Pengembangan Media Pembelajaran Papacin Berbasis Permainan Tebak Gambar Untuk Meningkatkan Hasil Belajar Siswa SD

Authors

  • Revina Karmila Putri Universitas Nusantara PGRI Kediri
  • Muhamad Basori Universitas Nusantara PGRI Kediri
  • Ita Kurnia Universitas Nusantara PGRI Kediri

DOI:

https://doi.org/10.29407/5tnz8533

Keywords:

Learning Media, Papacin, Guess the Picture, The five senses

Abstract

This research is based on observations, interviews, and questionnaires conducted with teachers and fourth grade students of SDN Sukorame 2. From the observations, it was found that 28 out of 57 students had difficulty understanding the five senses material, with scores below the KKTP. The main function lies in the five senses and their functions. Learning that is less varied, only using videos and open books without concrete media, makes students passive and less interested, so that learning outcomes are not optimal. The formulation of the research problem is (1) How is the validity of the Papacin learning media based on picture guessing games to improve student learning outcomes on the five senses material? (2) How is the practicality of the media? (3) How is its effectiveness? The purpose of this study is to determine the validity, practicality, and effectiveness of the Papacin learning media. The method used is ADDIE (analysis, design, development, implementation, and evaluation). The results of the study showed that the Papacin media was highly valid (92% score), practical (89.3% average score), and effective (N-gain score 0.8038). This media is suitable for use in improving student learning outcomes, and further development is recommended.

References

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Published

2025-07-22

Issue

Section

Articles

How to Cite

Pengembangan Media Pembelajaran Papacin Berbasis Permainan Tebak Gambar Untuk Meningkatkan Hasil Belajar Siswa SD. (2025). Prosiding SEMDIKJAR (Seminar Nasional Pendidikan Dan Pembelajaran), 8, 487-493. https://doi.org/10.29407/5tnz8533

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