Pengembangan Media Pembelajaran Snader Game Untuk Meningkatkan Keterampilan Membaca Suku Kata Siswa Kelas 1 Di SDN Jatirejo

Authors

  • Mahesa Dwi Andrianti Universitas Nusantara PGRI Kediri
  • Ita Kurnia Universitas Nusantara PGRI Kediri
  • Wahyudi Universitas Nusantara PGRI Kediri

Keywords:

Learning Media,, Snader Games,, Syllables

Abstract

Based on the results of observations and interviews with the class 1 teacher at SDN Jatirejo, Rejoso District, Nganjuk Regency on October 23 2023, class 1 students experienced difficulties with syllables. This is due to the lack of innovation in media creation and the lack of use of learning models. This research aims to describe the development of learning media. As well as testing the validity, practicality and effectiveness of the media. The development method used in this research is Research and Development (R&D) using the ADDIE model. Procedures from the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Data collection techniques in this research were interviews and distributing needs assessment questionnaires. The data analysis technique used is validity criteria. From the results of media and material validation in the Snader game learning media, scores were obtained at 80% and 87%. Thus, the Snader game learning media is suitable to be used to improve syllable reading skills for grade 1 SDN Jatirejo.

References

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Published

2024-08-03

How to Cite

Andrianti, M. D. ., Kurnia, I. ., & Wahyudi. (2024). Pengembangan Media Pembelajaran Snader Game Untuk Meningkatkan Keterampilan Membaca Suku Kata Siswa Kelas 1 Di SDN Jatirejo. Prosiding SEMDIKJAR (Seminar Nasional Pendidikan Dan Pembelajaran), 7, 183–191. Retrieved from https://proceeding.unpkediri.ac.id/index.php/semdikjar/article/view/5153

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