Pengembangan Media Pembelajaran Interaktif Berbasis Aplikasi Articulate Storyline Berbantuan Website 2 APK Builder Materi Ekosistem Kelas 5 SDN 2 Sugihan

Authors

  • Rizky Handayani Universitas Nusantara PGRI Kediri
  • Putri Universitas Nusantara PGRI Kediri
  • Wiguna Universitas Nusantara PGRI Kediri

Keywords:

: Interactive Multimedia, Articulate Storyline, Website 2 APK Builder, Ecosystem

Abstract

The purpose of this research and development is to determine the validity, practicality, and effectiveness of interactive learning media based on articulate storyline application assisted by website 2 apk builder on ecosystem material in grade 5 SDN 2 Sugihan. The research method used is R&D (Research and Development) with the ADDIE model which consists of 5 steps, namely (1) Analysis (Analyze), (2) Design (Design), (3) Development (Development), (4) Implementation (Implementation), and (5) Evaluation (Evaluation). The results of this research show that (1) The validation results obtained from media validators reached a percentage of 85% and material validators reached a percentage of 87.5%. Then the validity results obtained an average percentage of 86.25% with very valid criteria. (2) The results of the teacher response questionnaire reached a percentage of 92.5% and the results of the student response questionnaire reached 95% with very good criteria. So the practicality results of this interactive multimedia obtained very practical criteria. (3) The results of the analysis of evaluation questions (post-test) obtained an average percentage of 83.43% with very effective criteria. The results of the product trial showed an increase in science learning outcomes in grade 5 ecosystem material. With this media said to be valid, practical and effective.

References

Akbar, S. (2013). Instrumen Perangkat Pembelajaran. Bandung: Remaja Rosdakarya.

Elvas Sugianto Efendhi, “Pengembangan Bahan Ajar Buku Berjendela Sebagai Pendukung Implementasi Pembelajaran Berbasis Scientific Approach Pada Materi Jurnal Khusus,” Jurnal Pendidikan Akuntansi (Jpak) 2, No. 2 (August 25, 2015), h. 1

Ernawati, Dwi Septiwiharti dan Anthonius Palimbong. 2013. Meningkatkan Hasil Belajar Siswa Melalui Belajar Kelompok (Learning Group) Pada Pembelajaran PKn Kelas V SDN 1 Palasa, 1

Ibnu Fazar, Zulkardi Zulkardi, And Somakim Somakim, “Pengembangan Bahan Ajar Program Linear Menggunakan Aplikasi Geogebra Berbantuan Android Di Sekolah Menengah Atas,” Jurnal Penelitian Dan Pembelajaran Matematika 9, No. 1 (February 26, 2016), h. 6.

Kurniasari, Dkk. “Pengembangan E- Module Bercirikan Etnomatematika Pada Materi Bangun Ruang Sisi Datar”. Indonesia Jurnal Of Science And Mathematics Education 1.3 (2018): 221-235, h. 221

Riduwan. (2015). Skala Pengukuran Variabel-variabel Penelitian. Bandung : Alfabeta.

Rohmah dan Imam (2020) “Pengembangan Media Pembelajaran Interaktif Mata Pelajaran Korespondensi Berbasis Andorid Menggunakan Articulate Storyline 3”.

Sapitri dan Alwen (2020) “Pengembangan Media Pembelajaran Berbasis Aplikasi Articulate Storyline Pada Mata Pelajaran Ekonomi Kelas X”.

Wisudawati, A.W., & Sulistyowati, E. 2014. Metodologi Pembelajaran Ipa. Jakarta: PT Bumi Aksara.

Yasin dan Nur (2017) “Kelayakan Teoritis Multimedia Interaktif Berbasis Articulate Storyline Materi Sistem Reproduksi Manusia Kelas XI SMA”.

Downloads

Published

2024-08-06

How to Cite

Handayani, R. ., Eka , K. ., & Aditiya , F. . (2024). Pengembangan Media Pembelajaran Interaktif Berbasis Aplikasi Articulate Storyline Berbantuan Website 2 APK Builder Materi Ekosistem Kelas 5 SDN 2 Sugihan. Prosiding SEMDIKJAR (Seminar Nasional Pendidikan Dan Pembelajaran), 7, 1023–1033. Retrieved from https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5280

Issue

Section

Articles

Most read articles by the same author(s)