Kevalidan Media Pembelajaran E-Puzzle Pada Materi Simbol Pancasila di Kelas 1 Sekolah Dasar

Authors

  • Shely Suci Hati Universitas Nusantara PGRI Kediri
  • Ita Kurnia Universitas Nusantara PGRI Kediri
  • Wahyudi Universitas Nusantara PGRI Kediri

Keywords:

puzzle, interactive multimedia, Pancasila symbols

Abstract

This research was motivated by the lack of understanding of students at SDN Kutorejo 2 regarding Pancasila symbols. This is because teachers are less creative in making learning media using Pancasila symbol material so that the concept of the Pancasila principle symbol is not fully understood by students. The aim of this development research is to describe the validity of E-puzzle learning media to improve the learning outcomes of class I students. The development method used in this research is Research and Development (RnD) using the ADDIE model. The ADDIE model procedure consists of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. The data collection technique in this research is by conducting observations, interviews and questionnaires. The data analysis technique used is validity criteria. From the validation results of the media and materials in the E-puzzle learning media, scores were obtained at 90% and 88%. Thus, the learning media for class I Pancasila symbol material at SDN Kutorejo 2 is declared very valid and can be used without requiring correction.

References

Aghni, R. I. (2018). Fungsi Dan Jenis Media Pembelajaran Dalam Pembelajaran Akuntansi. Jurnal Pendidikan Akuntansi Indonesia, 16(1). https://doi.org/10.21831/jpai.v16i1.20173.

Akbar, S. D. (2013). Instrumen perangkat pembelajaran.

Arikunto, S. (1998). Pendekatan Penelitian. Jakarta: Rineka Cipta.

Darmawan, L. A., Reffiane, F., & Baedowi, S. (2019). Pengembangan Media Puzzle Susun Kotak Pada Tema Ekosistem. Jurnal Penelitian dan Pengembangan Pendidikan, 3(1), 14-17.

Mar’atusholihah, H. (2019). Pengembangan media pembelajaran tematik ular tangga berbagai pekerjaan. Mimbar PGSD Undiksha, 7 (3), 253-260.

Sugiyono, D. (2013). Metode penelitian pendidikan pendekatan kuantitatif, kualitatif dan R&D.

Sukmawarti, E. (2021). Pengembangan Media Pop Up Book Pada Pembelajaran PKN Di SD. Ability: Journal of Education and Social Analysis, 2(4), 110–122. https://doi.org/10.51178/jesa.v2i4.321

Widiana, I. W., Rendra, N. T., & Wulantari, N. W. (2019). Media Pembelajaran Puzzle Untuk Meningkatkan Hasil Belajar Siswa Kelas IV Pada Kompetensi Pengetahuan IPA. Indonesian Journal Of Educational Research and Review, 2(3), 354-362.

Downloads

Published

2024-08-06

How to Cite

Shely Suci Hati, Ita Kurnia, & Wahyudi, W. (2024). Kevalidan Media Pembelajaran E-Puzzle Pada Materi Simbol Pancasila di Kelas 1 Sekolah Dasar. Prosiding SEMDIKJAR (Seminar Nasional Pendidikan Dan Pembelajaran), 7, 1127–1135. Retrieved from https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5299

Issue

Section

Articles

Most read articles by the same author(s)

1 2 > >>