Pengembangan E-Hand Out Berbasis Microsoft Sway Didukung Game Edukasi Word Wall Materi Sifat dan Perubahan Wujud Benda Siswa Kelas 3 di SDN 3 Balonggebang

Authors

  • Giesby Nur Ikasari Universitas Nusantara PGRI Kediri
  • Kukuh Andri Aka Universitas Nusantara PGRI Kediri
  • Frans Aditia Wiguna Universitas Nusantara PGRI Kediri

Keywords:

Pengembangan, Microsoft Sway, Word Wall, Sifat dan Perubahan Wujud Benda

Abstract

This research is motivated by the results of research in 3 elementary school, in general, they are required to be more creative in designing and implementing learning while creating an interesting and enjoyable learning process. This research to 1) describe the validity of E-Hand Out based on Microsoft Sway supported by educational Word Wall games regarding the nature and changes in shape of objects for grade 3 students at SDN 3 Balonggebang. 2) describe the practicaly of E- Hand Out, and 3) describe the effectiveness of E-Hand Out. This research uses the development method or Research and Development (R&D). The development model is borg and gall with 10 stages: Research and data colletion, Planning, Initial product development, initial field trials, Revision of initial field tests, Operational product revisions, Wide scale field tests, Final product revisions, Deployment and implementation. The result of this research were declared valid by getting a percentage of 88% from media experts and 96% from material experts. It was stated that it was practical to get 90% of teacher responses and students 97,39%. Found to be highly effective in extensive trials getting 100%.

References

Erlinda, N. (2016). Penerapan Metode Pembelajaran Inkuiri Disertai Handout: Dampak Terhadap Hasil Belajar Fisika Siswa SMAN 1 Batang Anai Padang Pariaman. Jurnal Ilmiah Pendidikan Fisika Al-Biruni, 223-231.

Gall, M. D., Gall, J. P & Borg, W. R. (2003). Education research: An introduction,7th Eddition. Boston: Allyn & bacon.

Munib,Achmad. (2004). Pengantar Ilmu Pendidikan. Semarang: UPT UNNES.

Pannen, P., Purwanto. 2001. Penulisan Bahan Ajar. Jakarta: Dirjen Dikti Depdiknas.

Sugiyono. 2015. Metode Penelitian Kuantittif, Kualitatif, dan R&D. Bandung:Alfabeta.

Wedyawati, Nelly. 2019. Pembelajaran Ipa di Sekolah Dasar, Yogyakarta: Deepublish.

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Published

2024-08-03

How to Cite

Giesby Nur Ikasari, Kukuh Andri Aka, & Frans Aditia Wiguna. (2024). Pengembangan E-Hand Out Berbasis Microsoft Sway Didukung Game Edukasi Word Wall Materi Sifat dan Perubahan Wujud Benda Siswa Kelas 3 di SDN 3 Balonggebang. Prosiding SEMDIKJAR (Seminar Nasional Pendidikan Dan Pembelajaran), 7, 123–128. Retrieved from https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5183

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