ANANDRA, Y.; SAHERTIAN, J. .; SANJAYA, A. . Implementasi Algoritma Finite State Machineuntuk Pergerakan Non Player Character pada Game Petualangan. Prosiding SEMNAS INOTEK (Seminar Nasional Inovasi Teknologi), [S. l.], v. 4, n. 2, p. 20–26, 2020. DOI: 10.29407/inotek.v4i2.115. Disponível em: https://proceeding.unpkediri.ac.id/index.php/inotek/article/view/115. Acesso em: 29 mar. 2024.