Pengembangan Multimedia Interaktif Berbasis Augmented Reality pada Materi Bangun Kelas 4 Sekolah Dasar
DOI:
https://doi.org/10.29407/w7w34103Keywords:
interactive multimedia, augmented reality, spatial geometryAbstract
This research is motivated by students' difficulties in visualizing three-dimensional shapes and the limited learning media available at school. The study aims to develop interactive multimedia based on Augmented Reality (AR) to help fourth-grade students understand three-dimensional shape material. The research method used is Research and Development with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. Data collection techniques include interviews and observations, while data analysis techniques encompass the validity of the results from material and media expert validation, practicality from teacher and student response questionnaires, and effectiveness from student learning outcome tests. The research results indicate that the developed multimedia is highly valid (88.32%), very practical based on teacher (92.5%) and student (92.7%) assessments, and very effective as 93.33% of students achieved scores above the KKTP. This AR-based interactive multimedia is suitable for use as a learning medium for mathematics on spatial building materials.
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