ANALISIS PENERAPAN KNOWLEDGE MANAGEMENT SYSTEM BERBASIS GAMIFIKASI TERHADAP BUDAYA KNOWLEDGE SHARING
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Keywords

Gamifikasi
KMS
Knowledge
LMS
Management
Moodle
OpenKM

How to Cite

Hidayad, R. ., Fauziati, S. ., & Nugroho, E. . (2021). ANALISIS PENERAPAN KNOWLEDGE MANAGEMENT SYSTEM BERBASIS GAMIFIKASI TERHADAP BUDAYA KNOWLEDGE SHARING. Prosiding SEMNAS INOTEK (Seminar Nasional Inovasi Teknologi), 3(1), 061–068. Retrieved from https://proceeding.unpkediri.ac.id/index.php/inotek/article/view/514

Abstract

Pengetahuan dalam organisasi adalah pondasi utama dalam persaingan. Pengetahuan dimiliki oleh individu-individu  dalam  organisasi  yang  berkaitan  dengan  proses bisnis.  Untuk  mengelola  pengetahuan  tersebut dikembangkan teknologi Knowledge Management System (KMS). KMS berfungsi untuk membantu mengelola pengetahuan sehingga tidak hilang dan dapat dipergunakan untuk mendorong kemajuan organisasi. Hambatan utama dalam  penerapan  KMS  adalah  motivasi.  Penelitian  ini  menganalisis  pengaruh  KMS  memanfaatkan  Moodle  dan OpenKM  dan  metode  gamifikasi.  Analisis  dilakukan untuk  mengukur  pengaruh  KMS  terhadap  performa  sharing knowlwedge. Terdapat 4 hipotesis yang diuji dengan hasil keseluruhannya diterima. Penelitian menunjukan bahwa penggunaan gamifikasi memberikan pengaruh positiv dalam proses knowledge sharing.

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Copyright (c) 2020 Rahmad Hidayad, Silmi Fauziati, Eko Nugroho

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