Media Permainan SMAILE (Serenity Mahjong: Embracing Self Love) untuk Meningkatkan Self Love pada Remaja SMA
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Abstract
Self-love is an important aspect that must be possessed by every individual, especially high school teenagers who are in the phase of searching for their identity. With strong self-love, students can develop their potential to the fullest and maintain their mental health. Good self-love will make students feel overall well-being. This research aims to develop the SMAILE (Serenity Mahjong Embracing Self Love) game media, adapted from the traditional Mahjong game, as an educational medium in Guidance and Counseling (BK) services. This game is designed to help students understand and enhance self-love through the four main indicators of self-love, namely self-worth, self-awareness, self-care, and self-esteem. The SMAILE game also provides additional benefits in enhancing social skills, such as cooperation, interaction, reflection, and empathy, thereby creating an interactive and meaningful learning experience. This media is expected to be a creative and innovative solution to support BK services in schools to help high school students improve their self-love.
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