Skala pengukuran efikasi diri: Sebagai piranti media permainan Ajian jaran goyang untuk siswa SMP
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Abstract
The current situation show that junior high school students do not understand the importance of self-efficacy. According to observation, guidance and counseling teachers need to provide specific interventions related to the client's culture as a strategy. Ajian Jaran Goyang game media is a BK service media in collaboration with Jaranan arts. This study aims to develop Ajian Jaran Goyang media to be accepted theoretically and practically. The method used is the Research & development model of Borg & Gall. The research is currently entering the third stage, namely the development of the initial draft of the product, one of which is the preparation of instruments. The validity and reliability of the instrument is very important to test the validity and constancy of the instrument. The subjects used were 41 junior high school students in class VII. The results of the validity test of the self-efficacy scale obtained 39 valid items with a reliability index of 0.898. Based on the validation results, This scale can be used for further research
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