Pengembangan Media Video Animasi Berbasis Kearifan Lokal Kediri Pada Materi Indonesiaku Kaya Budaya Untuk Siswa Kelas 4 SD Negeri Tiron 2
Keywords:
Development,, Animation Video Learning Media,, ADDIE MethodAbstract
The research background is based on the results of observations at SD Tiron 2 grade 4, where the choice of learning media was adjusted to student characteristics. As well as making innovations in learning media to improve student learning outcomes. The objectives of this research are 1). To determine the validity of local wisdom-based animated video media on student learning outcomes. 2). To find out the practicality of animated video media based on local wisdom on student learning outcomes, 3). To determine the effectiveness of local wisdom-based animated video media on student learning outcomes. This research uses the Research and Development (R&D) method with the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. The conclusion of this research is that a presentation score was obtained of 94.2% for media validation and 95.5% for material validation. The animated video learning media based on local wisdom is stated to be very practical, this is proven by the teacher response questionnaire percentage score of 96% and the student response questionnaire percentage score of 97%. Meanwhile, animated video learning media based on local wisdom was stated to be very effective, this was proven by obtaining a KBK (Classical Learning Completeness) percentage score of 95%.
References
Akbar, S. 2015. Instrumen Perangkat Pembelajaran. Bandung: PT. Remaja Rosdakarya.
Sugiyono. 2016. Metode Penelitian Kuantitatif, Kualitatif dan R&D. Bandung: PT Alfabet.
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