Peran Guru Dalam Menangani Kesulitan Belajar Membaca Di Sekolah Dasar2024-08-03T13:32:51+07:00Adinda Thalia Salsabillatsalsabillaadinda@gmail.comNovi Nitya Santinovinitya@gmail.comMumun i Nurmilawatmumunnurmila68@gmail.com<p>Reading is a very important skill taught by teachers with reading activities students can improve cognitive skills and increase their knowledge. The purpose of this study is to describe the role of teachers in dealing with reading learning difficulties and the factors that cause reading learning difficulties in elementary schools. This study uses a descriptive qualitative research method, with observation, interview and documentation techniques. The results were obtained that the role of teachers is very important in dealing with children who have learning difficulties to provide guidance, supervision and motivate students to increase their enthusiasm for learning. Then the factors that cause difficulties in learning to read are: interest factors and lack of awareness in students, sourced from school.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Adinda Thalia Salsabilla, Novi Nitya Santi, Mumun Nurmilawatihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5203Implementasi E-Handout didukung Video Artifical Intelligence Pada Materi Mengubah Bentuk Energi Kelas IV Sekolah Dasar2024-08-03T14:38:29+07:00Agape Tisyri Nurbetaniatisyriagape@gmail.comKukuh Andri Akakukuh.andri@unpkediri.ac.idKarimatus Saidah karimatus@unpkediri.ac.id<p>This research is motivated by the results of observations at Maduretno State Elementary School, Kediri Regency on the low learning outcomes of students due to the lack of teacher innovation in providing teaching materials in the learning process and the lack of interest of students. For this reason, it is necessary to develop E-Handout teaching materials that can attract the interest and attention of students so that they can more easily understand the material. The purpose of this study was to describe the implementation of E-Handout supported by artificial intelligence video on the material of changing the form of energy in grade IV elementary school. This research uses a qualitative method with a descriptive approach. The results of this study show that E-Handout supported by artificial intelligence videos obtained an N-Gain of 0.8 which means it is very effective to use. It can be concluded that E-Handout supported by artifical intelligence video can improve student learning outcomes.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Agape Tisyri Nurbetania, Kukuh Andri Aka, Karimatus Saidahhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5204THE CORRELATION BETWEEN STUDENTS’ LINGUISTIC INTELLIGENCE AND THEIR ENGLISH-SPEAKING SKILL ACHIEVEMENT2024-08-03T14:50:39+07:00Akbar Putra SuryaAkbarputras777@gmail.comSulistyani Sulistyanisulistyani@unpkediri.ac.idKhoiriyah Khoiriyahkhoiriyah@unpkediri.ac.id<p><sub>Linguistic intelligence plays a pivotal role in speaking skills as it involves the capacity to understand and manipulate language effectively. This research aims to investigate the correlation between students' linguistic intelligence and their English-speaking skill achievement within the context of the English Education Department at the University of Nusantara PGRI Kediri. The researcher used correlation research and a quantitative approach by examining the correlation between students' final grades. The subject of this research is fourth-grade students, the sample consists of 38 students. The result shows that there is a significant correlation between student’s linguistic intelligence and their English-speaking skill achievement. It is proven by the result of data analysis which rxy is 0.822. In a standard significant table, for standard significant 5% rt is 0.444. While for standard significance, 1% rt is 0.561. So, the null hypothesis (H0) is rejected and the alternative hypothesis (Ha) is accepted. Therefore, it can be summarized that linguistic intelligence has a strong correlation to English-speaking skill achievement.</sub></p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Akbar Putra Surya, Sulistyani, Khoiriyahhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5206Kevalidan Multimedia Interaktif Pada Materi Organ Pernapasan Hewan Untuk Siswa Kelas V SDN 1 Jatikalen2024-08-03T15:41:19+07:00Alfiroh ClarintaClarinta36@gmail.comEndang Sri Mujiwatiendangsri@unpkediri.ac.idIlmawati Fahmi Imronilmawati@unpkediri.ac.id<p>This research was motivated by the results of observations made in class V of SDN 1 Jatikalen, where the teacher's learning activities were less than optimal in delivering the material because the teacher did not use interesting and varied learning media. Teachers only use teaching materials in the form of textbooks, there is a lack of use of technology-based learning media and teachers only use the lecture method. This results in students having difficulty understanding the material presented. This research aims to determine the validity of interactive multimedia material on animal respiratory organs. With interactive multimedia material on animal respiratory organs, it is believed to be able to provide a positive influence during learning. The research method used is research and development (R&D), using the ADDIE model, namely analysis, design, development, implementation and evaluation. The data collected in this research is related to validity data. Data obtained from validation results from material experts got a percentage of 90% with a very valid category, and media experts got a percentage of 92.72% with a very valid category. From the results of the research conducted, it was concluded that interactive multimedia material on animal respiratory organs was declared very valid so that it could be used in the learning process.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Alfiroh Clarinta, Endang Sri Mujiwati, Ilmawati Fahmi Imronhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5209PENGEMBANGAN MEDIA (VIPRODAR) VIDEO PEMBELAJARAN PADA MATERI PROSES DAUR AIR KELAS IV SEKOLAH DASAR2024-08-03T19:43:27+07:00Aliffia Imeldaaliffiaimelda775@gmail.comMuhamad Basorimuhamadbasori@unp.ac.idNovi Nitya Santinovinitya@gmail.com<p>This article is based on the problem of teachers who do not provide media, especially in science subjects, so that the learning process is not optimal, which results in the completeness of student learning. To overcome this problem, the researcher developed a media in the form of (VIPRODAR) learning videos on water recycling process materials. The purpose of this study is (1) to know the validity of the media (VIPRODAR), (2) to know the practicality of the media (VIPRODAR) (3) to know the effectiveness of the media (VIPRODAR). The development carried out in this study uses the ADDIE model which consists of five stages including: Analyze, Design, Development, Implementation and Evaluation. Data was obtained through validation questionnaires, teacher and student responses and tests with data processing techniques using qualitative and quantitative data. The results of this study show. (1) the results of the validation of material experts 93% and media experts 91%. obtained an average percentage of 92% with very valid criteria. (2) the results of practicality from the teacher questionnaire 84% and the student questionnaire 93% with the category of very practical. (3) the effectiveness results were obtained from the posttest results with an average of 82% and the percentage of classical learning completeness (KBK) got a score of 90% which obtained very effective criteria.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Aliffia Imelda, Muhamad Basori, Novi Nitya Santihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5210PENGEMBANGAN MULTIMEDIA INTERAKTIF “SATWA” (SATUAN WAKTU) BERBASIS SCIENTIFIC APPROACH UNTUK KELAS III MI PSM KAWEDUSAN2024-08-03T19:51:43+07:00 Alivia Nabila Febrianaalivianabila22@gmail.comKharisma Eka Putrikharismaputri@unpkediri.ac.idAan Nurfahrudiantoaan@unpkediri.ac.id<p>This research is motivated by the results of observations carried out at MI PSM Kawedusan. Students have difficulty learning mathematics in unit time material so that the students' scores are still below the KKM. Teachers still use the lecture method and rely on books. There is no learning media that supports and is interesting. The aim of this research is to determine the validity, practicality and effectiveness of developing interactive multimedia "SATWA" (Unit of Time) based on a scientific approach. The method used is R&D with the ADDIE model. The results of the interactive multimedia research "SATWA" (Unit of Time) were declared very valid with media experts getting a score of 90.7% and material experts getting a score of 85.4%. The interactive multimedia "SATWA" (Unit of Time) was stated to be very practical from the teacher's response getting a score of 94% and the student's response getting a score of 100%. Interactive multimedia "SATWA" (Unit of Time) was declared very effective with limited post-test results obtaining 86.6% and extensive post-test obtaining 88.4%. Thus, the interactive multimedia "SATWA" (Unit of Time) is based the scientific approach very valid, very practical and very effective so that it can be used in learning mathematics regarding time unit material.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Alivia Nabila Febriana, Kharisma Eka Putri, Aan Nurfahrudiantohttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5211PERAN KONSELOR DALAM MANAJEMEN PROGRAM BIMBINGAN DAN KONSELING DI SMK PRAPANCA 1 SURABAYA2024-08-03T20:00:59+07:00Alya Adinda Dewi Chotifaalyaadinda711@gmail.comMaghfirotul Lathifahmaghfirotul@unipasby.ac.idEgalita Wahyu ‘Ulaa Nabilaegalitawahyu@gmail.com<p>Management is very important in all aspects, so with the management can help to facilitate a job in achieving the planned organizational goals. The purpose of the study was to determine the role of counselors in managing the BK program at SMK Prapanca 1 Surabaya. The method used is descriptive qualitative, data was taken by conducting interviews and observations. This study uses a qualitative descriptive design approach by conducting interviews with guidance and counseling teachers at SMK Prapanca 1 Surabaya. Based on the results of the study, BK teachers have tried to play an active role in managing guidance and counseling programs in schools with existing limitations. It is expected that BK teachers will be able to optimize guidance and counseling services by planning a comprehensive guidance and counseling program transition.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Alya Adinda Dewi Chotifa, Maghfirotul Lathifah, Egalita Wahyu ‘Ulaa Nabilahttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5212Profil Pemahaman Materi Perkalian Pada Mata Pelajaran Matematika Kelas IV SDN Tarokan 32024-08-03T20:14:34+07:00Amanda Risa Febriyantiamandarisa418@gmail.comMumun Nurmilawatimumunnurmila68@gmail.com<p>Mathematics is one of the subjects studied at all levels of education, apart from that, mathematics also becomes a fear or boredom for students when receiving this lesson because mathematics usually has the longest study hours compared to other subjects. Starting from displeasure, boredom and fear of Mathematics subjects, it causes students to have difficulty understanding the material, especially multiplication. Another symptom is that many teachers use teaching methods that tend to be the same in every class meeting. This research aims to determine the profile of understanding of multiplication material in mathematics subjects. This type of research is quantitative research. This research was conducted at SDN Tarokan 3 Kediri. The instruments used in this research were interviews with class IV teachers and distributing (questionnaires) to class IV students. The research results showed that 88% of students had difficulty understanding multiplication because the methods taught by teachers tended to be boring, made students forget easily, and required a lot of time when doing multiplication practice questions.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Amanda Risa Febriyanti, Mumun Nurmilawatihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5192Pengaruh Model Pembelajaran TSTS Terhadap Hasil Belajar Pada Mata Pelajaran Pendidikan Pancasila Siswa Kelas VII SMP PGRI 4 Kota Kediri2024-08-03T13:02:21+07:00Widiawatiwatiw9303@gmail.comEtty Andyastutiettyandyastuti@unpkediri.ac.idYunita Dwi Pristianiyunitadp@unpkediri.ac.idMuhammad Akbar Hajuanakbarhajuan6@gmail.com<p>This research was motivated by the results of the researcher's observations that at PGRI 4 Middle School, Kediri City, the Pancasila Education learning process still used a monotonous learning model, as a result the class was less conducive and learning outcomes were low. After implementing the <em>two stay two stray</em> learning model, students are active and able to solve problems so that they can influence student learning outcomes. This research aims to determine the learning outcomes of class VII students before and after implementing the <em>two stay two stray</em> learning model and to determine the effect of the <em>two stay two stray</em> learning model on student learning outcomes. The method used in this research is a quantitative approach with the research subjects being class VII students. Data was collected through <em>pretest</em> and <em>posttest</em> and analyzed using t-test (Paired Sample Test). The results of the research show that the learning outcomes of class VII students in the Pancasila Education subject can be seen from the <em>pretest</em> results which show an average score of 53 and the <em>posttest</em> results which show an average score of 84.83 as well as the results of the t-test with a significant value of <0.05 namely 0.000, meaning there is an influence of the <em>two stay two stray</em> learning model on the learning outcomes of class VII students.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Widiawati, Etty Andyastuti, Yunita Dwi Pristiani, Muhammad Akbar Hajuanhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5213Ananlisis Penggunaan Multimedia Siklus Air (SUIR) Pada Mata Pelajaran IPA Kelas V SD2024-08-03T20:20:47+07:00Ananda Farid Shalehudinfaridsans23@gmail.comAan Nurfahrudiantoaanunpkediri@gmail.comSutrisno Saharisutrisno@unpkediri.ac.id<p>In learning science, especially abstract water cycle material, learning will not get good learning results if only imagining without using the right learning media. Therefore, it is necessary to use the right learning media to support an effective and interactive learning process. This study aims to determine the increase in student learning outcomes after using interactive multimedia products of the water cycle (SUIR). This research is a qualitative research. The type of research used in this research is descriptive. Descriptive research aims to explain and describe facts based on certain perspectives. The results of this study can be seen from the comparison of evaluation scores before using SUIR multimedia and after using SUIR multimedia. Where there is an increase in student learning outcomes when the evaluation is carried out after using multimedia suir. In this study it can be concluded that learning using interactive water cycle multimedia (SUIR) can improve student learning outcomes significantly. Learning outcomes before using get an average score of 56, while student learning outcomes after using interactive multimedia SUIR get an average score of 90. Translated with DeepL.com (free version).</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Ananda Farid Shalehudin, Aan Nurfahrudianto, Sutrisno Saharihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5214PENGEMBANGAN MULTIMEDIA INTERAKTIF MATERI PERKALIAN BILANGAN CACAH UNTUK SISWA KELAS 4 SDN SATAK 22024-08-03T20:29:04+07:00Ananda Puspita Kusuma Wardhaniananda15kusuma@gmail.comKharisma Eka Putrikharismaputri@unpkediri.ac.idAan Nurfahrudiantoaan@unpkediri.ac.id<p>This study is based on the results of observations made at SDN Satak 2, Grade 4 students have difficulty learning, especially when learning mathematics, this can be seen from the value of student learning outcomes are still under KKM, student difficulty in understanding the material, and the absence of Learning media. The purpose of this study was to determine the percentage of validity, practicality, and effectiveness of the development of interactive multimedia multiplication material for Grade 4 students of Sdn Satak 2. The method used is R&D research using ADDIE model. The results of interactive multimedia research are valid with the value of media expert validator 92.3% and material expert validator 83.2%. Interactive Multimedia is stated to be practical with a teacher response value of 92%, 100% limited test students and 100% extensive test students. And the value of the effectiveness of interactive multimedia seen from the results of post-test limited test 88.5% and 90% broad test. Thus, it can be concluded that the research development of interactive learning media can help students in understanding the material and has met the criteria of validity, practicality and effectiveness.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Ananda Puspita Kusuma Wardhani, Kharisma Eka Putri, Aan Nurfahrudiantohttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5215PENINGKATAN HASIL BELAJAR BIOLOGI PESERTA DIDIK KELAS X SMA MUHAMMADIYAH MELALUI PENERAPAN E-LKPD BERBASIS MODEL PROBLEM BASED LEARNING2024-08-03T20:37:27+07:00Angga Yuanisyaknggayuan20nisyak2002@gmail.comDwi Ari Budiretnanidwiari@unpkediri.ac.idIda Rahmawatiidarahma@unpkdr.ac.id<p>This is classroom action research using Kemmis and MC.Taggart (1989) model was carried out over 2 cycles, each cycle hawing three meeting. The study aims to improve the learning outcomes biology of class X student Senior High School Muhammadiyah 1 Pare by implementing E-LKPD with problem based learning model. The subjects of this classroom action research were class X student of SMA Muhammadiyah 1 Pare in the 2023/2024 academic years as many as 19 students as subject receiving action. Methods of data collection are carried interview, observation, pre test and post test. The result of this study showed in cycle I the average pre test was 50,26% and post test 70,73%. The N-Gain analysis of cycle I showed that 3 student were in the high category, 14 student were in the medium category and 2 students were in the low category. Cycle II showed average pre test was 51,05% and post test was 76,58%. The N-Gain analysis of cycle II showed that 6 student were in the high category and 13 student were in the medium category. In this regard, E-LKPD based on the PBL model is effective for improving learning soutcomes for class X SMA Muhammadiyah 1 Pare.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Angga Yuanisyak, Dwi Ari Budiretnani, Ida Rahmawatihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5216Storyline Materi Teks Narasi Sejarah Untuk Meningkatkan Kemampuan Literasi Budaya Dan Kewargaan Siswa Kelas V SDN Sukorame 22024-08-03T20:55:28+07:00Anjasmara Anjasmaramaraa9324@gmail.comWahyudi Wahyudiwahyudi@unpkdr.ac.idSutrisno Saharisutrisno@unpkdr.ac.id<p>This research is motivated by the low level of students' understanding of historical narrative text material at SDN Sukorame 2, which is caused by the limitations of learning media that only use books and 2-dimensional media. In addition, the lack of interaction and activeness between learning media and students and teachers, as well as the lack of innovation in learning media, are the main obstacles in the learning process. Teachers have also not optimized the development of current learning technology, which has an impact on student learning outcomes that have not met the Minimum Completion Criteria (KKM) score. The purpose of this study is to develop interactive multimedia on historical narrative text material to improve the cultural and civic literacy skills of fifth grade students at SDN Sukorame 2. This study uses the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. Data collection techniques are carried out through questionnaires, interviews, and evaluation questions, with data analysis based on the criteria of validity, effectiveness, and practicality. The results of the study showed that this interactive multimedia was very valid with an average percentage of 89%, very effective with an average of 72.50% in limited trials and 79.50% in extensive trials, and very practical with an average percentage of 94%. In conclusion, interactive multimedia in historical narrative texts is suitable for use in learning activities for fifth grade students of SDN Sukorame 2.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Anjasmara, Wahyudi, Sutrisno Saharihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5217PENGEMBANGAN MEDIA PEMBELAJARAN SCRAPBOOK PADA MATERI KEBERAGAMAN BUDAYA INDONESIA KELAS IV SEKOLAH DASAR2024-08-03T21:04:01+07:00Arfanda Syahrul Gunawanarfansyahrul2406@gmail.comAbdul Aziz Hunaifihunaifi@unpkediri.ac.idAprilia Dwi Handayaniapriliadwi@unpkediri.ac.id<p>This research was motivated by the results of observations carried out at SDN 3 JATIKALEN, Nganjuk Regency in class IV. During the face-to-face learning process in class IV, it was discovered that the material that students had not yet mastered and understood was material about Indonesian cultural diversity. This problem occurs due to a lack of interest in learning Social Sciences so that many do not like learning because they are bored with the teaching materials used. The results of this research are (1) the scrapbook learning media obtained results from media expert validation of 90%. (2) scrapbook learning media received results from material expert validation of 95% (3) scrapbook learning media was declared practical and obtained questionnaire results from teachers, namely 92.5%, while questionnaire results from students got a score of 85.5%. (4) media Scrapbook learning was tested for its effectiveness through posttest questions from limited trials which received an average score of 83.5%, while extensive trials obtained an average score of 87.5%. Based on the results, the values in limited trials and extensive trials have increased. Based on the percentage, scrapbook learning media is very effective to use. The conclusion obtained from this research is that scrapbook learning media can be used as a learning media because it is declared valid, practical and effective in helping students and teachers in the learning process.