Roblox as an Interactive Platform to Enhance Student Motivation
DOI:
https://doi.org/10.29407/zt1jdq02Keywords:
Roblox, motivation, game-based learning, engagement, higher educationAbstract
This study investigates the use of Roblox as an interactive digital platform to enhance student motivation in higher education. The study explores engagement, persistence, and self-regulation among learners who utilized Roblox as part of academic activities. Using a quantitative descriptive design, data were collected using a questionnaire adapted from Self-Determination Theory and the Motivated Strategies for Learning Questionnaire. Findings indicate that Roblox-supported learning fosters enthusiasm, engagement, persistence, and reflective thinking, although challenges were found in distraction management and responses to failure. Overall, the study highlights the potential of game-based learning environments in supporting student-centered and motivating academic practices.
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