Prototype Permainan Bitingan Sebagai Upaya Penguatan Sikap Kemandirian Siswa di SMP Negeri 8 Tarakan

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Rilma Abigael Julianti Fernanda
Nisa Ariantini
Emmy Ardiwinata

Abstract

Media of Guidance and Counseling is the whole thing that can be used to pursue the guidance and counseling messages that can stimulate students' thoughts, feelings, attention and willingness to understand, direct themselves, make decisions and solve problems faced. The objectives in this study were to determine the Validity of Bitingan Game Prototype as an effort to strengthen the attitude of Student Independence. The focus of this research was on the development of traditional. The method used in this study was the development product in this study was based on the flow of the modified research and development from Borg and Gall in Sugiyono. Based on the results of research on the product design validation stage conducted by media experts, it reached a score of 48 which was at 80%, while the score of material experts reached 56 which was at 93.3%. Based on the validation results in the Bitingan game, the average assessment result was obtained at 86.6%. traditional game on the product development was stated "Very Worthy"

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How to Cite
Abigael Julianti Fernanda, R. ., Ariantini, N., & Ardiwinata, E. (2024). Prototype Permainan Bitingan Sebagai Upaya Penguatan Sikap Kemandirian Siswa di SMP Negeri 8 Tarakan. Prosiding Konseling Kearifan Nusantara (KKN), 3, 113–123. Retrieved from https://proceeding.unpkediri.ac.id/index.php/kkn/article/view/4428
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