Pengembangan Media Pembelajaran Berbasis Permainan Tradisional Engklek Materi Bilangan Cacah untuk Meningkatkan Literasi Numerasi Siswa Kelas II SD Negeri Mojoroto 4
DOI:
https://doi.org/10.29407/hnjmfs16Keywords:
learning media, traditional Engklek game, whole numbers, numeracy literacy, media pembelajaran, permainan tradisional Engklek, bilangan cacah, literasi numerasiAbstract
This study was motivated by the low understanding of second-grade students at SD Negeri Mojoroto 4 Kediri regarding whole number concepts, particularly in naming, writing, and place value. This was caused by instruction still dominated by lecturing without concrete media. Out of 28 students, only 10 achieved the Learning Objective Achievement Criteria (KKTP), so a learning media needed to be developed. This study aims to describe the validity, practicality, and effectiveness of a game-based learning media using the traditional Engklek game to improve second-grade elementary students' numeracy literacy. The method used was Research and Development (R&D) with the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). Research subjects consisted of 8 students in the limited trial and 20 students in the broad trial. Data were collected through observation, interviews, questionnaires, and tests. Data analysis techniques were quantitative and qualitative. The results showed that the media achieved a validity percentage of 92% (highly valid), a practicality percentage of 89% (highly practical), and an effectiveness percentage of 90%, with Classical Learning Completeness reaching 100% in both trial stages (highly effective). Thus, the game-based Engklek learning media is considered feasible for improving numeracy literacy among second-grade elementary students on whole number material.
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