How to Cite

Hidayad, R. ., Fauziati, S. ., & Nugroho, E. . (2021). ANALISIS PENERAPAN KNOWLEDGE MANAGEMENT SYSTEM BERBASIS GAMIFIKASI TERHADAP BUDAYA KNOWLEDGE SHARING. Prosiding SEMNAS INOTEK (Seminar Nasional Inovasi Teknologi), 3(1), 061–068. Retrieved from


Pengetahuan dalam organisasi adalah pondasi utama dalam persaingan. Pengetahuan dimiliki oleh individu-individu  dalam  organisasi  yang  berkaitan  dengan  proses bisnis.  Untuk  mengelola  pengetahuan  tersebut dikembangkan teknologi Knowledge Management System (KMS). KMS berfungsi untuk membantu mengelola pengetahuan sehingga tidak hilang dan dapat dipergunakan untuk mendorong kemajuan organisasi. Hambatan utama dalam  penerapan  KMS  adalah  motivasi.  Penelitian  ini  menganalisis  pengaruh  KMS  memanfaatkan  Moodle  dan OpenKM  dan  metode  gamifikasi.  Analisis  dilakukan untuk  mengukur  pengaruh  KMS  terhadap  performa  sharing knowlwedge. Terdapat 4 hipotesis yang diuji dengan hasil keseluruhannya diterima. Penelitian menunjukan bahwa penggunaan gamifikasi memberikan pengaruh positiv dalam proses knowledge sharing.



M. S. N. D. Mamaghani, F. Saghafi, K. . Shahkooh, “Extracting success factors for knowledge management organizational readiness assessment,” in in 2010 4th International Conference on New Trends in Information Science and Service Science (NISS), 2010, pp. 170–175.

N. Karna, I. Supriana, N. U. Maulidevi, M. L. Junaedi, and Y. Rosmansyah, “Implementation of e-Learning based on Knowledge Management System for Indonesian Academic,” 2016 8th Int. Conf. Comput. Intell. Commun. Networks, vol. 5, no. 2011, pp. 43–48, 2016.

N. Shaw and P. Liu, “A Knowledge Management System (KMS) using a storytelling-based approach to collect tacit knowledge,” Conf. Proc. - IEEE SOUTHEASTCON, vol. 2016–July, no. 2011, 2016.

C. Okoroji, O. C., Velu, C., & Sekaran, “Knowledge Sharing Strategies and Knowledge Sharing Attitudes: Empirical Evidence from Ophthalmology Hospital,” Int. J. Glob. Educ.,

M. R. T. D. T. Holt, S. E. Bartczak, S. W. Clark, “The development of an instrument to measure readiness for knowledge management,” in the Proceedings of the 37th Annual Hawaii International Conference on System Sciences, 2004, p. 6.

N. M. N. S. A. Karim, M. J. M. Razi, “Measuring employee readiness for knowledge management using intention to be involved with KM SECI processes,” Bus. Process Manag. J., vol. 18, 2012.

A. Riege, “Three-dozen Knowledge-Sharing Barriers Managers Must Consider,” J. Knowl. Manag., 2005.

andi sunyoto prambayun arif, suyanto M, “model gamifikasi untuk sistem manajemen pembelajaran,” in seminar nasional teknologi informasi dan media, 2016.

P. V. Paul, “Knowledge Management using Gamification,” vol. 03, pp. 35–39, 2016.

J. Swacha, “Gamification in knowledge management motivating for knowledge sharing,” Polish J. Manag. Stud., vol. 12, no. 2, pp.150–160, 2015.

C. L. Chang, Chi-Cheng, Pao-Nan Chou, “Using ePortfolio-based learning approach to facilitate knowledge sharing and creation among college students,” At. Energy Canada Limited, AECL, vol. 34, no. 10777, pp. 269–279, 1993.

K. Karemente, J. R. Aduwo, E. Mugejjera, and J. Lubega, “Knowledge Management Frameworks: A Review of Conceptual Foundations and a KMF for IT-based Organizations,” Strength. Role ICT Dev., pp. 35–57, 2009.

S. Wasko, M. M., & Faraj, “Why Should I Share? Examining Social Capital and Knowledge Contribution in ElectronicNetworks of Practice,” MIS Q., vol. 29(1), pp.35–57, 2005.

M. Silic and A. Back, “Impact of Gamification on User ’ s Knowledge -Sharing Practices : Relationships between Work Motivation , Performance Expectancy and Work Engagement,” pp. 1308–1317, 2017.

M. H. Fagan, S. Neill, and B. R. Wooldridge, “Exploring the Intention to Use Computers - An Empirical Investigation ot the Role of Intrainsic Motivation, Extrinsiv Motivation, and Perceived Ease of Use,” J. Comput. Inf. Syst., vol. 48, no. 3, pp. 31–37, 2008.

T. Teo and J. Noyes, “An assessment of the influence of perceived enjoyment and attitude on the intention to use technology among pre- service teachers: A structural equation modeling approach,” Comput. Educ., vol. 57, no. 2, pp. 1645–1653, 2011.

J. Preece, “Sociability and usability: 20 years of chatting online,” Behav. Inf. Technol., vol. 20, pp. 347–356, 2001.

J. Hamari and J. Koivisto, “‘Working out for likes’: An empirical study on social influence in exercise gamification,” Comput. Human Behav., vol. 50, pp. 333–347, 2015.

C. C. Chang and C. W. Tsai, “Developing a knowledge management behavior scale of e- portfolio based on approaches of web fuzzy Delphi and fuzzy AHP,” J. Educ. Media Libr. Sci., vol. 50, no. 1, pp. 103–134, 2012.

F. Guay, “On the Assessment of Situational Intrinsic and Extrinsic Motivation: The Situational Motivation Scale (SIMS),” Young Child., vol. 45, no. 5 (July), pp. 31–37, 1990.

W. W. Chin, “The Partial Least Squares Approach to Structural Equation Modeling,” no. November, 1998.

Creative Commons License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Copyright (c) 2020 Rahmad Hidayad, Silmi Fauziati, Eko Nugroho


Download data is not yet available.