Pengembangan Media Pembelajaran Perpolymat (Permainan Monopoli Matematika) Untuk Meningkatkan Hasil Belajar Materi Pecahan Pada Siswa Kelas II SDN 1 Macanan
DOI:
https://doi.org/10.29407/90rv7767Keywords:
Media Development, ADDIE Model, Monopoly Game, Learning Outcomes, Fractions, SDN 1 Macanan.Abstract
This study aims to develop learning media based on mathematical monopoly in order to improve the learning outcomes of grade II students of SDN 1 Macanan on fractions. This game is designed to create a fun learning atmosphere and in accordance with the characteristics of elementary school students who tend to be active and like playing activities. The method used is Research and Development (R&D) with the ADDIE model consisting of five stages, namely: Analysis, Design, Development, Implementation, and Evaluation. At the analysis stage, identification of students' learning needs and difficulties in understanding the concept of fractions is carried out. The design and development stage produces monopoly game media that are adjusted to the characteristics of students and the grade II curriculum. The developed media were validated by media and material experts, then applied through limited trials on grade II students of SDN 1 Macanan. The evaluation results showed that the learning media was classified as "very feasible" to use, and there was an increase in student learning outcomes after using the media, which was indicated by an increase in pre-test scores and compared to post-test scores. Thus, the mathematical monopoly game is declared effective and interesting as a learning medium to improve the understanding of fraction concepts in elementary school students
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