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Arfanda Syahrul Gunawan, Abdul Aziz Hunaifi, Aprilia Dwi Handayanihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5219Paradigma Program Bimbingan dan Konseling (BK) dalam Implementasi Kurikulum Merdeka (IKM)2024-08-03T21:13:32+07:00Atrup Atrupatrup@unpkediri.ac.idMintorowulan Mintorowulanmintorowulan17@gmail.com<p>Guidance and counseling (BK) as a relatively new scientific discipline, still needs to continuously carry out studies both conceptually and theoretically as well as in its implementation. This research seeks to find out how guidance and counseling teachers develop the guidance and counseling program in schools, whether they are still stuck with the old program that they are used to. Or it has transformed along with the implementation of the independent curriculum (IKM). To answer the problems of this research, a survey was carried out by means of a survey of the implementation of the guidance and counseling program in schools. The survey was carried out through assignments by students participating in the guidance and counseling problems course programmed in the odd semester of 2023-2024 to guidance and counseling teachers at school. By using descriptive-qualitative analysis techniques, the following results were obtained: (1) there are differences in the use of guidance and counseling program development models or patterns that reflect the guidance and counseling paradigm by guidance and counseling teachers in SMP; SMA and SMK., (2) overall research subjects, both SMP; SMA; and most SMKs use IKMS; and a small portion of KKU., and (3) all the guidance and counseling teachers who were the subjects of this research, have abandoned the 17 and 17+ program development model or pattern, which is different from previous research findings, which means that the subject of the current research is that guidance and counseling teachers are more able to follow the shift. and the latest paradigm developments.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Atrup, Mintorowulanhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5220PERAN GURU BK MENGHADAPI TANTANGAN DALAM MELAKSANAKAN PROGRAM BK UPT SMP NEGERI 8 GRESIK2024-08-03T21:22:36+07:00Aura Meutia Pangestiaurameutiapangesti@gmail.comMaghfirotul Lathifamaghfirotul@unipasby.ac.id<p>A counselor is someone who plays a role in handling and helping students' problems at school. The aim of this research is to determine the role of counselors in facing challenges in implementing the bk program at UPT SMP Negeri 8 Gresik. This research used a qualitative descriptive design approach by conducting interviews with counselors at UPT SMP Negeri 8 Gresik. Based on the research results, it shows that the role of counselors in facing challenges in implementing the guidance and counseling program at UPT SMP Negeri 8 Gresik has not been fully implemented optimally. This can be seen from students' negative perceptions of counselors, giving rise to misunderstandings between students and counselors. Carrying out counselor duties in accordance with the guidance and counseling program can change students' negative perceptions and can avoid misunderstandings between counselors and students.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Aura Meutia Pangesti, Maghfirotul Lathifahttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5223Pola Ajar Pada Anak Berbasis Pembiasaan Keluarga sebagai Taktik Menumbuhkan Karakter Religius dan Mandiri2024-08-04T08:08:45+07:00Budhi Utamibudhiutami@unpkdr.ac.idSri Aliamisrialiami@unpkdr.ac.id<table width="548"> <tbody> <tr> <td width="548"> <p><strong>ABSTRACT</strong></p> <p>The role parents the child's character education process is needed its totality. Parents must choose stages according to priority focus on character strengthening. The aim this research is determine teaching patterns for children based on family habits as a tactic to foster religious and independent character. This research uses a qualitative phenomenological approach with three parents as informants as subjects who live in Kediri City. Data was collected through interviews and observations. Presentation data through reduction, presentation, drawing conclusions while testing validity data through source triangulation. The research results show parents' tactics for cultivating religious character are carried out using teaching patterns: (1) getting used to saying hello. (2) teach to pray before and after doing something. (3) introduce and involve children in religious worship. (4) participate in celebrating religious holidays. Meanwhile, develop independent character, this is done with following teaching patterns: (1) giving freedom initiative. (2) train children to solve problems (3) train children to always be persistent in achieving an achievement. (4) guide and train children not depend on other people.</p> <p> </p> </td> </tr> </tbody> </table>2024-08-03T00:00:00+07:00Copyright (c) 2024 Budhi Utami, Sri Aliamihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5224Laboratorium Bimbingan Dan Konseling UNP Kediri: Masalah Dan Potensi2024-08-04T08:20:07+07:00Sri Panca Setyawatisripanca@unpkediri.ac.id<p>The existence of the BK laboratory is very important to develop students' skills, so that they become competent and professional. In order to produce competent alumni, an ideal laboratory is needed. UNP Kediri has provided a BK lab., but has not been maximally utilized because of several problems that need to be overcome. In addition to trying to overcome problems, it is also necessary to explore the potential that can be developed so that the lab. BK becomes a lab. The ideal and can become a professional service unit. The purpose of this writing is to explore problems that arise and explore the potential that can be developed. Descriptively it can be explained that lab problems. BK UNP includes: Inadequate infrastructure and management that have not been implemented optimally. While the potential that might be developed includes: targets (users), activities, lab facilities. and lab. field -based fields and community, as well as management</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Sri Panca Setyawatihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5222Pendidikan Pluralistik Dalam Kurikulum Merdeka Belajar2024-08-03T23:28:41+07:00Guruh Sukma Hanggarakangguruh@gmail.comKhususiyahKhususiyah@unpkediri.ac.id<p>The importance of pluralistic education in Indonesia is rooted in cultural, religious, and ethnic diversity. This education uses a methodology that recognizes, appreciates, and commemorates differences while equipping learners to excel in a multicultural environment. The incorporation of pluralistic education into the Merdeka Belajar Curriculum requires modifications to instructional approaches, educational resources, and educator preparation. This is to build a respectful and meaningful learning atmosphere. Indonesia can improve social cohesiveness, foster inclusiveness, and grow a generation ready to participate in a diverse global society by embracing ideas of pluralism in education.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Guruh Sukma Hanggara, Khususiyahhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5221Efektivitas Model POE (Predict, Observe,Explain) Dalam Pembelajaran Ipa Materi Perubahan Wujud Zat Terhadap Hasil Belajar Siswa Kelas IV SDN Gedangsewu 1 Tahun 2023/20242024-08-03T22:36:52+07:00Titis Rena Ayu Mashurirenaayu875@gmail.comKarimatus Saidahkarimatus@unpkediri.ac.idWahyudiwahyudi@unpkdr.ac.id<p>This research is based on observations at SDN Gedangsewu 1 in class IV, it was found in science learning teachers still use conventional models so that students become passive, as a solution, namely the application of the POE (Predict, Observe, Explain) model. The formulation of the research problem is what are the student learning outcomes using the conventional model, what are the student learning outcomes using the POE model, are there significant differences in student learning outcomes using the POE model compared to using the conventional model. This research aims to determine student learning outcomes using the conventional model compared to the POE model, is there a significant difference in student learning outcomes using the conventional model compared to the POE model. This research method uses quantitative methods with a nonquivalent group design model. The subjects of this research were 28 grade IV students at SDN Gedangsewu 1. The data analysis techniques used are normality test, homogeneity test, paired sample test, independent sample test, n gain test. The results of this research show that there are significant differences in classes using the POE model compared to classes using the conventional model and the application of the POE model in science learning regarding changes in the state of substances is quite effective.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Titis Rena Ayu Mashuri, Karimatus Saidah, Wahyudihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5232Studi Kasus Kesiapan Calon Pasangan Pengantin di Kabupaten Kediri2024-08-04T21:08:50+07:00Rohmatul Kholifahrohmatulkholifah090202@gmail.comIkke Yuliani Diah Pikkeyulianidp@gmail.comAtrupatrup@unpkediri.ac.id<p>This research was motivated by the results of observations at the Pare District Religious Affairs Office (KUA), showing that the readiness required by prospective bridal couples was fulfilled. Meanwhile, the problems that have been discovered at the KUA are several married couples from the Pare area who are suing for divorce in the religious court. Therefore, researchers took the initiative to conduct research regarding the readiness of prospective bridal couples.The aim of this research is to find out how prepared prospective bridal couples are in Pare District. The method in this research uses qualitative research methods. There are 10 primary subjects, including LKA & S, NO & KMPR, DYF & AFS, MSP & ARA, NMS & ADF and there is 1 secondary subject, namely the head of KUA. The instruments used were interviews and documentation.The results of the research show that almost all prospective bridal couples have high readiness. The visible readiness of the prospective bridal couple includes personality, financial and social. The readiness of the prospective bridal couple is high. Based on the conclusions of the research results, the recommended advice for prospective married couples is to prepare themselves thoroughly. For future researchers, the third research is more mastery by going directly into the field, paying attention to socio-cultural aspects and KUA policies.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Rohmatul Kholifah, Ikke Yuliani Diah P, Atruphttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5225Pengembangan E-Modul Berbasis Etnomatematika Rumah Adat Jawa Timur Pada Materi Bangun Datar Siswa Kelas IV SDN Gandu2024-08-04T18:33:14+07:00Deta ayu PebrianiAyudeta20@gmail.comKukuh Andri Akakukuh.andri@unpkediri.ac.idKarimatus Saidahkarimatus@unpkediri.ac.id<p>As a result of observations that have been carried out, information was obtained that at SDN Gandu in the 2023/2024 academic year the only teaching materials used were textbooks as a guide. These teaching materials do not suit the characteristics of students, causing students to tend to get bored and less interested, resulting in students having difficulty understanding mathematics material so that they consider mathematics to be difficult and student learning outcomes are less than optimal. The aim of this research is to determine the validity, practicality and effectiveness of developing an e-module based on ethnomathematics for East Javanese traditional houses. This research uses research and development (R&D) methods using the ADDIE model. The results of this research are (1) the results of expert validation of teaching materials and materials obtained scores of 88% and 88%. So the average percentage score obtained is 88% with very valid criteria. (2) The results of the practicality of teacher responses and student responses obtained scores of 90% and 90.33% with very practical criteria. (3) The results of extensive trials obtained a score of 85%, including very effective criteria. The conclusion is that the E-Module Based on Ethnomathematics of East Javanese Traditional Houses on Flat Building Material for Class IV Students at SDN Gandu is declared valid, practical and effective</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Deta ayu Pebriani, Kukuh Andri Aka, Karimatus Saidahhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5226Pengembangan Media Pembelajaran Pop Up Box Audio Pada Materi Adaptasi Morfologi Hewan Kelas VI Sekolah Dasar2024-08-04T20:25:00+07:00Prima Azka Tapaning Hestiprimaazkat@gmail.comNurita Primasatyanurita.prima@gmail.comAbdul Azizi Hunaifihunaifi@unpkediri.ac.id<p>The development of pop up box audio learning media on animal morphology adaptation material for grade VI elementary school aims to determine the validity, practicality and effectiveness of pop up box audio media in the learning process and increase students' interest in learning. This research uses the R&D (Research and Developmrnt) method with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The results of the study show that pop up box audio media is very feasible to be used in learning activities by obtaining a validity score of 88.63% from media experts and 87.53% from material experts with very valid criteria. The audio pop up box media is said to be practical based on the results of the teacher's response questionnaire by obtaining a percentage of 88.88% and the student response questionnaire which obtained a percentage of 88.35% with very practical criteria. Pop up box audio media is said to be effective based on the results of student evaluation scores with a percentage of 93.71%. Therefore, pop up box audio media can be used as an effective alternative learning media in increasing students' interest in learning activities.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Prima Azka Tapaning Hesti, Nurita Primasatya, Abdul Azizi Hunaifihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5227Pengaruh Model Meaningful Intructional Design Dalam Pelajaran Bahasa Jawa Terhadap Hasil Belajar Siswa SD2024-08-04T20:42:51+07:00Hajir Misbahuddinhajirmisbah327@gmail.comFrans Aditia Wigunafrans@unpkediri.ac.idNurlaila Zunaidahfarida@unpkdr.ac.id<p>The purpose of this study was to determine the effect of the Meaningful Instructional Design (MID) Model in Javanese Language Learning on the Learning Outcomes of Grade 3 Students of SDN Mlancu 2. This research technique uses quantitative research techniques with the true experimental design method. The samples used were taken randomly. This study used a pretest posttest. The background is that students feel bored with the learning model. The teacher delivers the material with lectures and assignments. The population of the study was grade 3 students of SDN Mlancu 2 as the experimental class and SDN Mlancu 1 as the control class totaling 20 students in each class. The results of the study using the MID Model showed an average value of 55.5 while through the posttest it was known that the average value was 76. The significance value <0.05 is 0.074, so it is stated that there is a significa nt difference between the results of the experimental and control posttests. It can be concluded that there is a significant influence on the MID model on the learning outcomes of grade 3 students of SDN Mlancu 2</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Hajir Misbahuddin, Frans Aditia Wiguna, Farida Nurlaila Zunaidahhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5228Kepuh (Sterculia foetida): Sebagai Salah Satu Vegetasi Penyangga Sumber Air Kediri2024-08-04T20:48:31+07:00Tutut Indah Sulistiyowatitututindah@unpkdr.ac.idIda Rahmawatiidarahma@unpkdr.ac.idSuwotosoewoto987@gmail.com<p>Eight water springs in Kediri can be used by thousands of families. The sustainability of a spring is determined by the type of vegetation around it. Kepuh (Sterculia foetida) is an important plant that supports water reserves. This research aims to record the distribution of kepuh trees in water sources in Kediri. Methods of observation and identification of plant types are used. Validation of plant types was carried out at the Botany Laboratory of Nusantara University PGRI Kediri. Based on the results of observations, kepuh trees were found in seven observation locations, namely Sumber Panguripan, Sumber Jembangan, Sumber Sirah, Sumber Jasem, Sumber Kedung Bendo, Sumber Tata Tentrem, and Sumber Kertarahaja. 63 individual kepuh, consisting of 43 individual seedlings, 3 saplings, 2 poles, and 15 trees. Based on interviews with managers and local residents, kepuh has not been well conserved because it reproduces easily and its value to the community is unknown</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Tutut Indah Sulistiyowati, Ida Rahmawati, Suwotohttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5229Pengembangan LKPD Berbasis STEM (Science, Technology, Engineering, and Mathematics) Pada Materi Gaya Magnet Siswa Kelas IV SDN Gayam 32024-08-04T20:53:28+07:00Dela Ari Widiantydelaari99@gmail.comFarida Nurlaila Zunaidahfarida@unpkdr.ac.idKharisma Eka Putrikharismaputri@unpkdr.ac.id<p>This research is motivated by the use of teaching materials in the form of LKPD which is not yet optimal. In the learning process, teachers only use LKPD containing questions and materials and the lack of practical activities in science learning, especially magnetic force material related to the surrounding environment. So that this has an impact on student learning outcomes that have not been achieved optimally. This study aims to determine the validity, practicality and effectiveness of the LKPD that was developed. The method used in this study is Research and Development (R&D) with the ADDIE model. The procedural steps of the ADDIE model consist of 5 steps, namely Analysis, Design, Development, Implementation, and Evaluation. The results of this study are (1) Validation of material experts 88% and validation of teaching material experts 84%, (2) Results of teacher practicality 88% and results of student practicality 87%, (3) Results of effectiveness 85%. The conclusion of this study is that the STEM-based LKPD that has been developed can be said to be feasible for use because it has met the criteria of validity, practicality, effectiveness and can help students understand the material on magnetic force.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Dela Ari Widianty, Farida Nurlaila Zunaidah, Kharisma Eka Putrihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5230Pengembangan Media Pembelajaran Kotak Pintar Berbasis Explosion Box Materi IPA Siklus Hidup Hewan Kelas IV2024-08-04T20:58:34+07:00Bagus Fajar Bayu Pratamapratamabayu900@gmail.comDhian Dwi Nur Wendadhian@unpkediri.ac.idFrans Aditia Wigunafrans@unpkediri.ac.id<p>This research aims to develop a smart box media based on an <em>explosion box</em> for the material on animal life cycles. The research method used is R&D (Research and Development) employing the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collection techniques include descriptive analysis for observation and interviews, as well as statistical analysis for calculating validity, practicality, and effectiveness scores. The validation results from media experts scored 88% and from material experts scored 90%, with an overall validity percentage of 89%, categorized as highly valid and feasible for use. The practicality results from the teacher response questionnaire scored 92%, and from the student response questionnaire scored 97%, with an accumulated practicality score of 94.5%, categorized as highly practical for use. The effectiveness of the media showed that students scored above the minimum mastery criteria (KKM), with an average score of 89.5 and a classical completeness rate of 90%, indicating the media is effective for use. From the research results, it can be concluded that the Kotak Pintar media based on an explosion box is very feasible to be used and applied as a learning media in fourth grade, successfully attracting students' interest and improving their learning outcomes.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Bagus Fajar Bayu Pratama, Dhian Dwi Nur Wenda, Frans Aditia Wigunahttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5231Pengembangan E-Book Interaktif Pada Materi Penggolongan Hewan Berdasarkan Jenis Makanannya Kelas V SDN 1 Bukur Kabupaten Nganjuk2024-08-04T21:03:46+07:00Dila Ayu Agustindila96162@gmail.comBagus Amirul Mukminbagusamirulm@gmail.comKukuh Andri Akakukuh.andri@unpkediri.ac.id<p>This research was motivated by fifth grade students who needed teaching materials for science subjects, students experienced difficulty in classifying animals based on their type of food, teaching materials that were less interesting during the learning process. This research aims to describe the development of interactive e-books. As well as testing the validity, practicality and effectiveness of interactive e-book teaching materials. The research method used is R&D (Research and Development), or development research. In the research method used is ADDIE which consists of analysis, design, development, implementation and evaluation. The data collection analysis technique uses descriptive analysis, for the data it is observation and interviews. The results of the validity of teaching materials and materials obtained an average of 88% with a very valid category. The results of the practicality of teacher and student responses obtained an average of 97% in the very practical category. The results of the effectiveness of the teaching materials get a score above the KKM, the average student gets 90 and classical learning completeness gets a percentage of 92% so it is said to be successful and effectively used. From the results of the research carried out, it can be concluded that the Interactive E-Book is declared suitable for use as teaching material in science subjects regarding the classification of animals based on the type of food they eat and has succeeded in attracting students' interest in learning, as well as improving learning outcomes and understanding of the material.