[1]
2026. Analisis Potensi Pendekatan Game-Based Learning dalam Pengembangan Gim Edukasi Sejarah Dunia. Prosiding SEMNAS INOTEK (Seminar Nasional Inovasi Teknologi). 10, 2 (Jul. 2026), 1582–1590. DOI:https://doi.org/10.29407/48enzw92.