Pengembangan Media Bimbingan Permainan Ular Tangga Untuk Meningktkan Motivasi Belajar Ssiwa Kelas X SMAN 1 Grogol
DOI:
https://doi.org/10.29407/7t0pt305Keywords:
motivation, educational games, guidance media, snake and ladder, ADDIEAbstract
This conceptual article explains the development of educational guidance media using the Snake and Ladder game to increase students’ learning motivation. Motivation is a crucial factor influencing learning success, and the traditional learning process often lacks engaging approaches. The development uses the ADDIE model: Analysis, Design, Development, Implementation, and Evaluation. The Snake and Ladder game was modified with question content related to learning motivation. The media was validated by experts and tested at SMAN 1 Grogol. The result shows that the media is appropriate and effective to be used in guidance sessions to enhance student engagement and motivation.
References
Sanjaya, W. (2010). Strategi Pembelajaran Berorientasi Standar Proses Pendidikan. Jakarta: Kencana.
Nursalim, M. (2013) Pengembangan Media Bimbingan dan Konseling Jakarta: Akademia
Sadiman,A. (2002) Media Pendidikan: Pengertian, Pengembangan dan Pemanfaatannya. Jakarta: Rajawali Press.
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