Pengembangan Media Pembelajaran Kotak Pintar Berbasis Explosion Box Materi IPA Siklus Hidup Hewan Kelas IV

Authors

  • Bagus Fajar Bayu Pratama Universitas Nusantara PGRI Kediri
  • Dhian Dwi Nur Wenda Universitas Nusantara PGRI Kediri
  • Frans Aditia Wiguna Universitas Nusantara PGRI Kediri

Keywords:

Pengembangan, Kotak Pintar, Explosion box

Abstract

This research aims to develop a smart box media based on an explosion box for the material on animal life cycles. The research method used is R&D (Research and Development) employing the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collection techniques include descriptive analysis for observation and interviews, as well as statistical analysis for calculating validity, practicality, and effectiveness scores. The validation results from media experts scored 88% and from material experts scored 90%, with an overall validity percentage of 89%, categorized as highly valid and feasible for use. The practicality results from the teacher response questionnaire scored 92%, and from the student response questionnaire scored 97%, with an accumulated practicality score of 94.5%, categorized as highly practical for use. The effectiveness of the media showed that students scored above the minimum mastery criteria (KKM), with an average score of 89.5 and a classical completeness rate of 90%, indicating the media is effective for use. From the research results, it can be concluded that the Kotak Pintar media based on an explosion box is very feasible to be used and applied as a learning media in fourth grade, successfully attracting students' interest and improving their learning outcomes.

References

Annisa, N., & Simbolon, N. (2018). Pengembangan Media Pembelajaran Interaktif Ipa Berbasis Model Pembelajaran Guided Inquiry Pada Materi Gaya Di Kelas Iv Sd Negeri 101776 Sampali. School Education Journal Pgsd Fip Unimed, 8(2), 217–229. https://doi.org/10.24114/sejpgsd.v8i2.10199

Larasati. (2021). Pengembangan Media Pembelajaran IPA dengan Menggunakan Media “Rumah Eksis”di Sekolah Dasar. Jurnal Basicedu, 5(3), 1683–1688.

Mulyatiningsih, E. (2016). PENGEMBANGAN MODEL PEMBELAJARAN Endang. Islamic Education Journal, 35,110,114,120,121

Nurbaya, E. (2018). Pengembangan Media Lift the Flap Book Berbasis Grafis Pada Materi Metamorfosis Di Kelas Iv Sekolah Dasar. Program S1 PGSD Universitas Jambi, 1–20

Sipnaturi, E. R., & Farida, F. (2020). Pengembangan Media Explosion Box Berbasis Edutainment pada Pembelajaran Matematika. Indonesian Journal of Science and Mathematics Education, 3(1), 57–65. https://doi.org/10.24042/ijsme.v3i1.5866

Sujatmiko, I. I., Hayati, I. N., & Aziza, I. F. (2021). Pengembangan Media Pendidikan Explosion Box dalam Meningkatkan Atensi Belajar. International Seminar On Islamic Education & Peace, 1, 171–177. https://ejournal.uniramalang.ac.id/index.php/isiep/article/view/1324

Rizal, N. A., Patiung, D., Taufiq, A. U., & Hasanah, U. (2022). Al-Ahya : Jurnal Pendidikan Biologi Pengembangan Media Pembelajaran Surprise Box Pada Materi Sistem Reproduksi Kelas IX SMPN Satap Katumbangan. 4(1), 28–38

Downloads

Published

2024-08-03

How to Cite

Bagus Fajar Bayu Pratama, Dhian Dwi Nur Wenda, & Frans Aditia Wiguna. (2024). Pengembangan Media Pembelajaran Kotak Pintar Berbasis Explosion Box Materi IPA Siklus Hidup Hewan Kelas IV. Prosiding SEMDIKJAR (Seminar Nasional Pendidikan Dan Pembelajaran), 7, 627–633. Retrieved from https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5230

Issue

Section

Articles