The Effectiveness of 'Find Someone Who' Game to Improve 10th Grade Students’ Speaking Skills

Authors

  • Surya Ardana Putra Universitas Nusantara PGRI Kediri
  • Dewi Kencanawati Universitas Nusantara PGRI Kediri
  • Rika Riwayatiningsih Universitas Nusantara PGRI Kediri

DOI:

https://doi.org/10.29407/e9k1mf83

Keywords:

Speaking Skills, Game-Based Learning, Find Someone Who

Abstract

This study investigates the effectiveness of the Find Someone Who game in improving students’ speaking skills at SMK Muhammadiyah 1 Kediri. The research was motivated by students’ difficulties in speaking English due to the dominance of lecture-based learning. Using a quantitative approach with a pre-experimental one-group pre-test and post-test design, the study involved 11 tenth-grade students. Data were collected through a speaking test and a Likert-scale questionnaire, and analyzed using the Shapiro-Wilk test, Paired Sample t-test, and Effect Size calculation. The results showed an increase in the average speaking score from 33.82 to 48.18, with a significance value of 0.000 and an effect size of Cohen's d = 0.98, indicating a large and significant effect. The questionnaire analysis revealed high reliability (Cronbach's Alpha 0.802), with 63.64% of students agreeing that the game improved their speaking skills. The findings suggest that Find Someone Who is effective in enhancing speaking ability, and it is recommended for use in English classrooms to encourage student participation and communication.

References

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Published

2025-07-21

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Section

Articles

How to Cite

The Effectiveness of ’Find Someone Who’ Game to Improve 10th Grade Students’ Speaking Skills. (2025). Prosiding SEMDIKJAR (Seminar Nasional Pendidikan Dan Pembelajaran), 8, 1478-1488. https://doi.org/10.29407/e9k1mf83

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