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Dila Ayu Agustin, Bagus Amirul Mukmin, Kukuh Andri Akahttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5256Analisis Pembelajaran Diferensiasi Kelas IV SDN Burengan 2 Kediri2024-08-06T00:55:12+07:00Nur Afni Kholifahafni3875@gmail.comAbdul Aziz Hunaifiazizhunaifi@gmail.com<p>Along with the development of an increasingly advanced era, causing the existing <br>challenges to become increasingly complex. In this case, education has a very <br>important role in efforts to realize quality individuals so that they can face the <br>challenges of an increasingly complex era. For this reason, teachers are required <br>to be able to create quality learning in the classroom, one of which is by applying <br>differentiated learning during the learning process. The purpose of this research is <br>to reveal the concept or formula of how to create quality learning through <br>differentiated learning as in SDN Burengan 2 Kediri. The location of this research <br>is SDN Burengan 2 Kediri with the research subjects of fourth grade students and <br>homeroom teachers. This research uses a descriptive qualitative approach, with <br>data collection techniques through observation, interviews, and documentation. <br>Data analysis techniques include data collection, data reduction, data presentation, <br>and conclusions. The results of the study concluded that quality learning through <br>the application of differentiated learning at SDN Burengan 2 Kediri, especially in <br>class IV, is carried out based on the needs and interests of students. In its <br>implementation, differentiated learning is based on 3 things, namely content, <br>process, and product differentiation. Through this differentiated learning, students <br>can channel their potential, as well as increase their learning motivation, while <br>improving student learning outcomes.</p>2024-08-03T00:00:00+07:00Copyright (c) 0 https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5260Pengembangan Aplikasi Ethnomathematics Virtual Reality (EVR) sebagai Upaya Menuntaskan Learning Loss dan Krisis Budaya2024-08-06T01:28:59+07:00Nur Rahmawatinurrahmaa353@gmail.com Indah Dwi Setyaniindhdstyniii@gmail.comPutri Dewi Septyaniputri.septyani2709@gmail.comM. Rizal Umamimrizalumami27@gmail.comMuhammad Choirul Anwarmuhamadkhoirul2018@gmail.comIka Santiaikasantia@unpkediri.ac.id<p>This research is motivated by the phenomenon of learning loss and cultural crisis <br>that has not been resolved in students. Seeing this phenomenon, efforts are needed <br>to overcome these problems, one of which is by developing interactive learning <br>media. The purpose of this research is to develop interactive learning media for <br>mathematics with a virtual relity-based ethnomathematics approach in the form of <br>an android application, namely the Ethnomathematics Virtual Reality (EVR) <br>application as an effort to overcome the phenomenon of learning loss and cultural <br>crisis in students. The approach used in this research is Research & Development <br>by adapting the method from ADDIE. The results of this study were obtained from <br>the results of the validation test assessment by three validators with the results of <br>the assessment by media experts 93%, material experts 80%, and expert <br>practitioners 99%. Based on the results of the assessment, an average assessment <br>of 91% was obtained with a very good category, no need for revision. From the <br>validation results, it shows that the Ethnomathematics Virtual Reality (EVR) <br>application has fulfilled the feasible and valid aspects to be implemented in class <br>VIII students of SMP Plus Rahmat Kediri.</p>2024-08-03T00:00:00+07:00Copyright (c) 0 https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5270Pengaruh Problem Based Online Learning Terhadap Hasil Berpikir Kritis Dalam Writing Essay2024-08-06T13:00:59+07:00Pamadya Vitasmoropamadyavitasmoro@unik-kediri.ac.idJatmikojatmiko@unik-kediri.ac.idTitin Widya Risnititinwr@unik-kediri.ac.id<p>The aim of this study is to find out whether Problem Based Online Learning learning <br>strategies have an impact on the critical thinking ability of students of the 2nd <br>semester of the Faculty of Health Sciences, Kadiri University in the academic year <br>2023/2024. This research design uses experimental research design.Research <br>instruments use writing essays according to indicators. The research hypothesis <br>test uses a t test where the data is tested first using a prerequisite test namely a <br>normality test and a homogenity test. Based on the results of the research F-count <br>= 65,545 with a significance of 0,000 which is below the alpha of 0,05. As for the <br>average learning output of critical thinking skills in two groups of students, the mean <br>learning outcome of the group of students who learned using a problem based <br>online learning strategy was 20.5 higher than the average study outcome for a <br>group of pupils who learned with a conventional/face-to-face learning strategy of <br>20.0. Thus, it can be concluded that the learning outcomes of a critical learning skill <br>in writing a learning essay are better than the students who learn with a PBOL <br>learning strategy.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5261The Effectiveness Of Songs Toward The Second Grade Students’ Vocabulary Mastery In Senggowar 1 Elementary School In 2022-20232024-08-06T01:47:57+07:00Nurin Auliya Afifahnrnauliya@gmail.comAgung Wicaksonoagungwicaksono@unpkediri.ac.idSulistyanisulistyani@unpkediri.ac.id<p>This research was carried out at Senggowar 1 Elementary School to determine the <br>effectiveness of using songs to improve students' vocabulary. The study involved a <br>sample of 14 second-grade students. The researcher employed a quantitative <br>design with an experimental method. Vocabulary tests were administered to gather <br>pre-test and post-test scores, and a t-test was used to analyze the effectiveness of <br>teaching vocabulary with English songs. The test included two sections: multiple <br>choice and picture matching, with a total of 10 questions. After describing and <br>analyzing the data, it was concluded that English songs are effective as an <br>innovative teaching media for second graders. The results showed a significant <br>improvement in scores after several treatmend was done. Additionally, the research <br>highlighted several benefits of using English songs to teach vocabulary. Both <br>teachers and students felt more relaxed, less stressed, and happier. Furthermore, <br>they both learned new words from the song lyrics.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5310Tradisi Megengan Dalam Mempertahankan Kearifan Lokal Di Desa Kranding Kecamatan Mojo Kabupaten Kediri2024-08-07T05:24:13+07:00Putri Dwi Fitrianadwi7461@gmail.comSigit Widiatmokosigitwidiatmoko@unpkediri.ac.idHeru Budionoherbud@unpkediri.ac.id<p>The Megengan tradition is carried out to welcome the arrival of the holy month of<br>Ramadan which is carried out regularly by the Javanese people. The Megengan<br>tradition has meaning as a gratitude from the people to the Almighty God because<br>they are still given the opportunity to discuss the holy month of Ramadan. The<br>purpose of this research is to find out (1) What is the meaning of the megengan<br>tradition in Kranding Village? (2) How is the megengan tradition implemented in<br>Kranding Village? (3) What are the values contained in the megengan tradition in<br>Kranding Village? This research uses a qualitative approach. Researchers<br>obtained data through observation, interviews, documentation and literature review.<br>The conclusion obtained by the researchers is that the megengan tradition is a<br>tradition that has been passed down from generation to generation and has become<br>a routine tradition to welcome the holy month of Ramadan. The implementation of<br>the megengan tradition is to bring ambeng rice to the prayer room and be followed<br>by the local community, then tahlil and prayers for the ancestors are carried out led<br>by the imam or ustadz. In this case, the author hopes that the community will<br>maintain and maintain local wisdom by preserving traditions that have been<br>implemented since time immemorial.</p>2024-08-03T00:00:00+07:00Copyright (c) 0 https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5306Kemampuan Pemecahan Masalah Matematika Siswa SMA Pada Materi Statistika2024-08-06T21:32:22+07:00Rahmatul Risala Octaviandy Gresinirahmatulrisala@gmail.comDian Devita Yohaniediandevita@unpkediri.ac.id<p>This research aims to determine students' mathematical problem solving abilities in<br>solving summary questions on statistics material. This research uses a qualitative<br>descriptive method where the researcher will describe his findings. The subjects of<br>this research were 3 class XI students from SMAN 3 Kediri school who had high,<br>medium and low abilities. The instruments used to collect data were tests and<br>interviews. The test given is in the form of essay questions on statistics material.<br>Interviews were conducted with students to find out more about students'<br>mathematical problem solving abilities. The results of this research are based on<br>the steps for solving mathematical problems according to Polya, namely (1)<br>Students' ability to understand the problem; (2) Students' ability to plan solutions;<br>(3) Students' ability to solve problems; (4) Students' ability to recheck the<br>correctness and solutions used. The results of this research are that students in the<br>high, medium and low categories can only reach the stage of ability to understand<br>problems.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5258Pengembangan Media Boneka Jari Materi Dongeng Fabel Siswa Kelas II SD Negeri Gedangsewu 12024-08-06T01:10:21+07:00Nur Khafifahnurkhafifah20oktober@gmail.comEndang Sri Mujiwatiendangsri@unpkediri.ac.idSutrisno Saharisutrisnosahari@gmail.com<p>The results of observations of Indonesian language learning activities in class II at <br>SD Negeri Gedangsewu 1 where in learning teacher uses teaching materials in the <br>form of student books containing picture illustrasions. The teacher uses the lecture <br>method which makes students less active because students only listen to the <br>explanation in silence, this means that students do not fully understand the material <br>presented. The aim of this research and development is to help students <br>understand fabels material easily by using finger puppets. The methode used in this <br>research is the Borg and Gall Research and Development (R&D) method. The <br>results of this research and development show that the validity of media experts <br>and material experts is in the very valid category, with an average score 94,38%. <br>The practicality of the teacher’s responden obtained 98%, then the results of<br>students response in the limited trial obtained a score of 87,69%, and in the board <br>test it obtained 89% in very practical category. The effectiveness of finger puppets <br>media inteh post-test of extensive trials obtained and average of 94,05% in the very <br>effective category. It can be conclude that the finger puppets media with fable fairy <br>tale material is declared valid, practical and effective.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5255Analisis Kebutuhan Media Pembelajaran Wordwall pada Materi Hak dan Kewajiban di Kelas III SDN Jati2024-08-06T00:48:30+07:00Nida Salsabillanidasalsabilla921@gmail.comMumun Nurmilawatimumunnurmilawati8@gmail.com<p>PKN learning is an important aspect for elementary school students because it <br>forms the character of good citizens and fosters a spirit of nationalism towards <br>the Republic of Indonesia. Apart from that, PKN learning is also important so <br>that students can understand their rights and obligations as citizens. Teachers <br>rarely use learning media so that students get bored while learning. This <br>research aims to analyze the need for learning media. The type of research <br>used is descriptive qualitative. Data collection was carried out through <br>interviews and distributing questionnaires to teachers and students. This <br>research was conducted at SDN Jati, Kediri Regency by conducting interviews <br>with class III teachers and distributing questionnaires to 19 class III students. <br>Based on the needs questionnaire, the Wordwall learning media was needed <br>by students and teachers, and the learning media was approved for <br>development.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5259Analisis Perhatian Orang Tua Dan Rasa Percaya Diri Siswa Terhadap Motivasi Belajar Siswa SMK PGRI Kediri2024-08-06T01:21:47+07:00Nur Kholifahkolifahn756@gmail.comVivi Ratnawativiviratnawati1@gmail.comKhususiyahkhususiyah97@gmail.com<p>This research is motivated by the low learning motivation among students at SMK <br>PGRI 4 Kediri, as evidenced by the decline in the number of high-achieving <br>students in the 2023/2024 academic year. This issue has been identified as <br>resulting from internal factors such as a lack of parental attention and student selfconfidence, as well as external factors like insufficient support from the surrounding <br>environment. Existing efforts, such as classical guidance services, have proven <br>ineffective in enhancing motivation due to the lack of group dynamics. This study <br>aims to evaluate the relationships between parental attention, student selfconfidence, and learning motivation. Using a quantitative approach, a sample of 17 <br>students was selected through purposive sampling and analyzed statistically. The <br>results include hypothesis testing with Kolmogorov-Smirnov normality test, where <br>each significance value (sign.) was greater than 0.05, indicating that the pretest <br>data for parental attention, self-confidence, and learning motivation follow a <br>"normal" distribution. Additionally, linearity testing using SPSS showed that the <br>deviation from linearity significance value was 0.203 > 0.05, confirming a linear <br>relationship between the variables. Thus, it can be concluded that there is a <br>significant linear relationship between parental attention (X1) and student selfconfidence (X2) with learning motivation (Y).</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5304The Effect Of Skimming – Scanning Teaching Techniques On Students’ Reading Comprehension At SMA Negeri 7 Kediri 2023/20242024-08-06T21:25:17+07:00Ratna Lutfia Faradillaratnalutfia07@gmail.comSulistyanisulistyani@unpkediri.ac.idKhoiriyahkhoiriyah@unpkediri.ac.id<p>Reading comprehension is a crucial skill for language learning, and it is a result of<br>practice and habituation. This research aimed to determine the effect of using the<br>skimming-scanning technique on the reading comprehension of class XI2 students’<br>at SMA Negeri 7 Kediri. The study used quantitative approach, using pre-test,<br>treatment, and post-test data collection. The results showed an average pre-test<br>score of 62.14 and post-test score of 81.28, with a significant difference between<br>pre-test and post-test scores. The researchers suggest that the skimming-scanning<br>technique can be applied to improve reading comprehension,allowing English<br>teachers to address students' difficulties in learning English.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5262Pengembangan Media Shut The Box “Bumi Joyoboyo” Untuk Meningkatkan Minat Budaya Lokal SMA2024-08-06T01:55:06+07:00Olivvia Antoniolivrut8@gmail.comIkke Yuliani Diahikkeyulianidp@gmail.comAtrupatrup@unpkediri.ac.id<p>Penelitian ini dilatar belakangi berdasarkan hasil observasi di Sekolah Menengah <br>Atas Negeri (SMAN) 1 Kediri menunjukkan bahwa belum memiliki media layanan <br>BK yang memadai untuk meningkatkan minat budaya lokal pada siswa. Minat <br>budaya yang mulai luntur dengan adanya pengaruh dari budaya asing yang terus <br>berkembang di Negara Indonesia. Tujuan dari penelitian ini yaitu untuk <br>mengetahui keberterimaan media permainan layanan BK Shut The Box “Bumi <br>Joyoboyo” di SMAN 1 Kediri. Penelitian ini menggunakan model penelitian Borg <br>and Gall dan diadopsi berdasarkan 8 tahap yaitu (1) identifikasi masalah; (2) <br>pengumpulan informasi; (3) desain produk, (4) validasi desain; (5) menghasilkan <br>produk berupa media board game; (6) revisi produk; (7) uji coba produk; (8) <br>perbaikan desain yang bertujuan untuk menghasilkan produk berupa media Shut <br>The Box “Bumi Joyoboyo” untuk meningkatkan minat budaya lokal pada siswa. <br>Penelitian ini melakukan validasi ahli materi, ahli media, dan ahli guru BK sebagai <br>hasil penilaian ahli materi didapati hasil sebsar 64% dan dinyatakan dapat <br>digunakan, setelah revisi besar kemudian untuk penilian ahli media didapati hasil <br>93% dan dianyatakan sangat baik untuk digunakan dan dinyatakan baik <br>digunakan, serta untuk penilaian oleh pengguna yaitu guru BK sebesar 100% <br>dan dianyatakan sangat baik untuk digunakan. Dapat disimpulkan bahwa media <br>Shut The Box “Bumi Joyoboyo” untuk meningkatkan budaya lokal pada siswa <br>diterima secara praktis dan teoris sebagai salah satu pengembangan media BK. <br>Bagi guru BK diharapkan dapat menggunakan media Shut The Box “Bumi <br>Joyoboyo” pada proses layanan bimbingan dan konseling dan media tersebut <br>menjadi salah satu media inovasi dalam memberikan layanan bimbingan dan <br>konseling. Harapan selanjutnya mampu mengembangkan media permainan Shut <br>The Box “Bumi Joyoboyo” dengan melalui uji efektivitas dengan memperhatikan <br>kebutuhan yang di perlukan sesuai dengan karakteristik dan kebutuhan siswa.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5272Bahaya Perilaku Membolos Dan Kurangnya Sopan Santun Terhadap Prestasi Belajar Siswa2024-08-06T13:19:35+07:00Putri Dwijayantiputridjj24@gmail.comIkke Yuliani Dhian Puspitariniikkeyulianidp@gmail.comAtrupatrup@unpkediri.ac.id<p>This study aims to determine the relationship between truant behavior and lack of <br>manners on learning achievement of class XI students of SMK PGRI 3 Kediri. This <br>study uses a quantitative approach with partial correlation techniques. The data <br>collection technique used in this study is a psychological scale. In this study using <br>sampling techniques with non-probability sampling techniques. This data analysis <br>uses partial correlation, r count (0.225) > t table (0.374) at a significant level of 5% <br>at N = 30, namely 2.052, it is concluded that in the hypothesis “There is no <br>significant relationship between truant behavior and lack of manners on student <br>achievement.”. This research is expected that students can increase their <br>motivation to learn. It is hoped that students can pay more attention to the discipline <br>of attendance at school. Increase the sense of courtesy and respect more around.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5296Pengembangan Media Pembelajaran The Storyboard of Animals Materi Fabel di Kelas II SDN Ngadi2024-08-06T19:32:40+07:00Muhammad Alfian Nur Firmansyahmuhammadalfiannurf@gmail.comIta Kurniaitakurnia@unpkediri.ac.idWahyudiwahyudi@unpkediri.ac.id<p>Penelitian ini dilatarbelakangi observasi dan wawancara di SDN NGADI terdapat <br>permasalahan Pembelajaran bahasa Indonesia.Adapun Penelitian ini bertujuan <br>untuk (1) Mengetahui kevalidan media The Story Board Of Animals (Papan Cerita <br>Binatang) pada materi fabel atau dongeng binatang pada kelas II SDN Ngadi Mojo.<br>(2) Mengetahui kepraktisan media The Story Board Of Animals (Papan Cerita <br>Binatang) pada materi fabel atau dongeng binatang pada kelas II SDN Ngadi Mojo.<br>(3) Mengetahui keefektifan media The Story Board Of Animals (Papan Cerita <br>Binatang) pada materi fabel atau dongeng binatang pada kelas II SDN Ngadi <br>Mojo.Metode penelitian yang digunakan adalah R&D (Research and Development)<br>Model ADDIE. Subjek penelitian ini adalah kelas II SDN NGADI yang berjumlah 28 <br>peserta didik Dan SDN GANDU yang berjumlah 10 peserta didik. Hasil Kevalidan <br>dari ahli materi dan media mendapat skor dengan rata-rata skor 84%. Dan Hasil <br>kepraktisan skala terbatas mendapat skor dengan rata-rata skor 91%, Hasil <br>Kepraktisan skala luas mendapat skor dengan rata-rata skor 87%. Sedangkan hasil <br>kefektifan skala terbatas mendapatkan skor dengan rata-rata 84 dan hasil <br>keefektifan skala luas mendapat skor dengan rata-rata 90</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5249Pengembangan Media Ajar Interaktif Articulate Storyline Perubahan Wujud Benda Kelas Ⅳ SDN Gayam Ⅱ2024-08-06T00:13:28+07:00Muhammad Anwar AnuhiNuhianwar@gmail.comBagus Amirul MukminBagusamirulm@gmail.comAlfi LailaAlfilaila@unpkediri.ac.id<p>The use of technology in education has become the main focus in increasing the <br>effectiveness of learning in this digital era. This article discusses the development <br>of interactive teaching media to improve students' analytical skills in learning. The <br>aim of the research is to determine the validity, practicality and effectiveness of <br>interactive teaching media based on Articulate Storyline. The method used in <br>research is development or Research and Development (R&D) ADDIE model. In <br>this research, several results were obtained in the form of the validity of the <br>assessments of material experts and media experts, each of whom received a <br>score of 85.41% with very valid criteria and 79.6% with quite valid criteria. The <br>results of the teacher practicality questionnaire got a score of 75.62% and the <br>results of the practicality questionnaire in the limited trial got a score of 100%, while <br>in the extensive trial it got a score of 95.55%. The effectiveness of teaching media <br>is also included in the good criteria based on post test data. In a limited trial, 87.5% <br>of students scored above the KKM with very good criteria and in a wide trial, 70% <br>of students scored above the KKM with good criteria. By achieving the research <br>objectives, interactive teaching media can be said to be suitable for use.