Analisis Pengalaman Pengguna Game Sky Children of the Light Menggunakan Standar UEQ
DOI:
https://doi.org/10.29407/jpmvk318Abstract
Pengalaman pengguna merupakan salah satu faktor penting yang memengaruhi keberhasilan sebuah game. Penelitian ini bertujuan untuk menganalisis pengalaman pengguna pada game Sky: Children of the Light menggunakan metode User Experience Questionnaire (UEQ). Data dikumpulkan dari 51 responden yang pernah memainkan game tersebut dan dianalisis berdasarkan enam dimensi UEQ, yaitu attractiveness, perspicuity, efficiency, dependability, stimulation, dan novelty. Hasil analisis menunjukkan bahwa dimensi attractiveness (1,791), perspicuity (1,598), stimulation (1,245) dan dependability (1,152) memperoleh evaluasi positif. Sementara itu, aspek efficiency (0,961) dan novelty (0,598) memperoleh nilai terendah dengan novelty yang berada pada kategori netral sehingga menjadi aspek yang berpotensi untuk ditingkatkan. Dimensi attractiveness memperoleh nilai tertinggi yang menunjukkan kesan positif pemain terhadap game. Secara keseluruhan, hasil penelitian menunjukkan bahwa game Sky: Children of the Light mampu memberikan pengalaman pengguna yang positif.
Keywords:
game, pengalaman pengguna, Sky: Children of the Light, UEQ, user experience##plugins.themes.default.displayStats.downloads##
References
[1] Newzoo, Global Games Market Report 2024, Amsterdam, The Netherlands: Newzoo,
2024. [Online]. Available: https://newzoo.com/resources/trend-reports/newzoo-globalgames-market-report-2024
[2] M. Hassenzahl, Experience Design: Technology for All the Right Reasons,
San Rafael, CA, USA: Morgan & Claypool Publishers, 2010.
[3] thatgamecompany, "Sky: Children of the Light Official Website," 2025. [Online].
Available: https://www.thatskygame.com
[4] M. Schrepp, A. Hinderks, and J. Thomaschewski,"Design and Evaluation of a Short
Version of the User Experience Questionnaire (UEQ-S)," International Journal of
Interactive Multimedia and Artificial Intelligence,vol. 4, no. 6, pp. 103–108, 2017,
doi: 10.9781/ijimai.2017.09.001.
[5] R. Hiariej and N. Setiyawati, "Evaluasi User Experience dan Usability Sistem Informasi
Tugas Akhir FTI UKSW Menggunakan User Experience Questionnaire dan System
Usability Scale," JOISIE (Journal of Information Systems and Informatics Engineering),
vol. 6, no. 2, pp. 58–63, 2022, doi: 10.35145/joisie.v6i2.2338.
[6] M. R. Perdana and I. Kamal, "Analisis User Experience (UX) pada Online Food Delivery
di Jabodetabek Menggunakan User Experience Questionnaire (UEQ) (Studi Kasus
Layanan GoFood dan GrabFood)," Jurnal Ekobis: Ekonomi, Bisnis & Manajemen, vol.
13, no. 2, pp. 177–193, 2023, doi: 10.37932/je.v13i2.835
[7] K. K. Pangestu, T. L. M. Suryanto, and A. Pratama, "User Experience Questionnaire
(UEQ) Sebagai Metode Pengukuran Evaluasi Pengalaman Pengguna Virtual Campus
Tour Universitas Pembangunan Nasional (UPN)," Journal of Information System,
Applied, Management, Accounting and Research, vol. 7, no. 2, pp. 442–451, 2023, doi:
10.52362/jisamar.v7i2.718.
[8] B. H. Harjono and N. Setiyawati, "Evaluasi Value Proposition dan Perceived Value
Aplikasi E-Wallet Menggunakan UX Honeycomb, UX Questionnaire, dan System
Usability Scale (Studi Kasus: OVO, DANA, dan ShopeePay)," JIPI (Jurnal Ilmiah
Penelitian dan Pembelajaran Informatika), vol. 7, no. 3, pp. 969–980, 2022, doi:
10.29100/jipi.v7i3.3159.
[9] M. Aminurdin, D. Maulana, and T. N. Wiyatno, "Measuring User Experience of
Traveloka Hotel Using User Experience Questionnaire," Journal of Applied Intelligent
System, vol. 8, no. 2, pp. 237–249, Jul. 2023, doi: 10.33633/jais.v8i2.8608.
[10] R. D. Saputro, P. Kasih, and S. Rochana, "Pengujian Black Box dan Kuesioner Pada
Game Gems Advanture," in Prosiding Seminar Nasional Inovasi Teknologi (SEMNAS
INOTEK), vol. 6, no. 3, pp. 47–52, 2022.
[11] E. Andriyanto, D. W. Ramadhan, M. A. Saputra, and M. A. Dusea, "Evaluasi Usability
untuk Mengukur Penggunaan Website Event Organizer," in Seminar Nasional
Informatika (SNIf), vol. 1, no. 1, 2017.
[12] M. N. Marshall, "Sampling for qualitative research," Family Practice, vol. 13, no. 6, pp.
522–525, 1996.
[13] Roscoe, J. T. (1975). Fundamental Research Statistics for the Behavioral Sciences (2nd
ed.). Holt, Rinehart and Winston.
[14] Hair, J. F., Black, W. C., Babin, B. J., & Anderson, R. E. (2019). Multivariate Data
Analysis (8th ed.). Cengage.
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Copyright on any article is retained by the author(s).
- The author grants the journal, right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgment of the work’s authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal’s published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
- The article and any associated published material is distributed under the Creative Commons Attribution-ShareAlike 4.0 International License