VALIDITAS MEDIA PEMBELAJARAN MAZE GAME ( MaGe ) BERBANTUAN QR QODE PADA MATERI PENINGGALAN KERAJAAN ISLAM DAN HINDU-BUDDHA DI KELAS IV SDN BRENGGOLO 1
DOI:
https://doi.org/10.29407/0tfwgk34Keywords:
Learning Media, QR Code Assisted, Islamic and Hindu-Buddhist Kingdom HeritageAbstract
This research is based on the observation result by interviewing the fourth grade teacher and conducting observation at SDN Brenggolo 1 in the fourth grade, it was found that the teacher used the lecture method and the teacher only used YouTube videos as a learning media and the limitations of learning media made it difficult for students to understand the material and student scores below the KKM 75 with an average student score of 46.25 on the material of the historical heritage of the Islamic and Hindu-Buddhist kingdoms. The purpose of this study is to produce a Maze game learning media on the material of the Islamic and Hindu-Buddhist kingdom heritage by referring to the feasibility indicator, namely the validity of the developed learning media. This study uses a research and development method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The data analysis technique is quantitative qualitative. The results showed that the results of the media validation obtained a score of 86%, while the material validation obtained a score of 88% with the criteria "Valid". So it can be concluded that the development of learning media for the Islamic and Hindu-Buddhist Kingdom Heritage assisted by QR Code for fourth grade students of SDN Brenggolo 1 meets the valid criteria.
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