The Effect of Board Game to the Students’ Vocabulary at the 3rd Grade at SD YBPK Semampir

Authors

  • Lufia Elen Ayu Izati Universitas Nusantara PGRI Kediri
  • Suhartono Universitas Nusantara PGRI Kediri
  • Yunik Susanti Universitas Nusantara PGRI Kediri

DOI:

https://doi.org/10.29407/xf1tsw53

Keywords:

Vocabulary Mastery, Board Game, English Teaching

Abstract

This study aims to determine the effect of using board games on the vocabulary mastery of third-grade students at SD YBPK Semampir. The background of the study highlights students’ low vocabulary ability due to monotonous learning strategies. To overcome this, board games were introduced to create a more interactive and engaging learning environment. This quantitative research employed a one-group pre-test and post-test design with 30 students as the sample. The vocabulary test measured three aspects: definition and meaning, spelling, and pronunciation. Data were analyzed using SPSS version 21 and the paired sample t-test. The results showed a significant improvement in students’ vocabulary scores after being taught using board games. The mean score increased from 64.33 in the pre-test to 90.00 in the post-test. The t-test result (t = -9.995, p < 0.05) indicated a statistically significant effect of the treatment. It can be concluded that board games are effective in enhancing vocabulary mastery and can be used as an alternative teaching strategy to support English language learning in elementary school.

References

Asyiah, D.N. 2017. The Vocabulary Teaching and Vocabulary Learning: Perception, Strategies, and Influences on Students’ Vocabulary Mastery. Jurnal Bahasa Lingua Scientia, 9(2): 293–318. https://journal.iainkudus.ac.id/index.php/lingua/article/view/3181

Buranasinvattanakul, K. 2024. The Effectiveness of Educational Board Games in Enhancing Vocabulary Learning. International Journal of Instructional Media, 51(1): 12–20.

Kurniawati, E. 2016. Improving Students’ Vocabulary Achievement Through Picture Word Inductive Model. Journal of English Language Teaching, 5(1): 15–25.

Ningrum, D.W., Sari, D.P., & Rahman, F. 2024. Learning Through Play: Utilizing Board Games to Enhance English Vocabulary for Early Students. Language Circle: Journal of Language and Literature, 18(1): 44–55. https://journal.unnes.ac.id/nju/index.php/LC

Octaberlina, L.R., Muhtion, & Pramono, S.E. 2020. EFL Students’ Perspective towards Online Learning Barriers and Alternatives Using Moodle/Google Classroom during COVID-19 Pandemic. International Journal of Higher Education, 9(6): 1–9. https://doi.org/10.5430/ijhe.v9n6p1

Pattaralee Naenon, P. 2021. Primary Students’ Vocabulary Retention: A Case Study in Thailand. Journal of Educational Research, 24(3): 112–118.

Sukenasa, I.K., Dantes, G.R., & Adnyani, N.L.P.S. 2020. Using Technology-Mediated Board Games for Young Learners. Script Journal: Journal of Linguistic and English Teaching, 5(2): 122–133. https://journal.uns.ac.id/script/article/view/43290

Syamsiyah, N. & Ma’rifatulloh, M. 2023. The Use of English as an International Language in Global Communication. Journal of English Language Teaching and Linguistics, 8(2): 155–166.

Ubaidatur Rahmah Khodijah Al-Jawwadah, U.R.K. & Saputri, T. 2021. A Systematic Review on Board Games for Vocabulary Mastery. English Language Teaching Educational Journal, 4(1): 14–21.

Downloads

Published

2025-07-22

Issue

Section

Articles

How to Cite

The Effect of Board Game to the Students’ Vocabulary at the 3rd Grade at SD YBPK Semampir. (2025). Prosiding SEMDIKJAR (Seminar Nasional Pendidikan Dan Pembelajaran), 8, 429-434. https://doi.org/10.29407/xf1tsw53

Similar Articles

1-10 of 220

You may also start an advanced similarity search for this article.

Most read articles by the same author(s)