Pengaruh Model Pembelajaran Digital Game Based Learning (DGBL) Terhadap Hasil Belajar Siswa SDN Manggis
Keywords:
Model pembelajaran Digital Game Based Learning (DGBL), hasil belajar siswa.Abstract
This research was motivated by the low mathematics learning outcomes at SDN Manggis. This research aims to determine whether there is a significant effect of implementing the DGBL learning model on student learning outcomes for class II multiplication and division at SDN Manggis. The research method used is quantitative. The subjects of this research were class II students at SDN Manggis, totaling 42 students, there were control and experimental classes, each class had 21 students. The results of this research are 1) The results of mathematics learning for multiplication and division material that does not use the DGBL learning model at SDN Manggis 2 are 73, which means it is below the KKM, supported by hypothesis testing with results of 0.000 < 0.05. 2) The results of learning mathematics on multiplication and division material using the DGBL learning model obtained an average posttest score of 78, which means the score is above or the same as the KKM, supported by hypothesis testing with results of 0.000 < 0.05. 3) There is a significant effect of using the Digital Game Based Learning learning model supported by online mathematics game media on class II students at SDN Manggis 2 Puncu supported by hypothesis testing with results of 0.000 < 0.05.
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