Pengembangan Media Pembelajaran Biotif Berbasis Web Educational Game Materi Keanekaragaman Hayati pada Siswa Kelas V
DOI:
https://doi.org/10.29407/eq2nkc46Keywords:
Biotif, web educational game, biodiversityAbstract
This research is based on observation, interviews, student questionnaires, and tests conducted in grade V of SDN Lirboyo 2. The problem found is that students' scores on biodiversity material remain below the KKTP score of 54, as shown by test results and supported by observations and interviews indicating that learning media had already been used in several subjects, particularly Natural and Social Sciences (IPAS). Based on this problem, the researcher developed Biotif, a web-based educational game media. This study aims to determine the validity, practicality, and effectiveness of Biotif Web-Based Educational Game Media on biodiversity material for fifth-grade students of SDN Lirboyo 2 Kediri. The method used is Research and Development (R&D) with the ADDIE model. The research involved 28 fifth-grade students, with data collected through questionnaires and tests, including validation questionnaires from media and material experts, teacher and student response questionnaires, and pretest-posttest instruments. Results show that material validation reached 92% and media validation reached 92%, with an average of 92%, categorized as very valid. The teacher response reached 90% and student response reached 92%, categorized as very practical. The N-Gain score of 0.7183 indicates a high improvement in learning outcomes. Therefore, the Biotif web-based educational game media is valid, practical, and effective, and suitable as an alternative elementary school learning medium.
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