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5257Pengembangan Media Pembelajaran Roda Berputar Berbantuan Kartu Acak Materi Garuda Pancasila Dalam Kehidupan Sehari-Hari Kelas 2 SD Negeri Gondang Pace2024-08-06T01:01:42+07:00Nur Alifah Khoirun Nisanuralifa759@gmail.comIlmawati Fahmi Imronilmawati@unpkediri.ac.idNurita Primasatyanurita.primasatya@gmail.com<p>This research is motivated by the results of researchers' observations that teachers <br>who are less creative, teachers only use theme books, students play and talk more <br>often with their friends during learning. The aim of the research is to determine the <br>validity, practicality and effectiveness of the Spinning Wheel learning media <br>assisted by random cards on Garuda Pancasila material in the daily life of class II <br>Gondang Pace State Elementary School. This research uses Research and <br>Development (R&D) research with the ADDIE (Analysis, Design, Development, <br>Implementation, Evaluation) model. The research subjects were media experts, <br>material experts, teachers, grade 2 students. This research carried out a validity <br>test to determine the validity of the learning media and materials. The practicality <br>test was carried out using a teacher response questionnaire and a student response <br>questionnaire. Effectiveness is tested by KKM scores and post-test scores. The <br>results of this research are: (1) the media expert validation results got a score of <br>93%, the material expert validation got a score of 91% and was declared very valid. <br>(2) the effectiveness of the limited test with 10 students completing, in the broad <br>test 24 students completing. (3) the results of the teacher response questionnaire <br>were 86%, the results of the student response questionnaire were limited 91%, the <br>results of the student response questionnaire were broad 92%.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5246Technological Pedagogical Content Knowledge (TPACK) dan Kompetensi Profesional Guru: Pentingnya dalam Pembelajaran Vokasional Otomotif2024-08-05T23:41:35+07:00Muhammad Idris EffendiIdris.tugas@gmail.com<p>This article discusses the concept of TPACK and its relevance in automotive <br>vocational education. TPACK combines knowledge of Content (CK), Pedagogy <br>(PK), and Technology (TK), which is essential for automotive teachers to teach <br>effectively. They need not only to understand the latest automotive technologies <br>such as autonomous vehicles and electric mobility, but also to be able to integrate <br>this knowledge into student learning. Recommendations for teacher development <br>include advanced training in the latest technologies, collaboration with industry, and <br>a teaching program that integrates TPACK. By adopting TPACK, automotif <br>education can improve the quality of their education and produce graduates who <br>are ready to meet the demands of a dynamic global industry. The TPACK <br>integration also strengthens the links between education and industry, ensuring the <br>relevance of curricula to the needs of the labour market.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5254The Effect Of Using Collaborative Method On Students’ Descriptive Text At SMAN 3 Kediri2024-08-06T00:39:41+07:00Naura Wahidtanaurawahidta2104@gmail.comDewi Kencanawatidewikencanawati@unpkediri.ac.idRika Riwayatiningsihrikariwayatining@gmail.com<p><sup>Managing learning in education by using the right model or method will provide <br>good social skills and high motivation for students. We know that there are many <br>types of strategies in teaching English. However, on this occasion, the researcher <br>wants to examine the effect of collaborative writing in improving students' abilities <br>which can be one of the alternative ways. Some studies show that collaborative <br>writing can increase students' motivation in improving writing skills. whether <br>collaborative method has a significant effect for writing descriptive text in learning. <br>In addition, the purpose of this study in general is to obtain information or an <br>overview of the effects of collaborative writing method in descriptive text in English <br>language learning. This research uses quantitative methods with a quasiexperimental approach. This research was divided into control class groups and <br>experimental class groups and used data analysis techniques in the form of pretests <br>and posttests. The experimental samples were taken from class XI-B and class XIC which each class used different treatments. The calculation results showed a <br>significant effect of collaborative writing method on students' writing ability. Evident<br>from the calculation of the control class before treatment, the average score of the <br>control group was 38.00. After the treatment, the average score increased by 17.8 <br>points to 55.80. This means that there is not much significant difference between <br>the control group taught with conventional methods. The experimental group before <br>treatment was 40.85. While after treatment using the collaborative writing method, <br>the average score increased by 38.4 points to 79.25. From the data above, the <br>researcher concluded that the use of conventional methods can develop students' <br>writing skills. Although the value of this conventional method is worse than the <br>collaborative writing method and the average value of this method shows only 38.00 <br>and 40.80 so that the average value of the control group is lower than the <br>experimental group.</sup></p>2024-08-03T00:00:00+07:00Copyright (c) 2024 https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5251The Influence Of Academic Constructive Controversy Method On Student Listening Comprehension2024-08-06T00:23:54+07:00Nadia Aisyah PutriNadiaaisyah2220@gmail.comSulistyaniSulistyani@unpkediri.ac.idDewi KencanawatiDewikencanawati@unpkediri.ac.id<p>This research aims to determine whether there is an influence or not from <br>students’ learning achievement on listening comprehension skills using ACCM. <br>In this research, the researcher used a quantitative approach, with experimental <br>method by a pre-experimental design with pre-test and post-test model. The data <br>collection used pre-test and post-test instruments with applying the purposive <br>sampling technique, with a student population of 31 twelveth-grade students of <br>OTKP majors. Analysis of the data used a two-sample independent t-test with a <br>significant p > 0.05. The students learning output showed an increase, with <br>average value of 75.68. The data analysis shows the result of sig. (2- tailed) 0.00 <br>< 0.05, so that it can be concluded there is an influence of the implementation of <br>the ACCM on listening comprehension skills of class 12 student majoring in <br>OTKP. The result of this research can increase knowledge and understanding of <br>innovative listening learning models.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5273Hambatan dalam Penyusunan Program BK di SMK Prapanca 1 Surabaya2024-08-06T13:28:38+07:00Putri Nur Maf’ullamaffulaputri@gmail.comMaghfirotul Lathifahmaghfirotul@unipasby.ac.id<p>One of the obstacles in preparing and implementing the guidance and counseling program at SMK Prapanca 1 Surabaya is the lack of student openness, lack of tools and limited budget funds such as test equipment, non-tests, lack of collaboration with the school, lack of knowledge of guidance and counseling teachers about social media and juvenile delinquency. This research aims to examine the obstacles in preparing guidance and counseling programs at SMK Prapanca 1 Surabaya. This article was written using the case study method. The results identified several obstacles in preparing the guidance and counseling program at SMK Prapanca 1 Surabaya, including the absence of physical evidence of administrative data on program implementation, evaluation of the process and results carried out by the guidance and counseling teachers themselves, lack of openness from students, limited equipment and resources.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5269The Use Of Project Based Learning In Pancasila Student Profile To Improve Speaking Skill2024-08-06T12:54:44+07:00Orchidia Reihana Az-ZahraAzzahrareihana17@gmail.comSuhartonosuhartono.unp@gmail.comRika Riwayatiningsihrieka@unpkediri.ac.id<p>Speaking skill is a crucial aspect of learning a foreign language, especially English. <br>However, many students struggle with English due to various challenges. Improving <br>students' speaking skills and strengthening the Pancasila student profile can be <br>achieved through various methods. One effective method is Project-Based <br>Learning (PjBL). This research aims to explain the speaking skills of XI-C class <br>students before and after implementing project-based learning and to find out the <br>effect of project based learning to the Pancasila student profile. This research <br>conduct at SMAN 1 Kediri, the study used a quantitative approach, specifically a <br>pre-experiment with a single group pre-test and post-test design. The research <br>involved 36 students from class XI-C. Data collection included pre-test and posttest assessments, and data analysis was performed using paired t-tests in IBM <br>SPSS Statistics. The results indicate that PjBL significantly improves students' <br>speaking skills in all aspects while also strengthen the Pancasila student profile. In <br>conclusion, PjBL is an effective method for enhancing students' speaking skills.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5235Analisis Kebutuhan Multimedia Interaktif Berbasis Ispring Suite 11 Pada Materi Gaya Magnet Kelas IV SDN Bulusari 32024-08-05T19:51:57+07:00Bintan AbidahBintanabidah6@gmail.comMumun Nurmilawatimumunnurmilawati68@gmail.com<p>Science (IPA) is a subject that explores the universe and its contents, as well as events occurring in daily life. In reality, during science lessons, teachers have not been using suitable instructional media, thus making it difficult for students to understand the material and leading to low enthusiasm for learning. The purpose of this research is to analyze the need for instructional media. This study is of a qualitative descriptive type. Data collection involved interviews with fourth-grade teachers and distributing a need assessment questionnaire to 20 fourth-grade students at SDN Bulusari 3, Tarokan District, Kediri Regency. Based on the students' needs assessment questionnaire, interactive multimedia based on Ispring Suite 11 is needed by both students and teachers, and interactive multimedia is considered suitable for further development.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Bintan Abidah, Mumun Nurmilawatihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5236Media Pembelajaran Interaktif Berbasis Android Melalui Telegram Quiz Bot Untuk Meningkatkan Motivasi Belajar Siswa2024-08-05T20:00:29+07:00Ayu Gusniawatiayu12gus@gmail.comDian Devita Yohaniediandevita@unpkediri.ac.id<p>Mobile phone users today are very numerous, especially among students, one of which is the use of the telegram application on mobile phones. Telegram is usually used for chatting or exchanging news, but there are many uses for telegrams, one of which can be used as a learning medium. This study aims to (1) determine the feasibility of android-based interactive learning media through the telegram quiz bot application, (2) determine whether learning media through telegram quiz bot can increase student learning motivation, (3) determine student responses to learning media through telegram quiz bot. This research is a type of descriptive qualitative research using the subject of junior high school students in Tiripan Village totaling 8 students. Data collection techniques in this study used observation, questionnaires. The results of this study indicate (1) the percentage of feasibility of learning media through telegram quiz bot is 86%, so the media is feasible to use, (2) learning media through telegram quiz bot can increase student learning motivation with an average of 88% (3) the response from students after using learning media through telegram quiz bot is that students like the media</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Ayu Gusniawati, Dian Devita Yohaniehttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5335Pengaruh Metode Nature Learning Terhadap Keterampilan Menulis Puisi Bebas Siswa Kelas X MA Hasan Muchyi Pagu Tahun Pembelajaran 2023/20242024-08-09T14:08:52+07:00Sonia Daniastisoniaesty@gmail.comAndri Pitoyoandripitoyo@unpkediri.ac.idNur Lailiyahailiya86@unpkediri.ac.id<p>The aim of this research is to describe the effect of using the nature learning method on the free poetry writing skills of class X MA Hasan Muchyi Pagu students in the 2023/2024 academic year. This research uses a quantitative approach, namely an experimental research design. The research participants consisted of students from class X-B who were included in the experimental group, and students from class X-C who were included in the control group. The data collection approach used in this research is a written test method, namely a poetry writing test. The data analysis approach used includes descriptive statistical analysis and inferential statistics using the t test. Before carrying out the t test, the data normality test and homogeneity test are first carried out. Based on data analysis, it can be concluded that: (1) class X MA Hasan Muchy Pagu students have not achieved optimal ability in writing free poetry without using the nature learning method. This can be seen from the average score achieved by students who obtained an average score of 74.84, slightly below the minimum completeness score (KKM) of 75. (2) The skill of writing free poetry using the nature learning method is classified as achievable. for class X MA Hasan Muchy Pagu students. This is shown by the statistics of the average score achieved by students who obtained an average score of 81.41, exceeding the minimum completeness score (KKM) of 75. (3) The nature learning learning method influences the development of students' free poetry writing skills. class X student MA Hasan Muchyi Pagu. This can be seen from its significance value. The p value of 0.000 is less than 0.05, which indicates statistical significance. This can be seen from the sig value. (2-tailed) of 0.000 is smaller than 0.05 and the t-count value is 3.751 ˃ t-table = 2.000, namely with df 62.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Sonia Daniasti, Andri Pitoyo, Nur Lailiyahhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5346Pengembangan Powerpoint Interaktif Materi IPA Sistem Tata Surya Siswa Kelas 5 SDIT Al-Istiqomah2024-08-10T15:00:00+07:00Zulfikri Barabaszulfikribarabas20@gmail.comWahyudiwahyudi@unpkdr.ac.idMohammad Basorimuhammadbasori@unpkediri.ac.id<p>This research is based on the results of observations of science learning activities on the solar system material in class V of SDIT Al-Istiqomah that in the learning process there is no media used by the teacher. In explaining the material, the teacher only uses a textbook, so that students only use one teaching material. As a result, students are less able to explain the solar system material. The type of research used in this study is Research and Development (R&D). The development model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results of this study are that the interactive PPT learning media has met three criteria, namely validity, practicality and effectiveness. The results are as follows (1) From the results of the validation trial, the results obtained were 89.5% which were declared valid for use. (2) The Learning Media was tested for its practicality through teacher and student questionnaires, obtaining a score of 99.2% with the category of practical to use. (3) The Learning Media was tested for its effectiveness in obtaining student learning completion results in limited trials and extensive trials, obtaining an average score of 96.8% with a classical learning completion percentage of 100% and having reached the predetermined KKTP, namely 75, so it falls into the very effective criteria.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Zulfikri Barabas, Wahyudi, Mohammad Basorihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5347The Effectiveness Of Teaching Vocabulary Using Song With Movement To Young Learners2024-08-10T21:49:41+07:00Yuana Listyaningtyasyuanalistya@gmail.comMahendra Puji Permana Ajimahendra.puji@gmail.comAgung Wicaksonoagungwicaksono@unpkediri.ac.id<p>Song with movement is the teaching methods suitable for young learners. Song with movement media can be used to teach students' vocabulary from the basic level. The purpose is to determine students' vocabulary mastery before and after being taught using song and movement media, as well as finding a significant effect of song and movement media. This study used quantitative method with one experimental class or one pre-post group. In addition, this study was conducted in the fourth grade with a sample size of 24 students. Data collection was conducted on May 23 - June 23 at SDN 1 Senggowar, Nganjuk. The results of this study showed that the post-test scores increased compared to the pretest scores due to the use of songs with movement media to teach vocabulary. In addition, students also felt that the media with movement made it easier for them to learn, recognize, and remember English vocabulary. From this study it can be concluded that songs with movement are effective to teach vocabulary to young learners.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Yuana Listyaningtyas, Mahendra Puji P.A, Agung Wicaksonohttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5241Kajian Sejarah Dan Arsitektur Masjid Raya Sultan Riau Pada Masa Raja Abdurrahman 1819-18322024-08-05T20:44:52+07:00Ballaghufy Bashalfaballaghufy03@gmail.comHeru Budionoherbud@unpkediri.ac.idSigit Widiatmokosigitwidiatmoko@unpkediri.ac.id<p>Indonesia is known as the country with the largest number of mosques in the world. One of the interesting mosques is the Great Mosque of the Sultan of Riau Penyengat. This mosque is very interesting to study because of its historical value. The problems of this research are (1) What is the history of the founding of the Sultan Riau Penyengat Grand Mosque? (2) What is the process of building the Sultan Riau Penyengat Grand Mosque? (3) What is the architecture of the Sultan Riau Penyengat Grand Mosque? This research uses a historical approach. This research was carried out using three procedures, namely interviews, observation and documentation. The conclusions of this research are (1) The history of the founding of the Great Mosque of the Sultan of Riau Penyengat is related to Penyengat Island as a dowry. (2) The process of building the Sultan Riau Penyengat Grand Mosque was carried out in a cooperative manner and egg whites were used as construction materials. (3) The architecture of the Sultan Riau Penyengat Grand Mosque contains Islamic symbols. Based on the conclusions of the results of this research, it is recommended: (1) The Sultan of Riau Penyengat Grand Mosque is historical evidence whose authenticity must be maintained. (2) The values contained in the Sultan Riau Penyengat Grand Mosque can be used as a reference for us in living the lives of Muslims.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Ballaghufy Bashalfa, Heru Budiono, Sigit Widiatmokohttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5242Studi tentang Tirakatan Malam Jumat Legi di Gua Maria Lourdes Puhsarang Kediri2024-08-05T20:49:11+07:00Cecilia Dewi Puspasaripoepasaridewi@gmail.comYatmin Yatminyatmin@unpkediri.ac.idSigit Widiatmokosigitwidiatmoko@unpkediri.ac.id<p>Tirakatan Mass on Friday night is one of the rites performed at the Grotto of Mary of Lourdes Puhsarang. This tirakatan tradition illustrates the dynamic process of Javanese culture and Catholic religious teachings. The purpose of this research is to find out 1) How is the history of mass tirakatan night Friday legi; 2) What worship equipment is used in the tirakatan mass on night Friday legi; 3) How is the meaning of the mass on night Friday legi? This research uses a qualitative approach and ethnographic research type. Researchers obtained data through observation, interviews, and documentation. The results showed that the first tirakatan mass on Friday night was held around the year 2000. The worship equipment used is divided into natural and artificial liturgical equipment. The meaning of mass for the church is as a means of faith development, while for the congregation as ngalap blessings. The tirakatan mass on Friday night is a way of preserving culture and fostering faith.