Pengembangan Multimedia Interaktif Berbasis Kearifan Lokal Pada Materi Cerita Rakyat Siswa Kelas IV SDN Tiron 4
Keywords:
Development, Interactive Multimedia, Elementary School, Class IVAbstract
This research is motivated by the problem in classes where students have low interest in reading. Apart from that, students literature and knowledge about their own region, namely Kediri, is also lacking. This is because there are very few reading books related to the folklore of the Kediri area so that students do not have access to studying the folklore of their region. The aim of this research is to prove the validity, practicality and effectiveness of interactive multimedia created by researchers in an effort to increase students' interest in learning about regional folklore, especially Kediri. The research method used by researchers is the ADDIE method which has five stages in the research process. The five stages are Analysis, design, develop, implement, and evaluate. The results of this research are (1) the interactive multimedia created was declared valid with an average assessment result of 94.6%. (2) interactive multimedia is declared practical with an average result of 92.3%. (3) interactive multimedia is considered very effective with students' classical completion results being 80% on the limited test and 83% on the broad test. The conclusion of this research is that the interactive multimedia that has been created by researchers is declared to be very valid, very practical, and very effective so that it is very suitable for use in learning activities.
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