Video Animasi Berbasis Game Edukatif "Ayo Gotong Royong" untuk Kerja Sama Siswa Kelas I
DOI:
https://doi.org/10.29407/hqxrhb67Keywords:
animated video, educational game, cooperation, diversity, Pancasila Education, video animasi, game edukatif, kerja sama, keberagaman, Pendidikan PancasilaAbstract
This study was motivated by the low level of cooperation ability among students in diversity contexts during Pancasila Education lessons in elementary school, indicated by baseline data showing that only 38% of students reached the Learning Achievement Criteria (KKTP) and around 70% of students were still reluctant to work in groups. This study aimed to develop and determine the validity, practicality, and effectiveness of an animated educational game-based video titled "Ayo Gotong Royong" on the topic of cooperation in diversity for first-grade students. The study used the Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), conducted at SDN Lirboyo 2 Kediri City with 8 students in the limited trial and 26 first-grade students in the broad trial. Data were collected through observation, questionnaires, and documentation, and analyzed descriptively and quantitatively. The results showed that the media was categorized as very valid based on assessments by a media expert (96%) and a content expert (84%); very practical based on teacher response (84%) and student response (97.31%); and very effective, with a learning completeness percentage of 96.15% (25 of 26 students passed, with an average score of 96.35). Thus, the animated educational game-based video "Ayo Gotong Royong" is suitable for use as an alternative learning medium for Pancasila Education to instill the value of cooperation in diversity among first-grade elementary school students.
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