PENGEMBANGAN MEDIA PERMAINAN PETA HARTA KARUN LUFFY UNTUK MENGATASI BURNOUT BELAJAR SISWA SMK
DOI:
https://doi.org/10.29407/xx284991Keywords:
learning burnout, group counseling, educational games, vocational students, ADDIEAbstract
This study aims to develop the “Luffy Treasure Map Game” as a group counseling media to overcome learning burnout among vocational high school students. The subjects were students of SMKN 2 Kediri who showed signs of learning burnout. The product was a board game that incorporated interactive challenges and tasks. The game effectively stimulated students’ self-management, motivation, and engagement. Based on these findings, the Luffy Treasure Map Game is declared feasible and effective as a group counseling tool. The development of the Luffy's Treasure Map game media was carried out to provide an alternative group guidance service to address learning burnout experienced by vocational school students, particularly at SMK Negeri 2 Kediri. This game is designed as an educational board game that combines elements of adventure, group collaboration, and psychological and academic challenges tailored to indicators of learning burnout.
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