PENGEMBANGAN MULTIMEDIA INTERAKTIF MATERI PERKALIAN BILANGAN CACAH UNTUK SISWA KELAS 4 SDN SATAK 2

Authors

  • Ananda Puspita Kusuma Wardhani Universitas Nusantara PGRI Kediri
  • Kharisma Eka Putri Universitas Nusantara PGRI Kediri
  • Aan Nurfahrudianto Universitas Nusantara PGRI Kediri

Keywords:

interactive multimedia, learning outcomes, mathematics

Abstract

This study is based on the results of observations made at SDN Satak 2, Grade 4 students have difficulty learning, especially when learning mathematics, this can be seen from the value of student learning outcomes are still under KKM, student difficulty in understanding the material, and the absence of Learning media. The purpose of this study was to determine the percentage of validity, practicality, and effectiveness of the development of interactive multimedia multiplication material for Grade 4 students of Sdn Satak 2. The method used is R&D research using ADDIE model. The results of interactive multimedia research are valid with the value of media expert validator 92.3% and material expert validator 83.2%. Interactive Multimedia is stated to be practical with a teacher response value of 92%, 100% limited test students and 100% extensive test students. And the value of the effectiveness of interactive multimedia seen from the results of post-test limited test 88.5% and 90% broad test. Thus, it can be concluded that the research development of interactive learning media can help students in understanding the material and has met the criteria of validity, practicality and effectiveness.

References

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Published

2024-08-03

How to Cite

Wardhani, A. P. K. ., Putri, K. E. ., & Nurfahrudianto, A. . (2024). PENGEMBANGAN MULTIMEDIA INTERAKTIF MATERI PERKALIAN BILANGAN CACAH UNTUK SISWA KELAS 4 SDN SATAK 2. Prosiding SEMDIKJAR (Seminar Nasional Pendidikan Dan Pembelajaran), 7, 457–469. Retrieved from https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5214

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