</p>2024-08-05T00:00:00+07:00Copyright (c) 2024 Prosiding SEMDIKJAR (Seminar Nasional Pendidikan dan Pembelajaran)https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5243Efektivitas Penggunan Media Pembelajaran Powerpoint Interaktif Pada Materi Ekosistem di SMAN 7 Kota Kediri2024-08-05T20:59:30+07:00Eka Wahyu Widia PrasastiEkaw3962@gmail.comHana Refri GunawanEkaw3962@gmail.comPutri Salma AbrilianEkaw3962@gmail.comDwi Ari Budi RetnaniEkaw3962@gmail.comKrisenciana Firija Nuri WulandariEkaw3962@gmail.com<p>Learning media is a tool as an intermediary for information from educators to students. Learning media plays a big role in helping students understand information better and optimally. One learning media that is suitable for understanding ecosystem material is interactive Power Point learning media. Interactive Power Point learning media contains material slides that can be accessed by students. The aim of this research is to produce learning media that is suitable for ecosystem material, namely Interactive Powerpoint in high school schools. This research uses literature study methods and questionnaires. Data was taken in June 2024 at SMAN 7 Kediri City. The instrument used for needs analysis is the distribution of questionnaires in the form of printed media. The distribution of questionnaires is used as a measure to determine the effectiveness and interest of students in interactive PowerPoint media. From the results of distributing questionnaires to students at SMAN 7 Kediri, data was obtained showing that 80% of interactive PowerPoint media on ecosystem material was very effective.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Eka Wahyu Widia Prasasti, Hana Refri Gunawan, Putri Salma Abrilian, Dwi Ari Budi Retnani, Krisenciana Firija Nuri Wulandarihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5244Kemampuan Literasi Numerasi Siswa Kelas V Dalam Menyelesaikan Soal Cerita Matematika 2024-08-05T21:06:19+07:00Bryant Candra Wijayabryantcandraw@gmail.comDian Devita Yohaniediandevita@unpkediri.ac.id<p>The numeracy literacy abilities of elementary school students vary greatly in solving mathematics problems. PISA believes that numeracy literacy skills have 6 levels. Therefore, the aim of this research is to describe the numeracy literacy abilities of fifth grade elementary school students in solving mathematics story problems. This type of research is qualitative with a descriptive method, with data collection through observation, administering test instruments, and interviews. The subjects of this research were 3 students in class V of SD Negeri Bawang 2. The results of this research are that S1 has numeracy literacy skills at level 1, S2 has level 1 and level 2 abilities, and S3 has numeracy literacy skills at level 1. Based on the research results, the conclusion of this research is the numeracy literacy abilities of class V students at S1 and S3 have level 1 abilities, for S2 have level 1 and 2 numeracy literacy abilities based on indicators from PISA.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Bryant Candra Wijaya, Dian Devita Yohaniehttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5288Kepribadian Tokoh Utama Karang Samudra Daneswara dalam Novel Aku Tak Membenci Hujan Karya Sri Puji Hartini2024-08-06T18:43:05+07:00Krisnia YunaniKrisniayunani2001@gmail.comSardjonoSardjono@unpkediri.ac.idSujarwokosujarwoko@unpkediri.ac.id<p>The background and aim of this research is to describe the personality of the main character Karang Samudra Daneswara in the novel Aku Tak Hating Rain by Sri Puji Hartini using Sigmund Freud's psychoanalytic theory approach and using a literary psychology approach. The method used in this research is a qualitative descriptive method that uses a literary psychology approach. The results of the research show that the personality aspects of the main character Karang Samudra Daneswara in the novel Ku Tak Hating Rain by Sri Puji Hartini include the id, ego and superego. The most dominant personality aspect of the main character is the superego. Found 24 superego data, superego is the moral values that apply in society in the form of prohibitions or commands. The superego determines whether a person's choices and actions are good and appropriate or otherwise. The ego aspect was found in 10 data, the ego ensures that the id's impulses can be expressed in a way that is acceptable in the real world. The id aspect was found in 21 data, the id is the most basic personality system in which there are innate instincts.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Krisnia Yunani, Sardjono, Sujarwokohttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5290Upaya Meningkatkan Kemampuan Menyimak Anak Usia 4 – 5 Tahun Melalui Video Animasi2024-08-06T18:56:11+07:00Yolanda Titis Sofwinatitisssofwyna@gmail.comLinda Dwiyantilinda@unpkediri.ac.idEpritha Kurnia Watiepritha@unpkediri.ac.id<p>The aim of this study was to develop language skills especially in the listening ability of children in Dharma Wanita Kindergarten 2 Setonorejo ages 4 to 5 years with the animated video medium “Bella and Acan Missions”. The study used classroom action research that was implemented over two cycles. The study subjects were students in group A Dharma Wanita 2 Setonorejo Kindergarten which consisted of 17 children consisting of 10 girls and 7 boys. Based on the findings of the study, it showed that the animated video medium “Bella and Acan Missions” turned out to be able to develop language skills especially in the listening aspect of the child in the pre-action with a success rate of 23.5%, cycle I with a success rate of 64.7%, and in cycle II with a success rate of 82.3%, .Based on these findings, the animated video media “Bella and Acan Missions” can be said to successfully increase the percentage of learning outcomes of children of group A Dharma Wanita 2 Setonorejo Kindergarten.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Yolanda Titis Sofwina, Linda Dwiyanti, Epritha Kurnia Watihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5292Pengembangan Media Crossword Berbasis Wordwall Materi Organ Pencernaan Manusia di Kelas V Sekolah Dasar2024-08-06T19:12:18+07:00Siti Nurkhasanahsitinurkhas999@gmail.comBagus Amirul Mukminbagus.am@unpkediri.ac.idAbdul Azizi Hunaifihunaifi@unpkediri.ac.id<p>This study is motivated by observations made by researchers in the fifth grade of SD Negeri 3 Kedungombo, that the use of technology is still less than the maximum, especially in the use of media that are rarely used in learning activities make student learning outcomes low and less attractive to students to learn and be active in the classroom. The purpose of this study was to determine the validity, practicality and effectiveness of crossword media based on wordwall material of human digestive organs. The research method used is the development and research (R&D) using ADDIE model (Analysis, Design, Development, Implementations, Evaluation). The validity result obtained a percentage of 98% by media expert validator and a percentage of 90% by material expert validator. The results of practicality obtained a percentage of 92.5% of the classroom teacher responses and a percentage of 92% of student responses. The effectiveness results obtained a percentage of 90% of the average value of 90 points from the results of extensive testing to 21 students</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Siti Nurkhasanah, Bagus Amirul Mukmin, Abdul Aziz Hunaifihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5294Using Audio Visual Media To Improve Students Listening Ability Of Eight Grade Students Of English Department Of University Of Wahidiyah Kediri2024-08-06T19:21:00+07:00Jenny Ika Miselajennyikamisela@gmail.com<p>This research is generally to find the ability of English comprehension among students who are taught using audio-visual for eight grade students of English Department of University of Wahidiyah Kediri. Researchers used classroom action research (PTK). The research location is at English Department of University of Wahidiyah Kediri.and it is conducted on April 2024. The purpose of this research is improving the quality of their classroom performance the students who are taught by using audio visual media especially in listening skill. Researcher focuses on Using Audio Visual Media for Listening skill. It was conducted in two cycles. Each cycle consisted of planning, action, test, observation, and documentation. The result of this research shows that (1) the implementation of audiovisual media to improve students’ listening skill in asking and giving opinion as a material was going smoothly. In the process, students paid attention, completed the task, more enthusiastic and not god bored quickly. The teacher also taught and gave material well. (2) There was improvement of students’ listening skill using audio visual media. It was shown in the result of research. The mean of pre-test and post-test cycle I was 72, 5 to 70, 1. The mean of pre-test and post-test cycle II were 77, 4 to 82,2. The percentages the students who pass the passing grade were 50% in the pre-test I, 28, 7% in the post test I. 78,7% pre-test cycle II, and 100% in post-test cycle II. It showed that the students’ percentage who got score higher than passing grade of post-test cycle II is higher than post-test cycle I. so the result was significant it means that the use audio visual media to improve students listening ability</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Jenny Ika Miselahttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5295Pengembangan Multimedia Interaktif Berbasis Android Materi Menulis Tegak Bersambung Siswa Kelas II SDN MRICAN 12024-08-06T19:24:25+07:00Martha Khristina Setyaningrummartha.khristina14@gmail.comKharisma Eka Putrikharismaputri@unpkdr.ac.idRian Damariswarariandamar08@unpkediri.ac.id<p>This study aims to determine student learning outcomes using Android-based interactive multimedia development media on cursive writing material. This study used the R&D method with a 4-D research model using the defining, designing, developing, and disseminating stages. The subject of this research was carried out with a limited scale in class II students at SDN Mrican 1 totaling 8 students. The research results obtained were: (1) the developed media was stated to be very valid, with the results of the validity of the media expert validator obtained a percentage of 86%, the validity results of the material expert validator obtained a percentage of 92% and obtained an average result of 89%, (2 ) The developed media was declared practical by the practicality test of the teacher's response questionnaire obtaining a percentage of 71.4% and the results of the student response questionnaire practicality test obtaining a percentage of 91%. It can be concluded that Android-based interactive multimedia is stated to be very valid, very effective, very practical and practical to use. (3) The developed media was stated to be very effective with the effectiveness test results in classically limited trials obtaining a percentage of 88% and obtaining an average result of 81%.</p> <p> </p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Martha Khristina Setyaningrum, Kharisma Eka Putri, Rian Damariswarahttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5263Pengaruh Media Brigam Terhadap Hasil Belajar Bahasa Indonesia Pada Siswa Kelas VI2024-08-06T05:48:39+07:00Dhana Fitri Cahyanidhanafitricahyani@gmail.comKharisma Eka Putrikharismaputri@unpkediri.ac.idAan Nurfahrudiantoaan@unpkediri.ac.id<p>Abstrak This research is based on the results of observations and interviews in the form of questionnaires. That Indonesian language learning at SDN TIRON 3 class VI is still relatively passive due to the lack of media that supports the learning process, which has an impact on student learning outcomes. The aims of this research are: (1) the influence of brigam media on student learning outcomes. (2) the influence of no brigam media on student learning outcomes. (3) the difference between students using brigam media and not using brigam media. The approach used is quantitative. In this research, the sample used consisted of a limited class and a wide class. The instruments used are lesson plans and pre-tests, post-tests to determine learning outcomes. The conclusions from the results of this research are (1) There is an influence of brigam media on student learning outcomes based on the results of post-test score data for the limited class which got an average score of 84% and the wide class 81%. (2) The effect without brigam media from the pre-test score data for the limited class was 69% and for the broad class 65%. (3) The existence of influence is confirmed by the Paired Sample T-Test, the limited class Sig (2-tailed) value is 0.000, the broad class Sig (2-tailed) value is 0.000.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Dhana Fitri Cahyani, Kharisma Eka Putri, Aan Nurfahrudiantohttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5264Analisis Kebutuhan Media Flipbook Berbasis Augmented Reality Pada Materi Fotosintesis Kelas IV SDN Parang 22024-08-06T05:53:01+07:00Cindy NurhidayahCindynurhidayah564@gmail.comMumun Nurmilawatimumunnurmilawati68@gmail.com<p>Science learning is a subject that studies related material in nature. Science learning cannot be implemented just through wishful thinking. Currently, many teachers do not use appropriate learning media so that the material is difficult for students to understand. This research aims to analyze the need for learning media. The type of research used is descriptive qualitative. The method used is Research and Development (RnD). Data collection was carried out through interviews with teachers and distributing questionnaires to students. This research was conducted at SDN Parang 2 Kediri Regency by conducting interviews with class IV teachers and distributing questionnaires to 24 class IV students. Based on the needs questionnaire, the Flipbook learning media based on Augmented Reality on Photosynthesis material is needed by students and teachers, and the learning media has been approved for development</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Cindy Nurhidayah, Mumun Nurmilawatihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5265Peran Guru BK Dalam Implementasi Program BK di SMPN 1 Porong 2024-08-06T06:12:31+07:00Dewi Anya LaiqaDewianya400@gmail.comMaghfirotul Lathifahmaghfirotul@unipasby.ac.idIndriani Rohdotul JannahIndrianirohdotul@gmail.comAnisah Nur Firdausanisahnf2@gmail.comTimothy Vito Pattipeiluhutimothyvito2240@gmail.comM. David Aulia Arsyadtimothyvito2240@gmail.com<p>This research aims to examine the role of school counselor in implementing the BK program at SMPN 1 Porong. Guidance and counseling helps individuals discover and develop the potential, both educational, vocational and psychological of students to achieve optimal levels of personal happiness and social usefulness. The method used in this research is descriptive qualitative. The results of this research indicate that the school counselor at SMPN 1 Porong have played an active role in implementing the guidance and counseling program.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Dewi Anya Laiqa, Maghfirotul Lathifah, Indriani Rohdotul Jannah, Anisah Nur Firdaus, Timothy Vito Pattipeiluhu, M. David Aulia Arsyadhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5274Pengembangan Multimedia Interaktif Berbasis Kearifan Lokal Pada Materi Cerita Rakyat Siswa Kelas IV SDN Tiron 42024-08-06T13:33:28+07:00Rika Nur Safitririkanursafitri2514@gmail.comWahyudi Wahyudiwahyudi@unpkediri.ac.idMuhammad Basorimuhamadbasori@unpkediri.ac.id<p>This research is motivated by the problem in classes where students have low interest in reading. Apart from that, students literature and knowledge about their own region, namely Kediri, is also lacking. This is because there are very few reading books related to the folklore of the Kediri area so that students do not have access to studying the folklore of their region. The aim of this research is to prove the validity, practicality and effectiveness of interactive multimedia created by researchers in an effort to increase students' interest in learning about regional folklore, especially Kediri. The research method used by researchers is the ADDIE method which has five stages in the research process. The five stages are Analysis, design, develop, implement, and evaluate. The results of this research are (1) the interactive multimedia created was declared valid with an average assessment result of 94.6%. (2) interactive multimedia is declared practical with an average result of 92.3%. (3) interactive multimedia is considered very effective with students' classical completion results being 80% on the limited test and 83% on the broad test. The conclusion of this research is that the interactive multimedia that has been created by researchers is declared to be very valid, very practical, and very effective so that it is very suitable for use in learning activities.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Rika Nur Safitri, Wahyudi, Muhammad Basorihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5276Keefektifan Media Pembelajaran Ketami Untuk Meningkatkan Hasil Belajar Siswa Pada Materi Kegiatan Ekonomi2024-08-06T14:09:27+07:00Rika Purnama Sariprnmrika02@gmail.comSutrisno SahariSutrisno@unpkediri.ac.idAgus Widodoaguswidodo@unpkediri.ac.id<p>The use of learning media is very important. Learning media is used to make it easier for teachers to deliver learning materials. However, at SDN Blimbing 2 the use of learning media is still less than optimal which causes low student learning outcomes. This study aims to determine the effectiveness of the use of ketami learning media to improve student learning outcomes. This study uses the R&D (Research and Development) type of research with the ADDIE development model. The subjects of this study were 20 fourth grade students of SDN Blimbing 2. Data collection techniques used observation, interviews, and test questions. Data analysis techniques used quantitative data analysis and qualitative descriptive analysis. The results of this study indicate that from the results of limited trials and extensive trials through the completion of post-test questions, the completion of student learning outcomes in limited trials obtained a percentage score of 100% and extensive trials obtained a percentage score of 90% with a very good category with a value above KKTP 75. Based on these results, it can be concluded that ketami learning media is very effective in improving student learning outcomes</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Rika Purnama Sari, Sutrisno Sahari, Agus Widodohttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5279Analisis Unsur Gramatikal dan Leksikal pada Pidato Ganjar Pranowo dan Megawati dalam Memutuskan CAPRES di PILPRES 20242024-08-06T17:12:37+07:00Rina Dian Martharinadinmartha010501@gmail.comNur Lailiyahlailiya86@unpkediri.ac.idEndang Waryantiendangwaryanti@unpkediri.ac.id<p>Speeches have a variety of interesting ideas in the form of spoken discourse which are transcribed into written discourse which makes them interesting points to research, one of which is from the perspective of discourse analysis. The aim of this research is to describe: (1) the grammatical elements in Ganjar Pranowo and Megawati's speeches in deciding on the CAPRES in the 2024 PILPRES, (2) the lexical elements in Ganjar Pranowo and Megawati's speeches in deciding on the CAPRES in the 2024 PILPRES. Type This research is descriptive qualitative. The data source in this research is Ganjar Pranowo and Megawati's speeches on the Kompas.com Youtube account. This research data is in the form of written discourse that has been transcribed in the form of words, phrases, clauses and sentences. The results of this research are the grammatical elements and lexical elements of Ganjar Pranowo and Megawati's speech. The grammatical elements found are reference, substitution (substance), and conjunction. Meanwhile, in lexical elements, repetition, synonyms, collocations and hyponyms are found</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Rina Dian Martha, Nur Lailiyah, Endang Waryantihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5280Pengembangan Media Pembelajaran Interaktif Berbasis Aplikasi Articulate Storyline Berbantuan Website 2 APK Builder Materi Ekosistem Kelas 5 SDN 2 Sugihan2024-08-06T17:24:40+07:00Rizky Handayanirizkyhanda.78@gmail.comKharisma Eka kharismaputri@unpkediri.ac.idFrans Aditiya frans@unpkediri.ac.id<p>The purpose of this research and development is to determine the validity, practicality, and effectiveness of interactive learning media based on articulate storyline application assisted by website 2 apk builder on ecosystem material in grade 5 SDN 2 Sugihan. The research method used is R&D (Research and Development) with the ADDIE model which consists of 5 steps, namely (1) Analysis (Analyze), (2) Design (Design), (3) Development (Development), (4) Implementation (Implementation), and (5) Evaluation (Evaluation). The results of this research show that (1) The validation results obtained from media validators reached a percentage of 85% and material validators reached a percentage of 87.5%. Then the validity results obtained an average percentage of 86.25% with very valid criteria. (2) The results of the teacher response questionnaire reached a percentage of 92.5% and the results of the student response questionnaire reached 95% with very good criteria. So the practicality results of this interactive multimedia obtained very practical criteria. (3) The results of the analysis of evaluation questions (post-test) obtained an average percentage of 83.43% with very effective criteria. The results of the product trial showed an increase in science learning outcomes in grade 5 ecosystem material. With this media said to be valid, practical and effective.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Rizky Handayani, Kharisma Eka Putri, Frans Aditiya Wigunahttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5281Dampak Seks Bebas Terhadap Prestasi Belajar Siswa di SMKN 2 Kota Kediri2024-08-06T17:38:12+07:00Ronanda Fatur Ramadhanronandafatur11@gmail.comRisaniatin Ningsihrisadyne@gmail.comYuanita Dwi ju.wahyu@gmail.com<p>Parents have a very important role in the child's development process, especially during adolescence. The fact is that parents do not always provide good support in adolescent development, especially in terms of free sex. One of the conditions of parents who do not have a positive influence is that they pamper their children too much and lack functional love for their children. Functionally, these are disharmonious families, parental quarrels or quarrels, parents' busy schedules, and economic conditions. The aims of this research are (1) to determine the factors that influence free sexual behavior among teenagers at SMKN 2 Kediri City, (2) to find out the forms of free sexual behavior carried out by teenagers at SMKN 2 Kediri City (3) to to find out the impact of free sex experienced by teenagers at SMKN 2 Kediri City, (4) to find out the desires of teenagers who engage in free sex at SMKN 2 Kediri City after having free sex. The results of this research are based on the results of discussions regarding free sex among teenagers in the SMKN 2 Kediri City environment. In conclusion regarding free sex among teenagers in the SMKN 2 Kediri City environment, it can be seen that the cause of free sex among these teenagers is a lack of parental love and parents who pamper their children too much or it could be said to be an unhealthy role of parents in educating and guiding them child.