Kevalidan Media Pembelajaran E-Puzzle Pada Materi Simbol Pancasila di Kelas 1 Sekolah Dasar

Authors

  • Shely Suci Hati Universitas Nusantara PGRI Kediri
  • Ita Kurnia Universitas Nusantara PGRI Kediri
  • Wahyudi Universitas Nusantara PGRI Kediri

Keywords:

puzzle, interactive multimedia, Pancasila symbols

Abstract

This research was motivated by the lack of understanding of students at SDN Kutorejo 2 regarding Pancasila symbols. This is because teachers are less creative in making learning media using Pancasila symbol material so that the concept of the Pancasila principle symbol is not fully understood by students. The aim of this development research is to describe the validity of E-puzzle learning media to improve the learning outcomes of class I students. The development method used in this research is Research and Development (RnD) using the ADDIE model. The ADDIE model procedure consists of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. The data collection technique in this research is by conducting observations, interviews and questionnaires. The data analysis technique used is validity criteria. From the validation results of the media and materials in the E-puzzle learning media, scores were obtained at 90% and 88%. Thus, the learning media for class I Pancasila symbol material at SDN Kutorejo 2 is declared very valid and can be used without requiring correction.

References

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Published

2024-08-06

How to Cite

Shely Suci Hati, Ita Kurnia, & Wahyudi, W. (2024). Kevalidan Media Pembelajaran E-Puzzle Pada Materi Simbol Pancasila di Kelas 1 Sekolah Dasar. Prosiding SEMDIKJAR (Seminar Nasional Pendidikan Dan Pembelajaran), 7, 1127–1135. Retrieved from https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5299

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Articles