Pengembangan Multimedia Interaktif Berbasis Augmented Reality pada Materi Bangun Kelas 4 Sekolah Dasar

Authors

  • Rendy Putra Hervian Universitas Nusantara PGRI Kediri
  • Muhamad Basori Universitas Nusantara PGRI Kediri
  • Karimatus Saidah Universitas Nusantara PGRI Kediri

DOI:

https://doi.org/10.29407/w7w34103

Keywords:

interactive multimedia, augmented reality, spatial geometry

Abstract

This research is motivated by students' difficulties in visualizing three-dimensional shapes and the limited learning media available at school. The study aims to develop interactive multimedia based on Augmented Reality (AR) to help fourth-grade students understand three-dimensional shape material. The research method used is Research and Development with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. Data collection techniques include interviews and observations, while data analysis techniques encompass the validity of the results from material and media expert validation, practicality from teacher and student response questionnaires, and effectiveness from student learning outcome tests. The research results indicate that the developed multimedia is highly valid (88.32%), very practical based on teacher (92.5%) and student (92.7%) assessments, and very effective as 93.33% of students achieved scores above the KKTP. This AR-based interactive multimedia is suitable for use as a learning medium for mathematics on spatial building materials.

References

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Published

2025-07-22

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Section

Articles

How to Cite

Pengembangan Multimedia Interaktif Berbasis Augmented Reality pada Materi Bangun Kelas 4 Sekolah Dasar. (2025). Prosiding SEMDIKJAR (Seminar Nasional Pendidikan Dan Pembelajaran), 8, 954-959. https://doi.org/10.29407/w7w34103

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