Pengembangan Aplikasi Histori Indonesia Merdeka (HI-Merdeka) Dengan Metode Gamification Guna Terwujudnya Society 5.0
Keywords:
History Learning Media, Based on Android, Gamification, Society 5.0, HI-MerdekaAbstract
This research originates from the many millennials in Indonesia who are familiar with the internet in order to realize society 5.0. With the development of this era, it is necessary to have a learning media that can be used by students for learning activities. This research was conducted using an R&D approach adapting the ADDIE method. The purpose of this research is to make a learning application product, namely the History of Independent Indonesia (HI-Merdeka) with the gamification method for the realization of society 5.0. The research results from the validation revealed that the HI-Merdeka application met the standards for learning media. From the validation of the material obtained a value of 88%, the media 91%, and practitioners 93%. The value of 90% is the average result of the assessment of the validation of learning media which is in the very good category. In the limited field test, a passing percentage of 70% was obtained, student responses obtained an average score of 4.45. In the broad field test, a passing percentage of 93% was obtained, the responses of students obtained an average score of 4.50 according to the aspects of effectiveness and practicality. Based on the acquisition of data analysis that has answered the formulation of the problem, the HI-Merdeka application has met the full criteria to be applied to the learning process at Pawyatan Daha High School, Kediri City.
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