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Ronanda Fatur Ramadhan, Risaniatin Ningsih, Yuanita Dwi Krisphiantihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5282Analisis Fakta Empiris Fenomena Kecanduan Game Online Siswa SMK PGRI 4 Kediri 2024-08-06T17:50:15+07:00Rosi Budianirossibdni04@gmail.comRisaniatin Ningsihrisadyne@gmail.comSetya Adi sancaya383@yahoo.com<p><em>This study uses a qualitative approach aimed at understanding the impact of online games on the academic performance of students at SMK PGRI 4 Kediri. The research data were collected using interview and observation techniques sourced from students and counseling teachers. Data analysis was carried out in three stages: data reduction, data display, and conclusion drawing. The research results indicate that the phenomenon of online game addiction at SMK PGRI 4 Kediri is very concerning. Several factors contributing to online game addiction include lack of attention and affection from parents, easy access to the internet, and the influence of peers in their social environment. The impacts of online game addiction are that students often experience mood changes, anxiety, lack of sleep, and poor vision, which ultimately lead to a decline in academic performance. The countermeasures taken by the guidance and counseling teachers to address online game addiction include restricting students' use of mobile phones at school, conducting awareness sessions for students on the proper use of smartphones, and organizing socialization activities about the negative impacts of online games.</em></p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Rosi Budiani, Risaniatin Ningsih, Setya Adi Sancayahttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5283Bentuk, Strategi, dan Fungsi Tindak Tutur Direktif dalam Promosi di Media Sosial TikTok2024-08-06T18:00:51+07:00Rosyida Septianivrosyida23@gmail.comNur Lailiyahlailiyah86@unpkediri.ac.idMarista Dwi maristadwirahmayantis@gmail.com<p><em>Language plays a major role in human life, that is, asa means of communication with others. Current technological developments enable humans to communicate through social media. The presence of social media in particular features can be used as a means of promoting. The study aims to describe the shape, strategy, and function of reflective speech used by leaders in promotions in social media outlets. The approach used in this study is the pragmatic approach. The type of research used is qualitative using descriptive methods. Research is done through a number of stages, including preparation stages, implementation stages, and reporting stages. The data-collection procedure used is the note-taking method. Studies have shown that there is: (1) forms of direct speech called for, enquiry, command, prohibit, permit, and suggest; (2) direct, unliteral, and literal action strategies; (3) the function of reflective speech calls for, invites, coerces, urges, recommends, forbids, governs.</em></p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Rosyida Septiani, Nur Lailiyah, Marista Dwi Rahmayantishttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5284Efektivitas Media Pembelajaran Dalam Meningkatkan Rasa Percaya Diri Siswa di SMA Pawyatan Daha Kediri2024-08-06T18:06:45+07:00Rudi Dwi rudydwisantoso0102@gmail.comAtrupatrup@unpkediri.ac.idGalang Surya galang_konselor@unpkediri.ac.id<p>The background of the study identifies the low level of students' self-confidence, which can hinder their ability to actively participate in class and develop their talents. The goal of this research is to test the effectiveness of the dart board media in improving the self-confidence of 10th-grade students at SMA Pawyatan Daha Kediri. Learning media, especially the dart board, was chosen as a potential tool because it can create a fun, interactive learning situation and encourage students to participate actively. The research method used is Research and Development (R&D), with developmental stages including needs analysis, design, media development, as well as testing and evaluation. Data was collected through observation, interviews, and questionnaires, which were analyzed using both qualitative and quantitative approaches. The results of this research are expected to contribute to the development of guidance and counseling services in schools, particularly in enhancing students' self-confidence. The implications of this research underline the importance of using innovative and relevant learning media to facilitate effective and enjoyable learning processes.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Rudi Dwi Susanto, Atrup, Galang Surya Gumilanghttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5285Upaya Meningkatkan Perkembangan Moral Anak Usia 4 – 5 Tahun Melalui Video Dongeng Animasi 2024-08-06T18:16:09+07:00Salsabella Aurellya Pratystasalsabellaapp@gmail.comAyu Titis Rukmanaayutitis@unpkediri.ac.id<p>Early Childhood Education is education aimed at early childhood to stimulate and maximize aspects of their development. Early childhood is children aged 0-6 years, where early childhood is called the golden age. The problem that often occurs in Early Childhood Education is the lack of morality, so that there are many cases that the author encounters such as being rude to older people, and a lack of empathy for fellow peers. Early Childhood Education as a basis for further life development is an important foundation. The author has a solution to the problems that occur by providing learning innovations through animated videos, so that it can attract children's interest in introducing and understanding moral aspects. This research was conducted at Dharma Wanita 1 Kempleng Kindergarten. The purpose of this study is to determine the moral development of children aged 4-5 years through animated fairy tale videos. This study uses a classroom action research (CAR) design by combining Discovery learning with classroom action research. The existence of this study provides an explanation of the development of early childhood morals through animated fairy tale videos.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Salsabella Aurellya Pratysta Putri, Ayu Titis Rukmana Sarihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5286Efektivitas Penggunaan Media FunWords Bagi Anak Usia Dini2024-08-06T18:24:40+07:00Sari Nadhifasarinadhifa09@gmail.comIntan Prastihastari intanwijaya@unpkediri.ac.id<p><em>This study aims to discuss the effectiveness of using FunWords media in enhancing the understanding of basic English vocabulary among young children. The method employed in this research is quasi-experimental, utilizing a pre-test and post-test design with two groups from </em>TK Pembina Kecamatan Mojoroto<em>: one experimental group and one control group. Data were collected through initial tests, final tests, direct observations, and analyzed using descriptive and inferential statistical techniques. It is expected that the results of this study will show that the use of FunWords media significantly improves the understanding of English vocabulary compared to conventional methods. The expected conclusion of this research is that FunWords media is effective in enhancing the understanding of basic English vocabulary among young children.</em></p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Sari Nadhifa Al-Fahmi, Intan Prastihastari Wijayahttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5287Project Based Learning with Collaborative Learning for Students’ Writing Ability at SMAN 3 Kediri2024-08-06T18:32:53+07:00Sefia Karisma Putrisefiaka.one365@gmail.comRika Riwayatiningsihrieka@unpkediri.ac.idDewi Kencanawatidewikencanawati@unpkediri.ac.id<p><em>Writing ability in senior high school is important to gain students in learning English. Writing has become the most challenging skill for students and takes more time to learn. Therefore the project based learning with collaborative learning is offered to solve the problem and to provoke students to get new knowledge through their own project. This research report on the effectiveness project based learning with collaborative learning for writing ability. Quantitative was used in this research as a research method. The participants of the research were eleventh grade students in one class at Kediri, East Java. As a result, it was found that the project based learning with collaborative learning for students' writing ability and project based learning with collaborative learning for students worked well. It could be seen from students' scores after being taught by project based learning with collaborative learning and the positive responses toward the method use.</em></p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Sefia Karisma Putri, Rika Riwayatiningsih, Dewi Kencanawatihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5266Kapten Kasihin : Studi Tentang Perannya Memimpin Perjuangan Masyarakat Desa Kedungombo Menghadapi Agresi Militer Belanda II Tahun 19492024-08-06T11:26:20+07:00Yurisda Listantiyurisda08@gmail.comAgus Budiantobudianto@unpkediri.ac.idNara Setya Wiratamanaraswiratama@unpkediri.ac.id<p>Differences in the Dutch interpretation of the results of the Linggarjati agreement caused them to carry out military aggression against Indonesia. Captain Kasihin is one of the many Indonesian independence heroes who made a major contribution to the history of this country. Captain Kasihin's role in defending Indonesian independence by leading Company II troops in Kedungombo Village during the Second Dutch Military Aggression is very important to discuss, with three research focuses, namely: 1. Biography of Captain Kasihin; 2. Background of the Kedungombo Village community in maintaining independence during the Second Dutch Military Aggression; 3. Captain Kasihin's role in leading the struggle of the people of Kedungombo Village against the Second Dutch Military Aggression. This research uses historical methods with a qualitative approach. Research steps include collecting sources (heuristics), criticizing sources, interpreting sources (interpretation), and writing history or historiography. From the research results, it was concluded that Captain Kasihin had an important role as one of the fighters in defending Indonesian independence, especially in Kedungombo Village, Tanjunganom District, Nganjuk Regency.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Yurisda Listanti, Agus Budianto, Nara Setya Wiratamahttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5297Analisis Kebutuhan Media Congklak Ekspresif Berbasis Etnomatematika Untuk Menumbuhkan Numerasi Siswa Kelas 2024-08-06T19:50:18+07:00Sephia Cici sephiacicin@gmail.comNurita Primasatyanurita.primasatya@gmail.com<p>This research investigates the need for ethnomathematics-based Expressive Congklak media as an effort to increase the numeracy of class IV students at SDN Gayam 1. This research uses a qualitative approach with a focus on needs analysis from the perspective of teachers and students. Data was collected through observation, in-depth interviews and distributing questionnaires. The research results show that there is a significant need for the development of Expressive Congklak media that can combine aspects of local culture with mathematical concepts. The implications of this research support the development of more relevant and interesting learning strategies to increase students' understanding of mathematical concepts through the use of local cultural heritage.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Sephia Cici Nur’aini, Nurita Primasatyahttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5298Kajian Konseptual: Attention Anak Berkebutuhan Khusus Melalui Pendidikan Anak Berbakat (PAB)2024-08-06T20:04:26+07:00Setya Adi sadisancaya@gmail.com<p>Admission of New Elementary School Students (PPDB) for the 2024-2025 school year requires, among other things, that priority be given to those aged 7 years or at least 6 years old as of July 1 of the current year. The age exception will be 5 years 6 months as of July 1 of the current year for prospective students who have intelligence and/or special talents. This exception is understandable considering that those who have special intelligence or talents include children with special needs. The specificity is not only age requirements but also educational services in terms of time, competence, materials, techniques, situations and conditions, as well as components of the delivery system. Identifying children's talents is important as a basis for providing educational services so that their gifted potential can develop optimally and successfully achieve excellence in achievement. Gifted child education has a strong philosophical and juridical conceptual foundation so it needs to receive attention at the implementation level.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Setya Adi Sancayahttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5299Kevalidan Media Pembelajaran E-Puzzle Pada Materi Simbol Pancasila di Kelas 1 Sekolah Dasar2024-08-06T20:24:25+07:00Shely Suci Hatishelysuci02@gmail.comIta Kurniaitakurnia@unp.ac.idWahyudi Wahyudiwahyudi@unpkdr.ac.id<p>This research was motivated by the lack of understanding of students at SDN Kutorejo 2 regarding Pancasila symbols. This is because teachers are less creative in making learning media using Pancasila symbol material so that the concept of the Pancasila principle symbol is not fully understood by students. The aim of this development research is to describe the validity of E-puzzle learning media to improve the learning outcomes of class I students. The development method used in this research is Research and Development (RnD) using the ADDIE model. The ADDIE model procedure consists of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. The data collection technique in this research is by conducting observations, interviews and questionnaires. The data analysis technique used is validity criteria. From the validation results of the media and materials in the E-puzzle learning media, scores were obtained at 90% and 88%. Thus, the learning media for class I Pancasila symbol material at SDN Kutorejo 2 is declared very valid and can be used without requiring correction.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Shely Suci Hati, Ita Kurnia, Wahyudihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5300Bentuk Pelanggaran Karakteristik Bahasa Jurnalistik pada Berita Bohong di Media Sosial Masa Kampanye Capres dan Cawapres 20242024-08-06T20:34:19+07:00Shinta Ananda Prilistian shintananda.9g@gmail.comNur Lailiyahlailiyah86@unpkediri.ac.idMoch. Muarifinmuarifin@gmail.com<p><em>Fake news during the 2024 Capres and Cawapres campaigns must be watched out so that no fake news affects political decisions to divide the people. Violations of journalistic language characteristics can undermine the credibility of the media and affect public perception of the validity of the news and information received. Objectives of the research to describe: (1) the use of journalistic language on fake news in social media during the 2024 Capres and Cawapres campaigns, (2) techniques to determine fake News on social media from a review of the characteristics of the journalist language, (3) forms of violation of the journalistic language characteristics on the false News in Social Media during the Capres & Cowapres 2024 campaigns. This type of research is qualitative descriptive. The data source for this study is social media such as facebook, X, WhatsApp, and websites. The data in this study is qualitative data of words, phrases, clauses and sentences. Data collection techniques: preparation of tabulation of data, exploration of fake news on social media, identification of candidates, classification of data related to violations of the characteristic language of false journalism in social media. Violations of the characteristics of journalistic language include simple, concise and compact, clear, interesting, straightforward, transparent, democratic, logical, and populist</em></p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Shinta Ananda Prilistian Claudy, Nur Lailiyah, Moch. Muarifinhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5301Pengaruh Metode Resitasi terhadap Kemampuan Berpikir Kritis Pada Materi Mengenali, Menyadari, dan Menghargai Keragaman Identitas Pada Pelajaran PKn Kelas X APHP 1 SMKN 1 Plosoklaten2024-08-06T20:45:20+07:00Shinta Maharani Putrimaharanis080@gmail.comSuratmansuratman@unpkediri.ac.idNursalimnursalim@unpkediri.ac.id<p>This research is motivated by observations that Civics education at SMKN 1 Plosoklaten is dominated by teacher activities, which result in lazy thinking and passive students. The teaching methods reduce interaction between teachers and students, negatively impacting students' critical thinking skills, as seen from the suboptimal test scores based on the Merdeka Curriculum. After implementing the recitation method, students became more active and innovative, and were able to develop critical thinking skills outside the classroom. This study aims to identify the differences and effects of the recitation method on students' critical thinking. The method used is a quantitative approach with the research subjects being students of class X APHP 1. Data were collected through tests and analyzed using a paired sample t-test. The results showed a significance value of <0.001, indicating a significant difference in students' critical thinking skills before and after using the recitation method. The t-value of 8.2163638, greater than the t-table value of 2.039513, indicates a positive effect of the recitation method on students' critical thinking skills.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Shinta Maharani Putri, Suratman, Nursalimhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5302Developing Creativity Through Drama In Teaching Speaking At SMAN 2 Kediri2024-08-06T20:54:15+07:00Shintia Yunistria shintiayunistrianastiti@gmail.comDiani Nurhajatidianihamzah@unpkediri.ac.idSuhartonosuhartono.unp@gmail.com<p>The government has developed a new curriculum called <em>Kurikulum Merdeka Belajar </em>for all school levels. This curriculum emphasizes all the school subjects must develop various skills for all school graduates to enhance competitiveness in the 21st century. One crucial skill that school graduates must have, is creativity. Therefore, the English teachers should facilitate learning activity through a certain method to develop students’ creativity. This research was carried out to describe the effectiveness of drama in training students' creativity in teaching speaking English. This pre-experimental one shot case study was carried out when the researcher did teaching practice at SMAN 2 Kediri. The students were assigned to perform a short drama in groups. To take the students’ scores, the researcher considered 4 aspects to assess creativity. They were fluency, flexibility, originality and elaboration. The results of the research shows that the average score was 81, in which this score is included in the “very creative” category. In other words, to develop students' creativity and speaking ability the English teacher can make use of drama.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Shintia Yunistria Nastiti, Diani Nurhajati, Suhartono https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5312Systematic Literature Review: Penerapan Model Pembelajaran Discovery Learning Pada Pembelajaran Matematika (Tantangan Penerapan Kurikulum Merdeka)2024-08-07T11:34:37+07:00Dike Septiaranidikeseptiarani@gmail.comDarsono DarsonoDarsono@unpkdr.ac.id<p>The Merdeka Curriculum is a curriculum with diverse and more content-appropriate incurricular learning, giving students sufficient time to deepen concepts. The implementation of an independent curriculum, in addition to being able to provide answers to various problems, especially the quality of the Indonesian population and previous educational problems, can also specifically encourage student growth and development in accordance with their learning, interests and talents and hidden natural needs. One of the learning models recommended in the independent curriculum is the Discovery Learning model. Based on interviews conducted by researchers during the Introduction to the School Environment activity and the study of literature relevant to this research, teachers and students still experience difficulties in applying the Discovery Learning learning model. The purpose of this study was to determine the challenges of applying the Discovery Learning model in learning mathematics. This research uses Systematic Literature Review (SLR), which is a type of method that aims to identify, evaluate and interpret research findings related to a particular research question, topic or problem as a whole. Based on the results of the research, it is concluded that the syntax or steps of the Discovery Learning learning model have been applied in the learning process even though it is not optimal.