Perancangan Aplikasi Augmented Reality Pada Buku Cerita Ande Ande Lumut
DOI:
https://doi.org/10.29407/kybc2d31Abstract
Perkembangan teknologi informasi membuka peluang pengembangan media pembelajaran interaktif. Aplikasi buku cerita Ande Ande Lumut menggunakan teknologi Augmented Reality (AR) untuk menggabungkan buku dongeng tradisional dengan elemen digital yang menarik. Ilustrasi cerita dibuat secara mandiri menggunakan Photoshop, kemudian dikembangkan dengan Unity dan Vuforia sebagai engine AR. Aplikasi ini memungkinkan gambar muncul dalam bentuk objek 3D atau animasi interaktif melalui kamera smartphone berbasis Android. Tujuan utama aplikasi adalah meningkatkan pengalaman belajar anak-anak dengan cara yang menyenangkan dan edukatif. Dengan memanfaatkan teknologi AR dan kreativitas ilustrasi, aplikasi ini diharapkan menjadi media pembelajaran yang efektif dan inovatif di era digital.
Keywords:
Augmented Reality, Ilustrasi Digital, Media Interaktif, Unity, Vuforia##plugins.themes.default.displayStats.downloads##
References
[1] P. T. B. Ngastiti, A. K. Umam, and A. Alfan, “Using Augmented Reality-Based e-Book for Improving Students’ Learning Motivation in Analytical Geometry Course,” Jurnal Pendidikan MIPA, vol. 23, no. 2, pp. 624–632, 2022, doi: 10.23960/jpmipa/v23i2.pp624-632.
[2] L. Yang, W. Susanti, A. Hajjah, Y. N. Marlim, and G. Tendra, “Perancangan Media Pembelajaran Matematika Menggunakan Teknologi Augmented Reality,” Edukasi: Jurnal Pendidikan, vol. 20, no. 1, pp. 122–136, 2022, doi: 10.31571/edukasi.v20i1.3830.
[3] S. Khairunnisa and T. A. Aziz, “Studi Literatur: Digitalisasi Dunia Pendidikan dengan Menggunakan Teknologi Augmented Reality pada Pembelajaran Matematika,” Jurnal Riset Pendidikan Matematika Jakarta, vol. 3, no. 2, pp. 53–62, 2021, doi: 10.21009/jrpmj.v3i2.22267.
[4] R. T. Azuma, “A Survey of Augmented Reality,” Presence: Teleoperators and Virtual Environments, vol. 6, no. 4, pp. 355–385, 1997, doi: 10.1162/pres.1997.6.4.355.
[5] N. R. Pahlevi, M. D. K. Degeng, and S. Ulfa, “Storybook berbasis augmented reality (AR) meningkatkan hasil belajar bahasa Inggris siswa,” Diglosia: Jurnal Kajian Bahasa, Sastra, dan Pengajarannya, vol. 7, no. 1, pp. 1–8, 2024, doi: 10.30872/diglosia.v7i1.880.
[6] M. H. Kurniawan, “Pengembangan Media Pembelajaran Berbasis AR ‘Augmented Reality’ Pada Materi Sistem Tata Surya Kelas 6 SD,” JPGSD, vol. 10, pp. 1401–1414, 2022.
[7] D. Atmajaya, “IMPLEMENTASI AUGMENTED REALITY UNTUK,” vol. 9, pp. 227–232, 2017.
[8] M. Teknologi and A. Reality, “Pengembangan Media Pembelajaran Mengenal Organ Pencernaan Manusia Pengembangan Media Pembelajaran Mengenal Organ Pencernaan Manusia Menggunakan Teknologi Augmented Reality,” no. May 2015, 2017, doi: 10.24002/jbi.v6i2.404.
[9] S. Puspasari, “Enhancing The Visitors Learning Experience in SMB II Museum Using Augmented Reality Technology,” no. July, 2020, doi: 10.1109/ICEEI47359.2019.8988831.
[10] R. E. Mayer, Multimedia Learning, 2nd ed. Cambridge: Cambridge University Press, 2009. doi: DOI: 10.1017/CBO9780511811678.
Downloads
Published
Issue
Section
License
Copyright (c) 2025 MUHAMMAD ARIEL RIZQI VIERI, Daniel Swanjaya, Danar Putra Pamungkas, Muh. Aris Saputra

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Copyright on any article is retained by the author(s).
- The author grants the journal, right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgment of the work’s authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal’s published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
- The article and any associated published material is distributed under the Creative Commons Attribution-ShareAlike 4.0 International License