PEMANFAATAN GAME EDUKASI BERBASIS LABIRIN DALAM MENINGKATKAN KETERTARIKAN BELAJAR MATEMATIKA SISWA SEKOLAH DASAR

Authors

  • Muhammad Aziz Nur Saktiyan Universitas Nusantara PGRI kediri Indonesia
  • Resty Wulanningrum Universitas Nusantara PGRI kediri Indonesia
  • Risky Aswi Ramadhani Universitas Nusantara PGRI kediri Indonesia

DOI:

https://doi.org/10.29407/tw3xgn17

Abstract

Perkembangan teknologi informasi mendorong pemanfaatan media pembelajaran yang lebih interaktif, salah satunya melalui game edukasi. Penelitian ini bertujuan mengembangkan Game Maze Edukasi Berhitung sebagai media pembelajaran matematika dasar bagi siswa kelas 1 Sekolah Dasar. Pengembangan game dilakukan menggunakan Godot Engine dengan metode Multimedia Development Life Cycle (MDLC) yang meliputi tahap Concept, Design, Material Collecting, Assembly, Testing, dan Distribution. Game terdiri dari 10 level yang memuat materi pengenalan angka, penjumlahan sederhana, dan pengurangan sederhana. Pengujian sistem dilakukan menggunakan metode Black Box Testing untuk memastikan seluruh fitur berfungsi sesuai kebutuhan. Hasil pengujian menunjukkan bahwa seluruh fitur game berjalan dengan baik tanpa ditemukan kesalahan fungsional. Dengan demikian, game yang dikembangkan dapat digunakan sebagai media pembelajaran alternatif yang menarik dan interaktif untuk membantu siswa memahami konsep berhitung dasar.

Keywords:

Game Edukasi, Labirin, Matematika, Godot Engine, Multimedia Development Life Cycle

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Published

2026-07-20

How to Cite

PEMANFAATAN GAME EDUKASI BERBASIS LABIRIN DALAM MENINGKATKAN KETERTARIKAN BELAJAR MATEMATIKA SISWA SEKOLAH DASAR. (2026). Prosiding SEMNAS INOTEK (Seminar Nasional Inovasi Teknologi), 10(1), 335-344. https://doi.org/10.29407/tw3xgn17