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Dike Septiarani, Darsonohttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5313Pengembangan E-Book Cerita Bergambar Berbasis Digital Keragaman Budaya Pada Materi Kearifan Lokal di Lingkungan Sekitar Mata Pelajaran PPKn Untuk Meningkatkan Keaktifan Siswa Kelas IV SD Negeri Muneng 22024-08-07T11:39:45+07:00Deva Rahmania PutriDevaputrii09@gmail.comIlmawati Fahmi Imronilmawati@unpkediri.ac.idKarimatus Saidahkarimatus@unpkediri.ac.id<p>This research was conducted from the results of observations made during PPKn learning, local wisdom material in the surrounding environment which was carried out at SD Negeri Muneng 2, in class IV students in learning activities for PPKn subjects, the teacher did not use media, the delivery of the material was monotonous, the teacher only taught using the method lecture and write the material on the board. The aim of this research is to determine the validity, practicality and effectiveness of digital-based picture story e-book media for local wisdom material in the surrounding environment in class IV. The model used in the development carried out in this research is the ADDIE model. The ADDIE model consists of five stages: namely 1) analysis, 2) design, 3) development, 4) implementation, and 5) evaluation. The data analysis technique used was a technique with 29 students as research subjects in class IV at SD Negeri Muneng 2. The results of the research on the development of picture story e-book learning media are as follows: 1) the digital-based picture story e-book learning media was declared very valid and very good for use with a percentage of 86% for media validation and 89% for material validation; 2) digital-based picture story e-book learning media was declared practical with a teacher response percentage of 94% and student response 95%, 3) digital-based picture story e-book learning media was declared effective with a classical learning completion percentage of 91%. From these results it can be concluded that digital-based picture story e-book learning media based on local wisdom material in the surrounding environment can be used for learning in class IV at SD Negeri Muneng 2.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Deva Rahmania Putri, Ilmawati Fahmi Imron, Karimatus Saidahhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5314Pengembangan Media Kasual Berbasis Mobile Learning Materi Lambang Bunyi Vokal dan Konsonan Siswa Kelas I SDN Blimbing 22024-08-07T13:18:48+07:00Dodi Yusuf Fran SetiyoYusufdodi939@gmail.comRian Damariswarariandamar08@unpkediri.ac.idIta Kurniaitakurnia@unp.ac.id<p>The use of learning media is very important. However, there are still teachers who do not use learning media when teaching. This results in low student learning outcomes. This research aims to determine the effectiveness of using KASUAL learning media (Visual Alphabet Cards) on vowel and consonant sound symbol material to improve student learning outcomes. This research uses R&D (Research and Development) research with the ADDIE development model. The subjects of this research were class I students at SDN Blimbing 2, totaling 25 students. The data collection technique uses test questions. Data analysis techniques use quantitative data analysis and qualitative descriptive analysis. The results of this research show that the results of students' classical learning completeness from the post test (evaluation) scores after using the KASUAL learning media (Visual Alphabet Cards) obtained a percentage score of 84% of students getting a score of</p> <p>≥75. Based on these results, it can be concluded that the KASUAL learning media (Visual Alphabet Cards) in material on vowel and consonant sound symbols is very effective in improving student learning outcomes on material on vowel and consonant sound symbols.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Dodi Yusuf Fran Setiyo, Rian Damariswara, Ita Kurniahttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5315Pengembangan Media Pembelajaran Interaktif untuk Meningkatkan Kemampuan Melakukan Penjumlahan dan Pengurangan Siswa Kelas II Sekolah Dasar2024-08-07T14:18:43+07:00Della Angelintandellaangelintan@gmail.comWahid Ibnu Zamanwahidibnu@unpkediri.ac.idAlfi Lailaalfilaila@unpkediri.ac.id<p>Based on the preliminary study at SDN Ngadiluwih 2 found that students find math boring due to lack of innovation and creativity of teachers in using learning media. The study aimed to determine the validity, effectiveness, and practicality of interactive multimedia to improve the ability of grade II elementary school students in performing addition and subtraction. This research method is R&D with the ADDIE model. The limited scale trial subjects were 6 students, broad scale trial was 20 students. The material validation test 90% and media validation 89%, the learning media is very valid. The limited scale normality test Sig. pre-test 0.0001 < 0.05, Sig. post-test 0.091 > 0.05. Broad scale normality test Sig. pre-test 0.117 > 0.05, Sig. post-test 0.001 < 0.05. The limited scale Wilcoxon test Z -2.264, Asymp.Sig. (2-tailed) 0.024, on a wide scale Z -3.961, Asymp.Sig. (2-tailed) 0.000. There are differences in the results before and after using interactive media. The results of the teacher and student questionnaire practicality test are 93% and 94%, stating it was very practical.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Della Angelintan, Wahid Ibnu Zaman, Alfi Lailahttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5316Peran Guru Dalam Mengimplementasikan Literasi Budaya Dan Kewargaan Untuk Meningkatkan Minat Belajar Siswa SD2024-08-07T14:29:53+07:00Desi Rismawatidesirisma0706@gmail.comNovi Nitya Santinovinitya@gmail.comMumun Nurmilawatimumunnurmilawati68@gmail.com<p>Cultural literacy and citizenship is the ability of individuals to interact with their environment as cultural and national identity. The purpose of this study is to describe the role of teachers in implementing cultural and civic literacy to increase students' interest in learning and the impact of the implementation of cultural and civic literacy on students' interest in learning in elementary schools. The research method used is qualitative descriptive, with observation, interview and documentation techniques. It was obtained that the role of teachers is very important in implementing cultural and civic literacy to motivate, guide and improve the quality of learning by using fun learning methods to attract students' interest in learning. The impact of Cultural Literacy and Citizenship on learning interest with habituation activities at school can effectively increase students' interest in learning to be more enthusiastic about learning, increase student learning experiences, and foster student tolerance in the school environment.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Desi Rismawati, Novi Nitya Santi, Mumun Nurmilawatihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5317Pengembangan Bahan Ajar Flipbook Pada Materi Gaya Untuk Meningkatkan Hasil Belajar Siswa Kelas IV SDN Gandu2024-08-07T17:25:27+07:00Dewi Ayu Nur Rohmahdewiayunurrohmah@gmail.comIta Kurniaitakurnia@unp.ac.idWahyudi Wahyudiwahyudi@unpkdr.ac.id<p>Students experience difficulties in learning science and science style material, due to the lack of practicums in learning. This results in low student learning outcomes. The aim of this development research is to describe the validity of Flipbook teaching materials in material style to improve the learning outcomes of class IV students at SDN Gandu. The development method used in this research is Research and Development (RnD) using the ADDIE model. The subjects of this research were 28 class IV students at SDN Gandu. Data collection techniques are by conducting observations, interviews and questionnaires. The data analysis technique used is validity criteria. From the validation results of the media and IPAS material in Flipbook, scores were obtained at 88% and 90%. In this way, Flipbook teaching materials are declared very valid and effective to use.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Dewi Ayu Nur Rohmah, Ita Kurnia, Wahyudihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5318Pendidikan Kewarganegaraan: Landasan Demokrasi yang Inklusif Melalui Pemberdayaan Warga Negara menuju Masyarakat yang Demokratis2024-08-07T17:45:57+07:00Diana Ristadirystarysta@gmail.comIrawan Hadi Wiranatawiranata@unpkdr.ac.id<p>This article explores the role of citizenship education as a foundation for inclusive democratic development through citizen empowerment. In contemporary social and political dynamics, citizenship education has a crucial function in instilling democratic values, encouraging active participation, and increasing critical awareness among society. This article examines various approaches and strategies in citizenship education that are able to empower individuals to become responsible, tolerant citizens and actively contribute to the democratic process. Through a literature review and case study analysis, this article highlights the importance of a comprehensive and inclusive curriculum, as well as the role of teachers and educational institutions in creating a supportive learning environment. In conclusion, effective citizenship education can be a solid basis for building a more inclusive and sustainable democracy, by empowering every citizen to participate positively in the life of society and the state.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Diana Rista, Irawan Hadi Wiranatahttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5319Enhancing Oral Communication Skills through the Total Physical Response (TPR) Method at SDN Semampir I2024-08-08T07:43:11+07:00 Lutfi Verdia Lensi lutfiverdia2409@gmail.comRika Riwayatiningsih rikariwayatining@gmail.comDewi Kencanawati dewikencanawati@unpkediri.ac.id<p>The Classroom Action Research (CAR) conducted at SDN Semampir 1 aimed to explore and implement the Total Physical Response (TPR) method in enhancing students' English speaking abilities. Recognizing the initial challenges where students exhibited passive tendencies and reluctance to participate in English speaking activities, this research was designed with an integrated TPR approach to foster a more interactive, dynamic, and engaged learning environment. The CAR was structured into three sequential cycles, each encompassing planning, implementation, observation, and reflection phases. Each cycle was crafted with progressively more complex activities, ranging from simple physical commands and movement demonstrations to dialogues and group interactions requiring advanced vocabulary and sentence structures. Through this iterative process, students were provided opportunities to build and reinforce their speaking skills incrementally, with guidance and support from the teacher. The evaluation system employed in this research involved reading comprehension tests consisting of a series of questions designed to assess various aspects of speaking abilities, such as comprehension, fluency, pronunciation, and vocabulary usage. The data collected from each cycle were then analyzed using the SPSS statistical program to ensure the validity and reliability of the tests. The analysis results indicated consistent and significant improvements in students' speaking abilities from cycle to cycle. By achieving the success indicators set at the end of the third cycle, this research provides empirical evidence supporting the effectiveness of implementing the TPR method in enhancing students' English speaking abilities. These findings not only have significant implications for the educational context at SDN Semampir 1 but also contribute valuable insights for curriculum development, teaching methodologies, and further research in the field of language education.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Lutfi Verdia Lensi, Rika Riwayatiningsih, Dewi Kencanawatihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5343Pengembangan Media Pembelajaran Interaktif “Norma” Untuk Meningkatkan Hasil Belajar Siswa Kelas 4 Materi “Norma dan Aturan Dalam Kehidupan Sehari-hari” di SDN Gayam 3 Kediri2024-08-09T15:07:38+07:00Yuni HerawatiYuniherawati9991@gmail.comIlmawati Fahmi Imronilmawati@unpkediri.ac.idKarimatus Saidahkarimatus@unpkediri.ac.id<p>The objectives of this development research are (1) the Problem Basic Learning learning model for the material of norms and rules in everyday life for grade IV students of SDN Gayam 3. (2) the practicality of interactive multimedia based on the Problem Basic Learning learning model for the material of norms and rules in everyday life for grade IV students of SDN Gayam 3. (3) the effectiveness of interactive multimedia based on the Problem Basic Learning learning model for the material of norms and rules in everyday life for grade IV students of SDN Gayam 3. The results of this study indicate that (1) interactive multimedia based on the Problem Basic Learning learning model for the material of norms and rules in everyday life for grade IV students of SDN Gayam 3 is valid for use by obtaining a validator score of 93% from media experts and 93% from material experts; (2) the Problem Basic Learning learning model for the material of changes in the material of norms and rules in everyday life for grade IV students of SDN Gayam 3 is practical by obtaining a score from the teacher's practicality questionnaire of 100%; (3) Problem Basic Learning learning model material and reinforced with the results of the KBK program, student learning outcomes with values above KKM (Minimum Completion Criteria) with a value of 100%.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Yuni Herawati, Ilmawati Fahmi Imron, Karimatus Saidahhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5336Efektivitas Penggunaan Media Pembelajaran Lettrum Box Untuk Anak Usia Dini2024-08-09T14:14:21+07:00Tita Bonita Irianfititabonita944@gmail.comIntan Pratihastari Wijayaintanwijaya@unpkediri.ac.id<p>The aim of this research is to evaluate the effectiveness of using the Lettrum box learning media in improving basic numeracy skills in early childhood, because the results of observations show that there is a lack of children's numeracy skills and stimulation during the learning process, as well as the limitations of creative and innovative learning media. In fact, in everyday life, humans cannot be separated from numbers, so from an early age, children must be introduced to numeracy in order to prepare for the formal stage of numeracy at the next level of education. Therefore, researchers used the lettrum box learning media to improve basic numeracy skills in early childhood. The research method used is quantitative descriptive with a quasi-experimental design model and using the Lettrum box as a learning medium. It is hoped that the results of this research can provide input for teachers to use the Lettrum box learning media in an effort to improve students' basic numeracy skills. In this way, it is hoped that the basic numeracy abilities of early childhood can increase, the lettrum box learning media is effective in improving the basic numeracy abilities of children in the Pembina Kindergarten, Mojoroto Kediri District.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Tita Bonita Irianfi, Intan Prastihastari Wijayahttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5342The Effectiveness of Roleplay on Students' Speaking Skill2024-08-09T14:59:30+07:00 Yohana Octavianayoohanaviana@gmail.comAgung Wicaksonoagungwicaksono@unpkediri.ac.idMahendra Puji Permana Ajimahendra.puji@gmail.com<p>Speaking skills are the ability to express thoughts, ideas, and emotions verbally. At SMAN 6 Kediri, it was found that class XI students faced challenges in developing these skills. This research aims to test the effectiveness of roleplay, which is a learning method in which students play certain roles in simulated real situations, as a strategy to improve students' speaking skills. This study uses a quantitative experimental approach involving class XI students for the 2023/2024 academic year as research subjects. Data was collected through pre-test and post-test to compare changes in speaking ability before and after implementing roleplay. Data analysis shows that there is a significant increase in students' speaking abilities after participating in the roleplay session. Roleplay has proven to be effective in improving students' speaking skills because it provides the opportunity to practice communication in a structured and relevant context. Therefore, the author provides recommendations to teachers to integrate roleplay in learning as part of a strategy that can enrich students' learning experiences in developing their speaking skills.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Yohana Octaviana, Agung Wicaksono, Mahendra Puji Permana Ajihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5341Analisis Kebutuhan Media SIPASIA (Sistem Pernapasan Manusia) Berbasis Multimedia Interaktif pada Pembelajaran IPAS di Sekolah Dasar2024-08-09T14:52:29+07:00Yayuk Setiyowatiyayuksetyowati9@gmail.comSutrisno Saharisutrisno@unpkediri.ac.idAgus Widodoaguswidodo@unpkediri.ac.id<p>This research was motivated by the results of observations at SD Negeri 1 Banaranwetan, Nganjuk Regency on class V students. In teaching and learning activities, the learning resources used were only LKS and BSE books. The learning media used is only PowerPoint. Teachers predominantly use the lecture method, students appear passive in the learning process. The aim of this research is to analyze the need for learning media as an alternative to assist science learning. This study used descriptive qualitative method. This research was carried out at SD Negeri 1 Banaranwetan, Nganjuk Regency with 33 students and 2 class V teachers as respondents. Data collection was carried out through observation, interviews, and distributing questionnaires to teachers and students. The data analysis technique in this research involves describing the data from the media needs analysis questionnaire which is analyzed in detail. The results of the research show that students and teachers need learning media for learning science and technology material on the human respiratory system. Thus, learning media was approved to be developed in the development of SIPASIA media based on interactive multimedia material on the human respiratory system for fifth grade elementary school students.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Yayuk Setiyowati, Sutrisno Sahari, Agus Widodohttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5348Analisis Kebutuhan Media Pembelajaran PAPINKA (Papan Pintar Perkalian) pada Materi Perkalian di Kelas III SDN Tiron 42024-08-10T23:25:37+07:00Riska Sri Rahayuriskasri457@gmail.comMumun Nurmilawatimumunnurmila68@gmail.com<p>Multiplication is a topic that is very difficult for most students to understand. Teachers should be able to apply different learning styles in teaching multiplication to students, so that students can understand it more easily and quickly. Multiplication is a science that students must understand so that multiplication can later be applied in everyday life. In mathematics learning, especially in multiplication material, teachers have not implemented appropriate learning media so that students find it difficult in multiplication material. This research aims to 1) analyze the need for learning media,. This type of research is quantitative descriptive. Data collection was carried out through interviews and distributing questionnaires to teachers and students. This research was conducted at SDN Tiron 4, Kediri city by conducting interviews with class III teachers and distributing questionnaires to 22 class III students. Based on the needs questionnaire, the PAPINKAN (Multiplication Smart Board) learning media is needed by students and teachers, and learning is approved for development.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Riska Sri Rahayu, Mumun Nurmilawatihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5350Pengembangan Modul Materi Keragaman Budaya Berbasis Kearifan Lokal Kabupaten Kediri Bagi Siswa Kelas IV SDN Kraton2024-08-11T09:42:22+07:00Siti Khoirun Nadhifahsk.nadhifah28@gmail.comErwin Putera Permanaerwinp@unpkediri.ac.idWahid Ibnu Zamanwahidibnu@unpkediri.ac.id<p>This research aims to produce a cultural diversity material module based on local wisdom in Kediri Regency for class IV students at SDN Kraton. This research uses the development or R&D method using the ADDIE model. This research used module expert validation instruments, material expert validation, teacher response questionnaires, student response questionnaires, and student learning completeness. The subjects were 26 fourth-grade students at SDN Kraton. The research results are that the validity of the module is assessed from the module aspect with a score of 84% and the material aspect with a score of 96%, which means "Very valid". The practicality of the teacher response module obtained a score of 86% and the student response was 96% indicating "Very Practical". The module's effectiveness resulted in 5 out of 6 students being declared complete in studying for the limited trial with a score percentage of 83.333%. In the extensive trial, the results obtained were 18 out of 20 students declared to have completed their studies with a rate of 90%, including the "Very effective" criteria. The conclusions of this research produced a cultural diversity material module product based on local wisdom in Kediri Regency for fourth-grade elementary school students that was valid, practical, and effective for use in the learning process.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Siti Khoirun Nadhifah, Erwin Putera Permana, Wahid Ibnu Zamanhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5339Fenomenologi Permasalahan Remaja Di Starling Kopi2024-08-09T14:35:47+07:00Wildan Agungsetyanwildan@gmail.comGuruh Sukma Hanggarakangguruh@gmail.comKhususiyahKhususiyah@unpkediri.ac.id<p>Adolescence is a period of change or transition from childhood to adulthood which includes biological changes, psychological changes and social changes (Sofia & Adiyanti, 2013). Currently, the term teenager has a broader meaning and includes not only physical but mental, emotional and social maturity. This research is based on the results of the researcher's observations and experience. In our surrounding environment we often encounter many problems related to phenomenological studies. One example of phenomenology in our environment is teenage problems. Adolescent problems Refer to the problems and challenges experienced by individuals in the adolescent age range. The problem of this research is to identify the problems of teenagers at Starling Kopi using a phenomenological approach. This research uses a qualitative research approach with a phenomenological approach at Starling Kopi. This research uses interview instruments with teenagers and informants.