Analisis Kebutuhan Media Pembelajaran GAVERBOM (Tangga Clever Board Game) Pada Pembelajaran Matematika Materi Satuan Panjang dan Berat Untuk Kelas III SDN Brenggolo 1

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Risma Zogistiana Nurkholifah
Kharisma Eka Putri

Abstract

This research aims to develop GAVERBOM (Clever Strairs Board Game) media in learning mathematics material on units of length and weight for grade III SDN Brenggolo 1. This media is a combination of smart ladder media and board games into one unit. The method used is Research and Development (R&D) with the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). This type of research is descriptive qualitative. Data collection techniques were carried out by observation, teacher interviews, and questionnaires distributed to 21 third grade students of SDN Brenggolo 1. Based on the results of the needs analysis, information was obtained that learning media was needed to achieve student learning outcomes according to KKM. Therefore, GAVERBOM media is suitable to support the learning process of mathematics material on units of length and weight in class III SDN Brenggolo 1.

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How to Cite
Nurkholifah, R. Z. ., & Putri, K. E. . (2025). Analisis Kebutuhan Media Pembelajaran GAVERBOM (Tangga Clever Board Game) Pada Pembelajaran Matematika Materi Satuan Panjang dan Berat Untuk Kelas III SDN Brenggolo 1. Prosiding Konseling Kearifan Nusantara (KKN), 4, 69–74. Retrieved from https://proceeding.unpkediri.ac.id/index.php/kkn/article/view/6403
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