Pengembangan Multimedia Interaktif Materi Gerhana Matahari dan Bulan untuk Siswa Kelas VI Sekolah Dasar
Keywords:
multimedia interaktif, gerhana matahari dan bulan, sekolah dasarAbstract
Technological advances in the field of education are used by teachers to create interesting and effective learning media. However, the reality in the school environment is that teachers are not yet optimal in utilizing technology in the media. This research aims to (1) determine the validity of the development product, (2) determine student responses after using interactive multimedia and (3) determine student learning outcomes after using interactive multimedia. This research uses the R&D (Research and Development) method. The development model used in this research is ADDIE. Data was obtained through validation questionnaires, student responses and tests. The data processing techniques used are qualitative and quantitative. The results of this research show that (1) interactive multimedia gets an average percentage score of 93% with a very valid category, (2) interactive multimedia gets a very good student response with a percentage of 94%. (3) interactive multimedia improves student learning outcomes. Based on the N-gain test, the criteria were "medium" with an increase of 0.59. This was obtained from pretest data getting an average of 67.3 and posttest getting an average of 85.6. Thus, the development of interactive multimedia is said to be valid, gets very good student responses, and can improve student learning outcomes.
References
Al, A. N., Gumiandari, S., Syekh, I., & Cirebon, N. (2024). Upaya Peningkatan Hasil Belajar Bahasa Arab Melalui Penggunaan Media Power Point pada Siswa Kelas X IBB MAN 1 Kota Cirebon. Jurnal Ilmiah Multidisiplin, 1(3), 37–43. https://doi.org/10.62017/merdeka
Anomeisa, A. B., & Ernaningsih, D. (2020). Media Pembelajaran Interaktif menggunakan PowerPoint VBA pada Penyajian Data Berkelompok. In Jurnal Pendidikan Matematika Raflesia (Vol. 05, Issue 01). https://ejournal.unib.ac.id/index.php/jpmr
Arikunto, S. 2014. Prosedur Penelitian: Suatu Pendekatan Praktik. Rineka Cipta
Desta Pramesti, P., Ketut Dibia, I., & Ujianti, P. R. (2021). Media Pembelajaran Daring Interaktif Berbasis Power Point Dengan Fungsi Hyperlink. Jurnal Pedagogi Dan Pembelajaran, 4(2), 258–267. https://ejournal.undiksha.ac.id/index.php/JP2/index
Firdha, N., & Zulyusri, Z. (2022). Penggunaan iSpring Dalam Pengembangan Media Pembelajaran Interaktif. Diklabio: Jurnal Pendidikan Dan Pembelajaran Biologi, 6(1), 101–106. https://doi.org/10.33369/diklabio.6.1.101-106
Harsiwi, U. B., & Arini, L. D. (2020). Pembelajaran Menggunakan Media Pembelajaran Interaktif terhadap Hasil Belajar Siswa di Sekolah Dasar. Jurnal Basicedu, 4(4), 1104-1113
Kifron, M., Haryanto, E., Studi Magister Pendidikan Dasar, P., & Jambi, U. (2024). Pengembangan Multimedia Interaktif Berbasis Aplikasi Ispring Suite Pada Kurikulum Merdeka Dalam Pembelajaran Ipa Di Kelas V Sekolah Dasar. Jurnal Ilmiah Pendidikan Dasar.
Nuraini, I., & Narimo, S. (2019). Pengembangan Media Pembelajaran Berbasis Power Point Ispring Suite 8 Di Sekolah Dasar Universitas Muhammadiyah Surakarta (1) (2) (3). 1. https://doi.org/10.23917/varidika.v31vi2i.10220
Ramadhan, L. A. P., & Suprayitno. (2023). Pengembangan Multimedia Pembelajaran Interaktif Berbasis Articulate Storyline 3 Pada Materi Sistem Tata Surya Kelas Vi Sekolah Dasar.
Rusman, dkk. 2017. Pembelajaran Berbasis Tenologi Informasi dan Komunikasi. Jakarta: Rajawali Pers
uma, E. R. andu, Makaborang, Y., & Ndjoeroemana, Y. (2022). Pengaruh Penggunaan Media Pembelajaran Berbasis Aplikasi Android Terhadap Hasil Belajar Siswa Kelas IX pada Konsep Perkembangbiakan Tumbuhan. Jurnal Pendidikan Indonesia Gemilang, 2(1), 9–16. https://doi.org/10.52889/jpig.v2i1.58
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Evilia Rindayati, Aan Nurfahrudianto, Sutrisno Sahari

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.