Analisis Media Pembelajaran Maze Game (Mage) Berbantuan Qr Qode pada Materi Peninggalan Kerajaan Islam dan Hindu-Buddha di Kelas IV SDN Brenggolo 1

Authors

  • Tarisa Melani Firlianasari Universitas Nusantara PGRI Kediri

DOI:

https://doi.org/10.29407/8mre3e36

Keywords:

learning media, social sciences, maze game, relics of islamic and hindu-buddhist kingdoms, media pembelajaran, ilmu pengetahuan sosia, peningalan kerajaan islam dan hindu-buddha

Abstract

The research aims to determine the Maze Game (MaGe) learning media on the history of Islamic and Hindu-Buddhist kingdoms in class IV at SDN Brenggolo 1. This research uses qualitative descriptive research. The subjects used in this research were class IV teachers at SDN Brenggolo 1 and class IV students at SDN Brenggolo 1, totaling 35 students. The method used to collect data was interviews and questionnaires. The questionnaire was distributed to 35 class students at SDN Brenggolo 1 in the form of an open questionnaire. The data analysis technique used was percentage. Based on the results of observations, interviews, distribution of questionnaires, and supported by previous research, it is necessary to develop and create MAZE GAME (MaGe) media with the help of QR Qode, this media is to help students who have difficulty with material from Islamic and Hindu-Buddhist kingdoms.

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Published

2025-01-08

How to Cite

Analisis Media Pembelajaran Maze Game (Mage) Berbantuan Qr Qode pada Materi Peninggalan Kerajaan Islam dan Hindu-Buddha di Kelas IV SDN Brenggolo 1. (2025). Prosiding Konseling Kearifan Nusantara (KKN), 4, 809-815. https://doi.org/10.29407/8mre3e36

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