Penerapan Strategi Gamifikasi Berbasis Komponen Edukasi Pada Game Petualangan 3D Menggunakan Platform Roblox Studio
DOI:
https://doi.org/10.29407/jqnet721Abstract
Pemanfaatan media digital interaktif berupa game saat ini mulai merambah ke sektor edukasi adaptif. Pada permainan bergenre rintangan, kepuasan bermain sering terganggu akibat tingginya tingkat kesulitan yang memaksa pemain mengulang dari zona awal apabila gagal. Penelitian ini menyajikan rancangan permainan simulasi pendakian gunung virtual 3D yang menerapkan konsep gamifikasi berbasis Roblox Studio. Menggunakan metode Research and Development (R&D) melalui model ADDIE, penelitian ini menguji efektivitas integrasi modul penanda lokasi (checkpoint system) dan sensor interaktivitas lingkungan. Hasil pengujian fungsional menunjukkan bahwa penerapan logika CFrame pada sistem checkpoint mampu meminimalkan efek kejenuhan pemain akibat pengulangan rintangan. Penyematan mekanik pembersihan sampah plastik yang tersinkronisasi dengan papan nilai serta umpan balik visual berupa pancaran efek partikel dinamis sukses menghadirkan simulasi bermain yang kompetitif, berimbang, dan membawa pesan edukasi lingkungan yang kontekstual.
Keywords:
ADDIE, Checkpoint, Gamifikasi, Roblox Studio, Rintangan.##plugins.themes.default.displayStats.downloads##
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