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 ildan Agung, Guruh Sukma Hanggara, Khususiyahhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5340Pengaruh Model Pembelajaran Digital Game Based Learning (DGBL) Terhadap Hasil Belajar Siswa SDN Manggis2024-08-09T14:45:17+07:00Winda Risma Wardaniwindawardani75@gmail.comAan Nurfahrudiantoaan@unpkediri.ac.idMuhamad Basorimuhamadbasori@unpkediri.ac.id<p>This research was motivated by the low mathematics learning outcomes at SDN Manggis. This research aims to determine whether there is a significant effect of implementing the DGBL learning model on student learning outcomes for class II multiplication and division at SDN Manggis. The research method used is quantitative. The subjects of this research were class II students at SDN Manggis, totaling 42 students, there were control and experimental classes, each class had 21 students. The results of this research are 1) The results of mathematics learning for multiplication and division material that does not use the DGBL learning model at SDN Manggis 2 are 73, which means it is below the KKM, supported by hypothesis testing with results of 0.000 < 0.05. 2) The results of learning mathematics on multiplication and division material using the DGBL learning model obtained an average posttest score of 78, which means the score is above or the same as the KKM, supported by hypothesis testing with results of 0.000 < 0.05. 3) There is a significant effect of using the Digital Game Based Learning learning model supported by online mathematics game media on class II students at SDN Manggis 2 Puncu supported by hypothesis testing with results of 0.000 < 0.05.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Winda Risma Wardani, Aan Nurfahrudianto, Muhamad Basorihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5337The Effect of PJBL to Twelfth Grade Students’ Reading Comprehension 2024-08-09T14:21:43+07:00Titissarititissarii50@gmail.comAgung Wicaksonoagungwicaksono@unpkediri.ac.idMahendra Puji Permana Ajimahendra.puji@gmail.com<p>The project-based learning model is a student-centered learning method where students can develop their abilities so they can create learning projects. Reading is the process of obtaining information from written text, from writer to reader. The aim of this research is to find the results of reading comprehension scores before using the PjBL model and after using the PjBL model. In this research, a quantitative approach to experimental methods was used. The results of the student tests show that student scores have increased; this can be seen from the increase in student post-test scores. The results of this research show an increase in students' reading comprehension scores after implementing the PjBL model in learning. It can be concluded that the PjBL model has an effect on students' reading comprehension in application letter materials.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Titissari, Agung Wicaksono, Mahendra Puji Permana Ajihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5333å 1326 Pengembangan Media Board Game Ludo Prajurit Denjaka Untuk Meningkatkan Perilaku Disiplin Siswa Kelas XI SMAN 4 Kediri2024-08-09T13:57:09+07:00Siti Fatimatus Zahrosifaza110@gmail.comIkke Yuliani Dhian Pikkeyulianidp@gmail.comAtrupatrup@unpkediri.ac.id<p>This research was motivated by the results of observations at the Upper Menangah State School (SMAN) 4 Kediri showing that there was no guidance and counseling service media to improve student disciplinary behavior. Meanwhile, the problems that have been found in schools are that students experience problems in implementing disciplinary behavior, for example they are often late for school, don't do their homework, skip school, are noisy when the teacher is explaining the material. Therefore, researchers took the initiative to develop media aimed at improving student disciplinary behavior which was validated by material experts, media experts and guidance and guidance teacher experts. The aim of this research is to determine the acceptability of the Ludo Soldier Denjaka game media as an effort to improve student discipline at SMA Negeri 4 Kediri. This research uses the Borg and Gall research model and is adopted based on 8 stages. As for the results obtained from validation data from material experts and user test results (BK teachers), it can be concluded that the Ludo Soldier Denjaka media is very suitable for use. It can be concluded that the Ludo Soldier Denjaka media to improve student disciplinary behavior is accepted practically and theoretically as one of the BK media. Guidance and counseling teachers are expected to be able to use the Ludo Soldier Denjaka game media in the guidance and counseling service process and the media as one of the innovations in providing guidance and counseling services. And it is also hoped that they will be able to develop the Denjaka Warrior Ludo Game media by conducting effectiveness tests by paying attention to the requirements needed according to the characteristics and needs of students.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Siti Fatimatuz Zahro, Ikke Yuliani Dhiah P, Atruphttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5329Keefektifan Pengembangan Buku Suplemen IPAS Sumber Daya Alam untuk Siswa Kelas IV SDN Gayam 12024-08-09T12:57:15+07:00Sinta Aprilianasintaapriliana951@gmail.comFarida Nurlaila Zunaidahfarida@unpkdr.ac.idMumun Nurmilawatimumunnurmila68@gmail.com<p>Teaching materials are one of the important components in education. Teaching materials are used as teacher guidelines in teaching. At SDN Gayam 1, grade IV teachers only use ready-to-use teaching materials with few materials and have a black and white design to teach the material. The purpose of this study is to determine the effectiveness of the IPAS supplement book for grade IV of SDN Gayam 1. The data collection techniques carried out are observation, interviews and giving pretest and posttest questions to students. This study uses qualitative and quantitative descriptive methods. The research was conducted at SDN Gayam 1 with a total of 27 students. Based on the results of the effectiveness test through the post test that has been carried out, it shows that 27 students obtained a score above the KKM (75). Thus, it can be concluded that the supplementary book is effectively used for learning IPAS Class IV SDN Gayam 1. </p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Sinta Apriliana, Farida Nurlaila Zunaidah, Mumun Nurmilawatihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5328Pengembangan Media Pembelajaran Diskalkulia Dengan Metode Multysensory Untuk Meningkatkan Pemahaman Matematis Siswa2024-08-09T11:27:16+07:00Sholehah Kartika Dewikartikasholehah@gmail.comA’isyah Firdaus Rozzaaqaisyah.f9f@gmail.comSuci Anjarwatisucianjarwati834@gmail.comNita Dwi Aprilianitadaprilia@gmail.comJatmikojatmiko@unpkediri.ac.id<p>Difficulty learning mathematics or dyscalculia is a learning difficulty experienced by children in calculating mathematical elements. There are various<br>methods and strategies that can be applied to help students with dyscalculia easier to understand mathematical concepts and increase motivation,<br>their self-confidence, and skills in dealing with lessons, are wrong The other is the multisensory method. Multisensory methods have a role important in overcoming the problem of dyscalculia in Indonesia. However, its application is still limited and efforts are needed to improve it ability, knowledge, or understanding of this method and effort in improving facilities and resources in schools. Learning media The results produced have advantages, including increasing understanding of concepts mathematics, develop thinking skills, can adapt style student learning, as well as facilitating collaborative learning. Research methods used is the Research and Development (R&D) method with a model ADDIE development (Analysis, Design, Development, Implementation and Evaluation). Research on the development of the ADDIE model has only been carried out Development stage (development), because the aim of this research is only limited develop and produce valid learning media for implemented based on validator assessments. Data collection instrument consisting of a material expert validation sheet and a media expert validation sheet. Results The research conducted shows that the media is effective and suitable for use in dyscalculia learning.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Sholehah Kartika Dewi, A’isyah Firdaus Rozzaaq, Suci Anjarwati, Nita Dwi Aprilia, Jatmikohttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5345Pengaruh Penggunaan Media Audio Visual (Film Pendek) Terhadap Keterampilan Menulis Teks Cerita Sejarah Pribadi Siswa Kelas XII SMAN 7 KEDIRI Tahun Pelajaran 2023/20242024-08-09T19:20:39+07:00Siti Naimatul Muazahnaimatulmuazah@gmail.comMoch. Muarifinmuarifin@unpkediri.ac.idMarista Dwi Rahmayantismaristadwi@unpkediri.ac.id<p>This research is based on the results of the researcher's observations and experience, that learning Indonesian in high school in learning to write personal history story texts requires attention because there are still many students who find it difficult to write personal history story texts. The aim of this research is to experiment with audio visual media (short films) on the personal history story text writing skills of class XII students at SMAN 7 Kediri. This research uses a descriptive quantitative approach, this type of research includes experimental research with a research population of 398 class XII students at SMA Negeri 7 Kediri. Sample selection used purposive sampling technique. This sampling technique was written with the consideration that the research population class is not uniform. This research uses descriptive statistical analysis techniques and inferential statistics with t-test using the SPSS version 26.0 for Windows program. Based on the research results, it can be concluded that the experiment in using audio-visual media (short films) was declared successful, because there was an increase in students' scores in writing personal history story texts, namely the students' initial score was 65.88 and the final score was 81.57.</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Siti Naimatul Muazah, Moch. Muarifin,, Marista Dwi Rahmayantishttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5349Pengaruh Penggunaan Model Teams Games Tournament Dengan Bantuan Takalintar Untuk Siswa Kelas 3 Materi Operasi Hitung Perkalian SDN Satak 22024-08-11T09:37:12+07:00Ulfa Fajar Setyowatifajarulfa661@gmail.comNurita Primasatyanurita.Primasatya@gmail.comAbdul Azizi Hunaifihunaifi@unpkediri.ac.id<p>Education is one of the important things in human life. Education is the maturity of individuals so that they can manage their potential and skills. The purpose of this study was to determine the effect of using the Teams Games Tournament learning model with the help of Takalintar for grade 3 students of multiplication arithmetic operations. The population of this study was grade 3 of SDN Satak 2 in the 2023/2024 academic year consisting of two classes, namely class A and B, each class having 15 and 12 students. Data analysis techniques were normality test, homogeneity test and average similarity test. The results of the study of the teams games tournament model with the help of Takalintar for grade 3 students of multiplication arithmetic operations at SDN Satak showed that the results of the experimental and control classes from the initial test of the t-count 1.181> 3.41, so there was no difference, while in the final test of the experimental and control classes the value of t-count 2.475> 2.45. so there was no difference</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Ulfa Fajar Setyowati, Nurita Primasatya, Abdul Aziz Hunaifihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5351The Implementation of Game Using Snake and Ladder in Teaching Vocabulary at Elementary School 2024-08-11T09:53:42+07:00Siti Nuridayantiida109206@gmail.comSulistyanisulistyani@unpkediri.ac.idKhoiriyahkhoiriyah@unpkediri.ac.id<p>This research aims to describe 1) the learning process of vocabulary focuses on meaning and spelling with snake and ladder game; 2) students’ response towards vocabulary learning with snake and ladder game. This research uses descriptive qualitative. The respondent is from teacher and 17 students of grade four at SDN Kalipang 1. The instrument is field-note for class observation, questions for interview and teaching module for documentation. The data obtained is from note of class observation, interview’s answers with the representative students, and documentation. The results of this research shows that the teacher implements snake and ladder game by dividing the students become 2 groups consist of eight or nine students. The teacher teaches vocabularies about daily verbs using pictures. Then, the teacher explained the rules of snake and ladder game. The game’s board has instructions ”Find the correct meaning!” or ”Write the correct spelling!” By utilizing this game, it facilitates students to obtain experience towards the understanding of vocabulary especially in the aspect of meaning and spelling. </p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Siti Nuridayanti, Sulistyani, Khoiriyahhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5352The Implementation of Teaching Speaking Using Video Recording to Eleventh Grade2024-08-11T10:04:02+07:00Yunia Rizky Rahmawatiyuniarizky2002@gmail.comAgung Wicaksonoagungwicaksono@unpkediri.ac.idMahendra Puji Permana Ajimahendra.puji@gmail.com<p>Speaking is not only about making sounds but one of four language skills that enable the learners to communicate with each other to express thoughts, feelings, information, and intentions. Common problems of students when learning English are poor pronunciation and lack of vocabulary. In another case, sometimes the students ask themselves about the word's meaning in English and Indonesia. Video recording is a medium for recording audio and pictures. In this study, video recording is used to facilitate the teacher in teaching speaking, and doing the task efficiently for students. Also, they can record multiple times and not find any mistakes in their video. Furthermore, they can save time editing the video when they see any mistakes. Descriptive design with a qualitative approach is used to describe how to teach speaking. The research subject was 36 eleventh-grade students’ of SMAN 1 Kediri consisting of 22 girls and 14 boys. The result of the research is to describe how to teach speaking using video recording. </p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Yunia Rizky Rahmawati, Agung Wicaksono, Mahendra Puji Permana Ajihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5238Pengembangan Media Kotak Pintar Untuk Meningkatkan Kemampuan Berhitung Perkalian & Pembagian Kelas II SD2024-08-05T20:13:42+07:00Dwi Hady Kristantowikristan02@gmail.comIta Kurniaitakurnia@unp.ac.idWahyudiwahyudi@unpkdr.ac.id<p>The purpose of this research and development is to determine the validity, practicality, and effectiveness of smart box media on multiplication & division materials for grade II elementary school students. The research method used is R & D (Reseach and Development) with the ADDIE model which consists of 5 steps, namely (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. The results of this study indicate the feasibility level of smart box learning media for multiplication and division material in grade II elementary school math subjects. Based on the assessment of media experts obtained a percentage score of 85% with the category "Very Valid". The material expert assessment obtained a percentage score of 90% with the category "Very Valid". Practicality assessment obtained from a limited and broad scale subject response questionnaire, on a limited scale subject the teacher response questionnaire obtained a score of 94% with the category "Very Practical" and the teacher response questionnaire obtained a score of 98% with the category "Very Practical". On a wide scale, the teacher response questionnaire scored 94% with the category "Very Practical" and the student response questionnaire scored 99% with the category "Very Practical". The validity assessment was obtained from the limited scale and broad scale post-test results. The limited scale obtained an average score of 89 with the category "Very Effective" and the broad scale obtained an average score of 90.3 with the category "Very Effective". Thus, the smart box learning media for multiplication & division material can be said to be feasible to use as a learning media for multiplication & division material for grade II elementary school students.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Dwi Hady Kristanto, Ita Kurnia, Wahyudihttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5356Pengembangan Model Pembelajaran WASAKA Untuk Meningkatkan Karakter WASAKA dan Mengurangi Prokrastinasi Akademik Mahasiswa2024-08-13T20:24:40+07:00Miftahul Aula Sa’adahmiftahulaula@uin-antasari.ac.id<p>The character of Wasaka (Waja sampai Kaputing) is the motto of the people of South Kalimantan, which means effort to the end or the struggle will not stop until the struggle can be achieved. Academic procrastination is the phenomenon of procrastinating academic tasks or work. Procrastination not only impacts on academic performance but on students' mental and emotional health. This research aims to develop the WASAKA (Write, Analyse, Argue, Knowledge Development, and Act) learning model to improve WASAKA character and reduce academic procrastination. The type of research is development (Development Research). This research consists of preliminary stage and formative evaluation stage (Tessmer test). The research subjects were PAI students. Data collection techniques used observation and survey. The research instruments were validation sheets and observation sheets. The results showed that the WASAKA learning model has a content validity of 0.87-0.93 with a valid category. The assessment of the WASAKA character in students during the learning process received an overall average score of 4.85 with a very good category and the level of student academic procrastination was in the medium-low category. The conclusion of this study is that the learning model developed is valid, the WASAKA character of students is in the form of responsibility, resilience, discipline, diligence, hard work, and independence</p>2024-08-03T00:00:00+07:00Copyright (c) 2024 Miftahul Aula Sa’adahhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5237Analisis Kebutuhan Multimedia Berbasis Kearifan Lokal Materi Indonesiaku Kaya Budaya Kelas IV SDN Sukorame 2 2024-08-05T20:05:47+07:00Dhea Nur Agustindheanuragustin8@gmail.comIlmawati Fahmi ImronIlmawati@unpkediri.ac.idKarimatus Saidahkarimatus@unpkediri.ac.id<p>This research aims to 1) analyze the problems faced by students and teachers in the local wisdom learning process; 2) describe the learning media used by teachers in class IV culture-rich Indonesian material in elementary schools; 3) analyze students' needs for the use of learning media in class IV culture-rich Indonesia material in elementary schools. The data collection techniques used were observation and needs analysis questionnaires which were analyzed using descriptive qualitative analysis. The results of research in the field concluded that 1) the learning media used was still less than optimal; 2) there is a problem of students not knowing the local wisdom of the Kediri region; 3) the learning media that needs to be developed for culturally rich Indonesia material is interactive multimedia based on local Kediri wisdom. The conclusion of this research is that interactive learning media based on Kediri local wisdom is needed.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Dhea Nur Agustin, Ilmawati Fahmi Imron, Karimatus Saidahhttps://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5239Analisis Kebutuhan Media Pembelajaran Berbasis Augmented Reality Pada Materi Pencernaan Kelas V SDN Mojoroto 22024-08-05T20:19:46+07:00Efa Salmaiyah Faridlotul JanahEfasalma86@gmail.comMumun Nurmilawatimumunnurmila68@gmail.com<p>Science learning is learning to understand the universe and all its contents through precise observation, using procedures, and explaining with reasoning so as to gain knowledge. In science learning, teachers do not use appropriate learning media so that students have difficulty understanding the material and are less enthusiastic about learning. This research aims to analyze the need for media used to support learning on digestive system material. The type of research used is descriptive qualitative. Data collection was carried out through interviews and distributing questionnaires to teachers and students. This research was conducted at SDN Mojoroto 2 Kediri City by conducting interviews with class V teachers and distributing questionnaires to 25 class V students. The results of the student needs questionnaire showed that 25 class V students needed learning media. This was proven by the results of student responses in filling out the questionnaire which showed that 92.9% of students needed learning media. Based on these results, students and teachers agreed that augmented reality-based learning media should be developed on digestive material.</p>2024-08-06T00:00:00+07:00Copyright (c) 2024 Efa Salmaiyah Faridlotul Janah, Mumun Nurmilawati